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The Orville - Interactive Fan Experience News

v1.0.18.1 Release

This patch release includes bug fixes, additional localization updates, and updated Christmas theming, just in time for the holidays!

This patch extends Version 18 of TOIFE -- See full release notes for v18 Here

BUG FIXES
* Fixed mesh issues, camera, and level unloading in multiple locations
* Reticle is now hidden in third person view, to correct misalignment vs. player's line of sight.
* Removed ability to flip axis controls from in-game pause menu (will return in v19)
* Fixed an issue where player can get trapped in chairs (Win Only)
* Fixed high quality hair reflection issues (Win Only)
* Fixed irregular moon space locations not unloading
* Fixed alternate reality lighting
* Fixed Christmas theme music not responding to volume setting

GENERAL IMPROVEMENTS
* Updated Christmas theme music -- now with more jingle bells! (Win Only)
* Added interact tips to E-Sim Bowling Alley basketball game
* Additional localization improvements

With this update, we will turn our attention to Version 19. We'll see you soon(tm)!

v1.0.18.0 Release

[h2]EXPLORE THE GALAXY![/h2]
The galaxy is a big place – trust us, we’ve done the math! 

We’ve connected the wires from Stellar Cartography (and Isaac’s bridge station) to the helm, allowing you to go beyond the initial library of space locations and explore the galaxy! Use the long range sensors to explore the neighborhood around your current position, zoom in to other stars, planets (and even moons), and then plot a course and engage Quantum Drive!

As part of this, we’ve added several new space locations, including additional nebulae designs, a new Supernova location, other star types, and a new Terrestrial planet. You’ll even find some planets located within their star’s habitable zone sporting atmospheres, allowing you to take a shuttle down for a little surface exploration! 
We’ve redesigned the shuttle flight experience to give you more control, from takeoff to landing. Just watch the paint job!

If you do scrape it up, you can transfer the shuttle down to the new Shuttle Maintenance Bay and swap it for a fresh model, or better yet, fix it up in the repair station and send it back up into service!



[h2]TAKE ON A NEW MISSION[/h2]
All play and no work makes Gordon…. well, pretty happy, I suppose. But Union Central does come a-callin’ sooner or later, and there’s work to be done! We’ve added a new Comms panel on the bridge that you can use to hail Union Central and pick up a new mission. Will you be asked to find the cure for the next big disease? Save a world from volcanic destruction? Swoop in and defend the Union from enemy interlopers? Or something else? The suspense is killing us! 

To fulfill your mission, you’ll complete a series of tasks that utilize the ship’s functionality, including several new interactive elements spread throughout the ship. You may be conducting an analysis in one of the ship’s many science labs, flying to a new Quantum Drive location, or even engaging in ship-to-ship combat. If you complete all the tasks, you and your crew will be recognized for completing your mission with the official currency of the Planetary Union – REPUTATION – in the form of prestige points on our Steam leader board. There’s even new Steam Achievements to recognize your growing mission prowess.

With more than a dozen mission types to complete, and no limit to how often you can do them, you’ll soon be the most sought-after officer in the fleet. Can promotion be far behind??

Not so ambitious, or want to RP your own scenarios? Don’t worry, missions are optional, and you can still use the new interactive elements even outside of missions.

[h2]DAMAGE AND REPAIR 3.0[/h2]
“Never Give Up! Never….” Wait, that’s the other guy’s schitck. Anyway, we’ve kept evolving our damage and repair system, and are excited about the new upgrades.

In addition to improving repair mini-games, some panels now come with user serviceable parts inside! Access the panel needing repair, pull the damaged component to see what you need, then obtain a spare from a nearby storage room. Carry it back, or store it in your inventory and retrieve it when you get back and install it into the panel. Piece of cake (a corner piece, of course)!

We’ve also added some realism with a new low-power mode, for those particularly rough encounters with the Krill.



[h2]Quality of Life Enhancements[/h2]
We’ve implemented a number of enhancements to make this version the most immersive and interactive yet! A few highlights:
  • We’ve replaced our performance hog of a mini-map with new diegetic corridor maps throughout the ship. You’ll find them at most major intersections, and on every landing in the main stairwell.
  • We’ve added the Krill as an option for ship-to-ship combat. Be warned, Avis is not known for mercy!
  • We’ve significantly expanded the in-game help to cover a lot of the new ship’s systems. Press F1 if you’re stuck!
  • We’ve added an in-game bug reporter, so you can let us know what we missed. Press F3 to file a report.
  • We’ve done one final re-factor of the ship’s corridors to simplify them and improve performance. To make navigation easier, we’ve also simplified the lift network, extending the main lift all the way down to K deck, and minimizing redundant lifts.
  • We’ve added more localization to the game, allowing our fan community to contribute translations for languages beyond English. 
  • We’ve brought back support for Mac! The only limitation in this version is that Mac and Windows users cannot join the same multiplayer game. While we have not conducted tests into this, we are confident that our next major release will bring this functionality back.
  • Hundreds and hundreds of bug fixes and cosmetic improvements, including new bathrooms and casual off-duty clothes for NPCs


[h2]EVEN MORE TO EXPLORE![/h2]
Even more Orville-y goodness in this version, including:
  • The ship has never felt so full! In addition to new crew support areas, you’ll find a full complement of crew quarters spread throughout the ship. All four classes of crew quarters are represented (including the new Class D quarters referenced in The Guide to The Orville), and there are about as many unique designs as there are crew! Among the manifest you may even find homages to some prominent Orvillians from the interwebs. Consider it our love letter to the fans.
  • An expanded Union Station! New offices, working lifts, and a new shuttle bay, giving you even more reason to come aboard for some R&R.
  • Say hello to our little friends, in the Aquatics Bay, Deck G forward, and the popular date night destination, the Aquatics Observation room on Deck H.
  • Did we mention new bathrooms? And not just bathrooms….SPACE BATHROOMS!
  • The aforementioned Shuttle Maintenance Bay, with controls for repositioning shuttles for storage, repair, or readying them for transfer to the bay. Controls are also available in the shuttle bay control room on D Deck.
  • New Environmental Control rooms scattered throughout the ship ensure that everyone gets a hot shower and plenty of oxygen!


[h2]NEW MUSIC![/h2]
The other-worldly Patrick Phillips has provided us with a bevy of beautiful new music for this version! New tracks include:
  • A custom track for the new Aquatics Bay
  • Themed cues for each of the three new planetary surface environments
  • New music for Isaac’s Astrophysics lab on Deck K
  • New Krill battle music guaranteed to up your heart rate
  • New holiday track for the Main Menu (available each December)!


Note: v1.0.18.0 was built on Unreal Engine 5, which necessitated an increase in the minimum system specifications. Please refer to the store page for more details on this. Also please note that for v18, Combat Training mode has been temporarily disabled.

Should you have issues running this version, all previous releases are available in the “Betas” tab in the Steam library properties. We are looking to increase performance and stability in future versions as well.


For a more traditional style of patch notes, check out the patch notes from the open beta: [dynamiclink][/dynamiclink]

v18 Public Beta 5

v1.0.18 Public Beta 5 is now live!

To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please please make sure you are consistently encountering the issue, and provide us as much detail as you can about how to recreate it so we can fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue!

The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights:

SHIP/SHUTTLE IMPROVEMENTS:
*New space location for Supernovas!
*Fixed issue with Orville drifting away or not being able to move after exiting Quantum Drive
*Fixed issues with Orville weapons firing backwards or not at all
*Made it easier to get back into the ship if you park too close to the planet
*Adjusted shuttle hull strength to be more reasonable
*Fixed shuttle repair. You can now repair shuttles in the maintenance bay AFTER scanning them
*Fixed issue where repair panels would get out of sync with ship damage

QUARTERS CUSTOMIZATION FIXES:
*Moved Quarters Customization controls to the HUD (temporary, will return to the tablet in v19)
*Fixed multiple place mode in Quarters Customization

E-SIM IMPROVEMENTS:
* Fixed issues with sims glitching out or trapping you in the simulator
* Fixed issues with using e-sim chips

GENERAL UI IMPROVEMENTS:
*Improved the Lab Scanner experience based on user feedback
*New Communications station experience! System now supports multiple communications targets
*Re-enabled pause menu while in shuttles.
*Updated Nova and Supernova star type stats to be more accurate
*Additional controls and parking spot labels to the shuttle maintenance bay for ease of use
*Added additional controls to the helm console for single player use
*Improved readability of Isaac's sensor panel
*Improved scroll performance on the Quantum Drive panel and inventory HUD control
*Improved tooltips for multiple systems
*Fixed props not following your view
*Addressed issue with some consoles not updating fast enough
*Improved localized language wrapping and moved more panel labels to localized strings

MISCELLANEOUS:
*Multiple fixes to Steam Achievements
*Fixed hand weapons not working in certain scenarios
*Fixed synthesizer food popping into existence
*Adjusted Session menu Quantum Drive controls to prevent activating QD when you are off the ship, docked, or lifted off in a shuttle
*Adjusted third person camera zoom limits to keep camera from going beyond the walls
*Lighting improvements in Aquatics lab, and star space locations
*Adjusting level loading on K Deck
*Fixed player sit position on bridge chairs
*Fixed an issue where after dying, your health would still be greyed out
*Addressed another batch of corridor mesh and panel alignment issues

JUST FOR FUN:
*Improved power down effects
*Groogan is back! Find him on duty in the Botany Bay. ("Botany Bay....oh, NO!")


While not bug free, we're hoping that most of the major functionality issues are resolved in this version. Barring any major issues, we'll knock out a few more cosmetic changes and set our sights on v1.018 Release Branch!

v18 Public Beta 4

v1.0.18 Public Beta 4 is now live! To access this build, select the "beta" branch in the games properties.

As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue!

The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights:

CAMERA-RELATED FIXES:
*Inspect should be working again
*Players should not rotate in chairs when first person camera is active
*Alt-Look at the helm should be working again
*Fixed cinematic camera going into character in hallways
*Improved exterior views in several areas

FLIGHT-RELATED FIXES:
*Fixed helm docking functionality
*Fixed collision issues with ship & station
*Fixed ship drifting away after existing QD
*Fixed issues related to Kaylon battles
*Fixed issue with terrestrial planet in session menu not being landable

SHUTTLE FIXES:
*Re-enabled chat and player list when in the shuttle
*Fixed clipping, camera, and collision issues
*Fixed shuttle re-launching from station to back of Orville

LIGHTING IMPROVEMENTS:
*Fixed several lights not responding to alert status, including shuttle maintenance
*Addressed issues with shadows in the airlock and some hallways
*Tweaked lighting in some areas

UI IMPROVEMENTS:
*Fixed E-Sim internal panel not functioning after program unload
*Improved shuttle repair console to make it more intuitive
*Updated scanner interactive panels to be more readable
*Fixed not being able to reach controls on Quarters Customization tablet
*Updated in-game news reel to show dates and handle formatted text
*Removed scary broken multiplayer warning

MISC IMPROVEMENTS:
*Fixed bullets not hitting intended location
*Fixed issue where players could get trapped in E-Sim
*Made it easier to insert chips into the E-Sim panel
*Fixed repair props not having physics sounds
*Reduced yeeting for some cargo containers
*Addressed several mesh alignment issues and missing bulkhead doors

v18 Public Beta 3

v1.0.18 Public Beta 3 is now live! To access this build, select the "beta" branch in the games properties.

As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue!

Keep in mind that DX11 is deprecated. While this will remain so for the foreseeable future, we have fixed an "issue" that caused meshes to be deformed. As a result DX11 is somewhat more usable again, but please keep in mind that not everything may be DX11 compatible so you may run into some other issues.

v1.0.18.0b3 NEW
  • In Third Person you can now control how far out your camera is with your scroll wheel. Zoom In/Out keybinds modifys the keys for this
  • In First Person you can now once again choose to disable view bobbing. Check keybinds for more info (default is comma)
  • Added an airlock shroud that pops up for docking, just to give a good mating surface to the umbilical (as seen in S2E8!)
  • Added a slideout for mission tasks, to give you updates on the missions progress
  • E-Sims are now back online.
  • The Bug Reporter can now be closed via Escape or Special Left on the Gamepad. Follows the existing keybind for the pause menu.
  • New music for Krill battles!


FIXES
  • You should see a major performance increase in this version.
  • Fixed Firestorm and mission achievements. These can now be achieved again. If you completed these previously, the achievement(s) should be granted to you automatically.
  • Fixed station lights responding to the ships alert status.
  • Fixed lights being too short in a stairway on G Deck.
  • Fixed you not being be able to shoot inside the ship.
  • Fixed collision issues with the ship.
  • Fixed an issue where upon shuttle destruction the player would be returned to the hiding room.
  • Fixed shuttle repair not working as intended.
  • Fixed missing exterior windows on station umbilical.
  • Fixed umbilical not lining up with the airlock hatch on hull.
  • Fixed an issue with the lighting on the bridge being too bright after returning from planet.
  • Fixed shuttle exterior view not being updated during landing.
  • Fixed several issues related to exterior windows.
  • Fixed a collision issue with center console on the bridge.
  • Fixed mesh gaps in Bortus' quarters.
  • Fixed several hullbreaches in the conference room ceiling lights.
  • Fixed an issue with E-Sim doors showing the inside of head in first person whenever the door was visible.
  • Adjusted shuttle landing positions for terrestrial planets.
  • Adjusted shuttle rotational speed in the bay.
  • Fixed lighting flickering when walking around.
  • Your camera should no longer be able to leave the ship.
    • As a result of the above, you should now be able to fit into your shower again! As well as a myriad of other places.