【Dev log④】Quiet July, game in development
Hi guys, I’m Wang. Hangzhou has been in an unbearable heatwave for the last few weeks, and it takes a lot of determination for me to go downstairs for lunch, luckily the typhoon has kept the weather cool these days. Catching up on the NBA Finals news while eating was a rare moment of relaxation for me, as a bandwagon fan, after the elimination of the Nets, all the other games are getting a little boring for me.
In the meantime, our team has been working hard for the testing on August. We are developing two new gameplay for this testing: Endless Corridor and Rift Trial. The former is a small activity gameplay; The latter is a Rougelike gameplay that also bring a new equipment system called “Relic”.
“Relic” have the ability to change the type of Hero Formation and also have special skills and attributes. At the same time, we have added a new attribute - "luck points", which has a high probability of appearing on “Relic”.

Luck points will increase the chance of finding quality items and equipment, and make it possible to drop items that were previously unable to drop. The effect of the luck points is based on the member who has the highest luck points of the team. We recommend that players concentrate all the equipment and items that increase luck on one character.
Our team spent the rest of the day fixing bugs and optimizing performance, advancing the configuration of music and sound effects, and doing some preparation of language localization.
The tools for the story module are also being refined in preparation for continued mass production. Making story and animation in a 3D game is a huge challenge that takes a lot of time and money. A small team should really consider carefully about it.
I know it's hard to generate direct revenue for us in the short term from story making. Especially since Book of Yog is a free game, and the story update isn't nearly as effective as updating a paid activity or a paid character. But I think story is one of the most important things about games, and it's one of the things that drives a lot of players.

We want to make Book of Yog is going to be a game worth playing, even if it's far from satisfying right now, we have to make a determination to keep updating it for years to come. We want to bring more stories, more battles, more loots to the game, and we'll try to make the gameplay and the story of high quality before the money burns out. As long as we make slight progress than yesterday, then we'll keep our goal at it.
We believe we’ll bring a satisfactory game for all of you and hope our player can keep support us! Go for it, Qi He She!
In the meantime, our team has been working hard for the testing on August. We are developing two new gameplay for this testing: Endless Corridor and Rift Trial. The former is a small activity gameplay; The latter is a Rougelike gameplay that also bring a new equipment system called “Relic”.
“Relic” have the ability to change the type of Hero Formation and also have special skills and attributes. At the same time, we have added a new attribute - "luck points", which has a high probability of appearing on “Relic”.

Luck points will increase the chance of finding quality items and equipment, and make it possible to drop items that were previously unable to drop. The effect of the luck points is based on the member who has the highest luck points of the team. We recommend that players concentrate all the equipment and items that increase luck on one character.
Our team spent the rest of the day fixing bugs and optimizing performance, advancing the configuration of music and sound effects, and doing some preparation of language localization.
The tools for the story module are also being refined in preparation for continued mass production. Making story and animation in a 3D game is a huge challenge that takes a lot of time and money. A small team should really consider carefully about it.
I know it's hard to generate direct revenue for us in the short term from story making. Especially since Book of Yog is a free game, and the story update isn't nearly as effective as updating a paid activity or a paid character. But I think story is one of the most important things about games, and it's one of the things that drives a lot of players.

We want to make Book of Yog is going to be a game worth playing, even if it's far from satisfying right now, we have to make a determination to keep updating it for years to come. We want to bring more stories, more battles, more loots to the game, and we'll try to make the gameplay and the story of high quality before the money burns out. As long as we make slight progress than yesterday, then we'll keep our goal at it.
We believe we’ll bring a satisfactory game for all of you and hope our player can keep support us! Go for it, Qi He She!