【Dev log⑥】August, a brief introduction of the development
Hi, I’m wang. The overall development of game has been a bit stalled recently, and the status of mine has been a bit terrible, too. Well, I've been working at a very wrong pace lately, I often work late at night and come to company at noon the next day. Those of you who have stayed up late during the holidays must have had similar bad experiences of losing the whole morning.
This feeling of deja vu, I thought about it, was probably an accumulation of anxiety and stress, with a kind of sadness emanating from the body. Hoping to break this terrible status by hitting the gym at night, and going to bed early and getting up early.
Recently, the team has also encountered some problems. The development process of the new gameplay "Endless Corridor", which was originally prepared for the Testing in August, was not smooth. I reflect on it carefully and analyze the following reasons:
1: The team did not have enough awareness and preparation for the expected challenge. Although we felt well-prepared at the beginning, the end result reflected the maturity of our team is still low and was far from sufficient to match our ambitions, such as our ultimate goal of making a sandbox game.
2: The preparation is not strict enough. When developed small function, we can play it by ear. But this time, this function is such a big challenge to us that we had to restart over halfway, re-evaluating and re-splitting the design, which greatly disrupted the development pace and schedule.
3: The personnel arrangement is not proper, and there is no good communication and mature cooperation mode between the personnel. The person in charge of this work cannot fully undertake such complex tasks, and the new staff does not get enough support.
The team was more or less complaining, the lead art producer was also complaining a lot. As the producer of the game, it was frustrating to be knocked out of the “feel-good illusion”.
But the good thing is that the output and optimization of art resources are still in steady progress. Here we also share some new characters in production for you. I hope you like it.

This time I want to write some words to vent, to the unknown you. As with strangers to talk and share, thank the friends who read these words, it is probably a way to relax.
is an idle game, but I hope it's not just an idle game, but a great game that is constantly updated and has a huge amount of content. I believe that if you persevere, you will be able to do it. Thanks to the players who always support us!
This feeling of deja vu, I thought about it, was probably an accumulation of anxiety and stress, with a kind of sadness emanating from the body. Hoping to break this terrible status by hitting the gym at night, and going to bed early and getting up early.
Recently, the team has also encountered some problems. The development process of the new gameplay "Endless Corridor", which was originally prepared for the Testing in August, was not smooth. I reflect on it carefully and analyze the following reasons:
1: The team did not have enough awareness and preparation for the expected challenge. Although we felt well-prepared at the beginning, the end result reflected the maturity of our team is still low and was far from sufficient to match our ambitions, such as our ultimate goal of making a sandbox game.
2: The preparation is not strict enough. When developed small function, we can play it by ear. But this time, this function is such a big challenge to us that we had to restart over halfway, re-evaluating and re-splitting the design, which greatly disrupted the development pace and schedule.
3: The personnel arrangement is not proper, and there is no good communication and mature cooperation mode between the personnel. The person in charge of this work cannot fully undertake such complex tasks, and the new staff does not get enough support.
The team was more or less complaining, the lead art producer was also complaining a lot. As the producer of the game, it was frustrating to be knocked out of the “feel-good illusion”.
But the good thing is that the output and optimization of art resources are still in steady progress. Here we also share some new characters in production for you. I hope you like it.

This time I want to write some words to vent, to the unknown you. As with strangers to talk and share, thank the friends who read these words, it is probably a way to relax.
is an idle game, but I hope it's not just an idle game, but a great game that is constantly updated and has a huge amount of content. I believe that if you persevere, you will be able to do it. Thanks to the players who always support us!