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【Walkthrough】The Equipment Workshop

Hi everyone, to get our players familiar with the game earlier. Today, let me introduce the equipment workshop system, which is closely related to the Equipment Build System.

As one of the most core and interesting system in Book of Yog, the Equipment Build System largely determines the direction of the game. By matching heroes with the powerful equipment which are randomly generated, players can create a unique team to experience a unique gameplay.

For example, by equipping the ranged heroes with the equipment which has “leeching” and “healing the team when leeching” skills, you can turn the ranged heroes into a composite class that deals damage as well as heals.

The equipment has five qualities in the game, divided into "Common", "Fine", "Rare", "Epic" and "Legend". Each equipment has three categories of attributes: two fixed generated attributes “Main Attributes” and “Equipment skill”, and one randomly generated attributes which is divided into “major affixes” and “minor affixes”.



When the player gets an equipment, the “Main Attributes” and “Equipment Skill” are mixed, so the “major" affixes and “minor affixes” which are randomly generated. If you unsatisfied with some affixes, then the workshop is you first choose.

Next, let me introduce the different functions of the workshop.

Disenchantment and Enchantment


During the game, you will definitely get a lot of equipment that you don't need. So what to do with all this equipment? The disenchantment function of the workshop is the first choice. The disenchantment function allows players to disenchant equipment they don't need in their packs. Depending on the quality of the equipment being disenchanted, different materials will be obtained, and these materials are essential for equipment enchanting.



The enchantment function is used to improve the main attributes of equipment. The maximum level of equipment in the game can be upgraded to 30 through the enchantment function, and the amount and type of materials required for every 10 levels are different, so there is a lot of "useless" equipment need to be disenchanted. Therefore, in a sense, there is no such thing as "useless" equipment in the game.

Please note that the disenchantment process is irreversible, so you have to be careful when you do it.

Equipment Modification


Then let's look at the major and minor affixes of equipment.

In the workshop, the function linked with the major affixes and minor affixes is the modification function. Through gameplay, quests, and other channels, players can obtain equipment stones that can be used in the workshop to modified equipment.

At present, there are 8 types of equipment stones in the game, which are: “Change Stone”, “Restore Stone”, “Level Stone”, “Value Stone”, “Affix Stone”, “Stripping Stone”, “Locking Stone”, “Unlocking Stone”.

The effect of each equipment stone, you can refer to the following pic:



About the value range of affixes, for example: If a weapon has a Crit value of "LV 1:1-10", the Crit rating will be randomly determined from 1 to 10. Then, raising the Crit rating of the weapon to “LV 2: 5-15” by using a Level Stone, the Crit value of the equipment will be randomly determined from 5-15.

Transfer & Synthesis


After the equipment is enchanted and modified, what if you get a more powerful equipment, but you don't want to waste the resources that already used on the old equipment, or the old equipment has better affixes? Equipment transfer can solve your problem!



If you select the old equipment as the material, you can choose whether to transfer the enchanting state of the material and the equipment attributes to the target equipment through the equipment transfer function, so you don't have to worry about the waste of materials!

About the synthesis system, it allows you to select excess equipment as materials and then enhance more powerful equipment. After consuming material equipment, you can increase the equipment's attributes and the upper limit of enhancement. It is important to note that the material and the target need to be the same equipment.

This is the basic introduction of the workshop strategy, if you have questions about the workshop content, welcome to leave a comment! See you next time!