Weekly Circuit Superstars Update
Hello fellow racers!
Your weekly update is here! Read on for a look at what the weekly events will be this week, as well as out development update.
[h2]Weekly Events:[/h2]
[h3]Online events[/h3]
[h3]Time Trials[/h3]
[h2]Now and Next[/h2]
For more information on why we're doing NEXT and NOW instead of a roadmap for our development updates, please head to April 8th's update.
Where to begin! Each week feels both like a day and a year at the same time.
So much work is going on and in different fronts of the game. Carlos and Ciccio have are now testing the latest tracks, dressing them up with environments and doing all the implementation of technical art and race systems that all tracks need. On the cars front, Carlos has some new cars that now need to be tuned by Alberto and set up with beautiful liveries. Alberto has been doing further refinements to the Main Menu, the UI, the animations and the Podium. John has been going back to his controller rebinding work as well as fixing bugs across the board and working with Alberto to refine some screens. On the console porting front, Phil and John are collaborating with our friends Mike and Derek who are external support that joined forces with us to get the game ready to begin an official QA pass. Caro has been working to get a new language integrated into the game as well as tend to localisation & font bugs present throughout the game.
Overall, we have a very strong focus of our efforts on console porting. This is demanding work that needs a lot of our bandwidth since we are going through this process for the first time and it is far from being an easy one. We learn a lot every day and we feel our team getting stronger through those lessons.
That said, here is a summary of where our time is going:
[h3]NOW[/h3]
[h3]NEXT[/h3]
Lastly, we have a game content update lined up for July 8th!
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading.
OFG Team
Your weekly update is here! Read on for a look at what the weekly events will be this week, as well as out development update.
[h2]Weekly Events:[/h2]
[h3]Online events[/h3]
- 60s GP- Sugar Hill
- Muscle Cars - Tilksport Club
- 80s GP - Mini Tournament
[h3]Time Trials[/h3]
- Muscle Cars - Interstate
- Eurotrucks - Copperwood Club
- Superlights - Magdalena Full
[h2]Now and Next[/h2]
For more information on why we're doing NEXT and NOW instead of a roadmap for our development updates, please head to April 8th's update.
Where to begin! Each week feels both like a day and a year at the same time.
So much work is going on and in different fronts of the game. Carlos and Ciccio have are now testing the latest tracks, dressing them up with environments and doing all the implementation of technical art and race systems that all tracks need. On the cars front, Carlos has some new cars that now need to be tuned by Alberto and set up with beautiful liveries. Alberto has been doing further refinements to the Main Menu, the UI, the animations and the Podium. John has been going back to his controller rebinding work as well as fixing bugs across the board and working with Alberto to refine some screens. On the console porting front, Phil and John are collaborating with our friends Mike and Derek who are external support that joined forces with us to get the game ready to begin an official QA pass. Caro has been working to get a new language integrated into the game as well as tend to localisation & font bugs present throughout the game.
Overall, we have a very strong focus of our efforts on console porting. This is demanding work that needs a lot of our bandwidth since we are going through this process for the first time and it is far from being an easy one. We learn a lot every day and we feel our team getting stronger through those lessons.
That said, here is a summary of where our time is going:
[h3]NOW[/h3]
- Strong focus on console porting.
- Refinements to Front End UI.
- Localisation bug fixing.
- Tracks race systems integrations and testing.
- New liveries.
- Bug fixing.
[h3]NEXT[/h3]
- Car tuning of new cars.
- Refinements to game loop.
Lastly, we have a game content update lined up for July 8th!
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading.
OFG Team