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Fall Guys review - it's bean fun

When you were conceived, millions of sperm struggled desperately to be first to the egg. Jostling and scrambling for a chance at fertilisation, they fought past a series of obstacles adapted to thin the herd. Millions became hundreds, became tens, became one, became you. A jelly bean with boneless limbs and two beady eyes, rolling down a sticky yellow vinyl ramp.


The premise of Fall Guys isn't too far from the battle royale game modus operandi - a lobby of hopeful legumes fall one by one until a victor is crowned. But rather than fighting for your life in the war-torn battlefields of PUBG or Apex Legends, you toddle precariously through a series of candy-coated mini-games, butting heads and making grabby hands at anything standing in your way.


Each match - or 'show' (think '90s children's game show; the kind featuring the omnipresent threat of 'gunge') features a maximum of five rounds of chaotic fun, randomly chosen from 25 potential mini-games. Games roughly fit into four categories - race, survival, team, and the unique final game designed to end the contest.


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