1. Fall Guys
  2. News

Fall Guys News

Fall Guys is getting a Team Fortress 2 skin

Soon you'll be able to dress up your Fall Guys jellybean as Team Fortress 2's Scout. The game's developer revealed the new collaboration on its Twitter, further explaining that you'll be able to pick up the skin in "a few hours".


It wasn't revealed whether or not you'd have to pay for the skin using crowns or in-game currency, but the post does mention "getting in the dubs so you can save up enough", which suggests that it's the former. In case you're unaware, the only way you can get crowns is by winning games. Guess I won't be getting that Scout skin, then.


This isn't the first time we've seen Fall Guys dev' Mediatonic and Valve collaborate, as anyone who pre-ordered the game on Steam got a Gordon Freeman skin. Judging by the buzz of Twitter activity, the developer could team up with other studios, too. From Konami and CD Projekt Red to KFC and Walmart, everyone has had a go at requesting Fall Guys skins. Bumbling about a TV show-like area as a bean-y Geralt? Aye, go on then.


Read the rest of the story...


RELATED LINKS:

Fall Guys is still the top two selling games on Steam

Fall Guys has cheaters, but they're getting banned

Fall Guys gets its first new mini-game


Fall Guys: Ultimate Knockout review: Falling in love

It's hardly a secret that the gaming space has been inundated with battle royales over the past couple of years. So when a different kind of battle royale game comes along, it feels like a novel concept. But Fall Guys: Ultimate Knockout feels like more than a novelty. In the bigger picture of what gaming is, it's the kind of game you play as an escape. It's the kind of game you introduce children to. It's the kind of game you can play with everyone. (Well, sort of, we'll get to that shortly.) It's gaming in its purest essence, the type of fun that reminds people of why they took up this hobby in the first place. Fall Guys is pure video games.


Playtime!



The premise for Fall Guys: Ultimate Knockout is a simple one. Sixty players enter, only one emerges victorious. Players all compete in wholesome obstacle course competitions, all set in giant, colorful outdoor areas. The setup is reminiscent of TV shows like American Gladiators and American Ninja Warrior if those shows were all brightly-colored with a bubblegum aesthetic. The opening contests consist of giant footraces, later sprinkling in team contests and survival games. Each one eliminates more and more competitors until one final game leaves one player standing.


The best thing Fall Guys has going for it is that it's incredibly easy to play. You could pass a controller off to a small child or your elderly grandparent and they'll grasp the controls in seconds. The only functions in Fall Guys are running, jumping, and occasionally grabbing or diving. There are no complex movements or button combinations. It's the height of simplicity, the kind that anybody can understand. As a bonus, there's no voice chat, so you don't have to worry about anybody throwing profanities at your kids or your grandparents.


The other key to the Fall Guys formula is that just about all of the minigames are fun to play. Yes, even Slime Climb has its moments. Each game is so delightfully chaotic, made so much better by the number of players. The number of players and the number of those who can qualify from the early games makes success feel attainable.


But for as easy as the games are to learn, they take real effort to master. For example, Gate Crash has a final jump that's really tricky at first. More often than not, you'll make the jump, slam into a wall, and fall down before respawning, by which point the game is likely lost. But after repeated attempts, you start to learn that there's a sense of timing in place for the rising gates, a safe spot to aim for, and after enough time passes, the jump starts to become second nature. (It is, as long as you account for the input lag on PS4, which is a bit of an issue.) The same is true for games like See Saw, Slime Climb, and Hit Parade. You start to learn more and more how the gimmicks work and you gradually improve as a player. It's fundamental and basic, but it works.


More is more



Fall Guys has all of the ingredients to be a perfect battle royale game. Unfortunately, there are a few areas where it doesn't quite pull down the crown.


This is the kind of game where you want as many people as possible. If they're in your circle of friends, that's even better. And look at us, we're Shacknews! Imagine the Chatty community all getting in on the fun. That's why it's so disappointing that parties are only restricted to four players. If more than four people want to get in on a game, they have to hope they get lucky with the matchmaking draw.


Similarly, there are no private servers for the PC version, which feels like a huge oversight. Imagine being able to assemble a private server where you can determine which games are played and, more importantly, which games are cut. I might like Slime Climb, but there's more than one person out there who does not.


The party system has a few other issues. If you're part of a party and you get eliminated from the game early, there's not a lot for you to do while you wait for the rest of your party to finish up. If there was a way to cheer on your party, that'd be great, but as it is, there's nothing to do except check on your turnip prices.


Outside of that, it's hard to find a lot wrong with Fall Guys. The games are so much fun, both addicting enough to keep you hooked for hours while also short enough to fit into small gaming sessions. If Devolver Digital and Mediatonic can keep this game updated regularly, there will be even more reason to come back beyond the free season pass content, which offers really fun ways to customize your jellybean-like character. As much fun as it is to deck my character out with a pineapple or a pigeon head, I'm excited by the potential that cosmetics have down the road.


Ultimate victory


If you ever need a reminder of the pure joy that video games can introduce into your daily life, Fall Guys: Ultimate Knockout is here to remind you of why you play. It's joy distilled to its purest essence, placed in a colorful world that feels like it was pulled out of Disney's Wreck-It Ralph, filled with portly, expressionless jellybean people, all to the beats of a soundtrack that feels like it would fit like a glove with Nintendo's Splatoon franchise.


It's never ceased to bring me smiles. It's consistent happiness. Fall Guys is why I play games, and if my biggest complaint is that I can't get more people in on the fun, that's a pretty good sign for its future.



This review is based on a PlayStation 4 copy purchased by the reviewer. Fall Guys: Ultimate Knockout is available now on Steam and the PlayStation Store for $19.99. The game is rated E.

Konami wants in on Fall Guys with its Metal Gear-themed outfits





Fall Guys: Ultimate Knockout has proved to be quite the hit, so much so that the brands have seen the beacon in the fog and come knocking to share in the battle royale's reflected glory. Walmart suggests this crap vest as an outfit, while someone at KFC spent a bit more time designing this mildly horrifying skin that transforms you into Colonel Sanders wearing, I think, an egg costume? Both of which make Konami's designs look even better. The company behind Metal Gear Solid has pitched three Fall Guys outfits based on Solid Snake's classic costumes from MGS 1-3, and they're kind of adorable. It would be fun to see these included the game, and given that Fall Guys is published by the mavericks at Devolver, it's not inconceivable that it might happen. Fall Guys does feature unlockable outfits, some available by playing the game, some that you can snatch up via the in-game shop, and some that were given out as pre-release bonuses, including skins based on Half-Life and Hotline Miami. Fall Guys is being updated today with a new level (or rather an old level that was previously in the beta). We reviewed it a couple of days ago, calling it an "exceedingly cute yet still occasionally tense party royale."

Fall Guys gets its first new mini-game

Fall Guys is the breakout hit of the summer, and with two million copies sold on Steam, it's ready for its first update. The first Fall Guys patch adds a new level to the rotation, and fixes some weird physics problems that were occurring in certain rounds and making things even stranger and bouncier than intended.


The new level is a "fan favourite" from the Fall Guys beta called Jump Showdown. It's a more demanding 'spin' on the existing Jump Club mode, in which you have to hop over a spinning arm that rotates at increasing speeds around a disk-shaped platform, where you and the rest of your jellybean buddies are all hanging out.


Jump Showdown is almost the same deal - there's the disk, the rotating arm, and the upper, slower arm that can clothesline you if you don't time your jump correctly. This time, however, the disk itself is made up of platforms that gradually get weaker and eventually plunge into the slime below, so you and the surviving Fall Guys have to scrunch together closer and closer as time goes on.


Read the rest of the story...


RELATED LINKS:

Fall Guys is getting a Team Fortress 2 skin

Fall Guys is still the top two selling games on Steam

Fall Guys has cheaters, but they're getting banned


Fall Guys is getting a new level and bug fixes tomorrow





Fall Guys has only been out for a week, but it's a massive hit and it's already getting a new level. To be more precise, it's really an old level—it's called Jump Showdown and it was in the Fall Guys beta. Tomorrow it'll be added to the regular rotation. Jump Showdown is a lot like Jump Club, the level where players stand on a round platform while two spinning beams sweep across the surface at different speeds. The beams move faster the longer you avoid being knocked off the edge. The wrinkle in Jump Showdown is that sections of the platform begin to fall away as well, eventually leaving very few places to hurdle the beams. Here's a little look at it: Along with the new level, some bug fixes will be arriving as well: Lowered the weighting for Royal Fumble to add more final round variation Fixed crash at launch with certain regional calendars set in the operating system Improved messaging for matchmaking and server errors Fixed physics behaving erratically at high framerate on levels like Tip Toe Fixed crown in Fall Mountain not being grabbable in rare situations Addressed some collisions in Block Party allowing players to bypass the blocks Fixed Parties sometimes failing due to too many requests Addressed some special characters causing display issues in player names Fixed Big Tease Achievement not unlocking in specific regions PC only - Fixed certain game controller models not being detected on PC There's no mention of any fixes for the cheating issues players have been seeing in Fall Guys, however. Hopefully we won't have to wait too long for some anti-cheating measures: just this morning I spotted a player Hulk-jumping through an entire course of Door Dash.