[Dev Log①]Summary of the first testing in 2021 (preface)
Hi, I’m Wang, the main designer of Book of Yog.
Recently, I plan to write the development logs with our operation colleague in co-work, and share the contents with our players who are interested in Book of Yog.
First, let me introduce ourselves. Our team, Qi He She, was established in 2019. The initial team consisted of seven people. It took us nearly 18 months to finally build the prototype of Book of Yog. There were many stumbles in the process of project approval. I will review this difficult period of time if I get the opportunity in the future.
With our efforts, we ended up with an idle game, which we summarized as: [Multi-Character] X [Build] X [Idle] X [ARPG].

The game was originally designed for players who like to play Hack and Slash games such as Diablo 3 and Path of Exile, who are crazy about the character build system, and who don't want to be consumed by games with a lot of energy and electricity bills.
Because I'm a lazy person myself, and as I get older, energy and time become more valuable to me. If I had extra free time, I'd rather spend it on Apex, Ori, Zelda, and countless other great games. So, is there a way to have these games both ways? And then, the concept of the Book of Yog has come to my mind.
Internally, we've been calling it the "dessert of the day" game. We don't want players to be torn between playing Book of Yog and playing games like COD, Apex, LOL, Monster Hunter. But if you still want to experience the joys of Character BUILD, stat growth, and story at the same time when you don't have enough time, we might be a good choice.

I believe that the longevity of an online game depends on continuous quality updates, and we will keep updating the story, levels, and character builds.
So much for that, back to the point. During preparation of the technical test, the teams often work into the wee hours. Because of the rush testing, there were lots of problems arose. For example, the game flow haven't been optimized, and there were configuration error of the relevant value.
Because this test only provided CN servers, as a result, many overseas players downloaded the game, but could not experience it smoothly. We are very sorry to these players! When hold the third test in October, we will provide overseas servers.
Recently, I am busy at sorting out problems, analyzing data and thinking about solutions. For me, the most energy-consuming thing is not to solve a very difficult problem, but to find the highest priority to solve out of 100 important things.
This log is a start, and in the next post I will start to summarize the lessons learned from this test, hoping that our followers will support us by searching for the Book of Yog on Steam and adding it to the wishlist. :D
Recently, I plan to write the development logs with our operation colleague in co-work, and share the contents with our players who are interested in Book of Yog.
First, let me introduce ourselves. Our team, Qi He She, was established in 2019. The initial team consisted of seven people. It took us nearly 18 months to finally build the prototype of Book of Yog. There were many stumbles in the process of project approval. I will review this difficult period of time if I get the opportunity in the future.
With our efforts, we ended up with an idle game, which we summarized as: [Multi-Character] X [Build] X [Idle] X [ARPG].

The game was originally designed for players who like to play Hack and Slash games such as Diablo 3 and Path of Exile, who are crazy about the character build system, and who don't want to be consumed by games with a lot of energy and electricity bills.
Because I'm a lazy person myself, and as I get older, energy and time become more valuable to me. If I had extra free time, I'd rather spend it on Apex, Ori, Zelda, and countless other great games. So, is there a way to have these games both ways? And then, the concept of the Book of Yog has come to my mind.
Internally, we've been calling it the "dessert of the day" game. We don't want players to be torn between playing Book of Yog and playing games like COD, Apex, LOL, Monster Hunter. But if you still want to experience the joys of Character BUILD, stat growth, and story at the same time when you don't have enough time, we might be a good choice.

I believe that the longevity of an online game depends on continuous quality updates, and we will keep updating the story, levels, and character builds.
So much for that, back to the point. During preparation of the technical test, the teams often work into the wee hours. Because of the rush testing, there were lots of problems arose. For example, the game flow haven't been optimized, and there were configuration error of the relevant value.
Because this test only provided CN servers, as a result, many overseas players downloaded the game, but could not experience it smoothly. We are very sorry to these players! When hold the third test in October, we will provide overseas servers.
Recently, I am busy at sorting out problems, analyzing data and thinking about solutions. For me, the most energy-consuming thing is not to solve a very difficult problem, but to find the highest priority to solve out of 100 important things.
This log is a start, and in the next post I will start to summarize the lessons learned from this test, hoping that our followers will support us by searching for the Book of Yog on Steam and adding it to the wishlist. :D