[Character Walkthrough] General Scorching Sun - Diocletian
[h2]“I'll return like a blazing sun!—— General Scorching Sun - Diocletian”[/h2]

As a strength-based tank hero, Diocletian was able to deflect the damage caused by the enemy to the enemy during the battle, and at the same time, he was able to convert the damage to his own HP to improve his survivability. His fighting style is just like his name-General Scorching Sun, burning himself on the battlefield like a fiery flame to defeat the enemy, and then like sparks in the embers, lighting the earth and returning like a blazing sun!

[h2]Abilities Introduction[/h2]
Note: The underlined value means that the value will increase as the skill is upgraded.
[h3]Ultimate Ability[/h3]
Wrath of War
Diocletian attacked the enemy with the momentum of fiercely, dealing -276%- physical damage base on physical power. In the next 20 seconds, 100% of the damage that he received will be deflected back at the attacker.
Level Requiring: 0
Ability Consumption: 1000 energy
CD: 0 seconds
-The Wrath of War is Diocletian's ultimate and core ability. When this ability is active, Diocletian is able to deflect all the damage he receives back at the enemy. With this powerful ability, the enemy will bear the risk of being killed by his own damage while dealing damage. Equip with the gears and abilities with leeching ability, Diocletian can maintain continuous combat capabilities for the duration of the ability, and make the enemy reap their own consequences.-
[h3]Combat Ability[/h3]
Dash
Diocletian charges forward, dealing -136%- physical damage to all enemies in the path and knocking them over. Diocletian is also able to convert 200% of the dealing damage into his HP.
Level Requiring: 5
Ability Consumption: None
CD: 8 seconds
-Dash is a powerful combat ability. Diocletian can cause a high amount of AoE damage to enemies on the charging path, and at the same time restore multiply the dealing damage to his own HP. As long as there are more enemies on the path, the more health will be restored. At the same time, dash is also a short-displacement ability. As long as the timing is right, Diocletian can rush into the enemy's back row, disrupt the enemy's team, and pose a threat to the enemies in the back row.-
[h3]Support Ability[/h3]
Furies
Diocletian ignited revenge, deflects -23.8%- of the damage that he receives back at the enemy.
Level Requiring: 10
Ability Consumption: None
CD: 0 seconds
-The unpretentious but very simple and practical support ability strengthened Diocletian's deflection ability.-
Shield Reflect
Tough armor can deflect -10.2%- of the damage that Diocletian receives back at the enemy.
Level Requiring: 20
Ability Consumption: None
CD: 0 seconds
-The unpretentious but very simple and practical support ability strengthened Diocletian's deflection ability.-
Unyielding Sun
Diocletian’s unyielding spirit will convert -68%- Crit damage that he receives into HP.
Level Requiring: 30
Ability Consumption: None
CD: 0 seconds
-Simple and practical support ability, enhance Diocletian's survivability when he receives Crit damage.-
Rage
When Diocletian’s HP is lower than 30%, he immediately recovers the -68%- of energy, and only takes effect once per battle.
Level Requiring: 40
Ability Consumption: None
CD: 0 seconds
-An ability that can counterattack in desperate situations. When Diocletian’s HP is in danger, it can quickly recover the energy and cast ultimate skills. Even if he can't continue the fight, he can kill the enemy through deflect the damage.-
[h3]General Support Abilities[/h3]
General support abilities can be matched according to personal preference.
Endurance
Max HP is increased by -4%-, Max shield is increased by -4%-.
Level Requiring: 50
Ability Consumption: None
CD: 0 seconds
Evasion
Increase chance of dodge normal attacks of -7%-
Level Requiring: 60
Ability Consumption: None
CD: 0 seconds
Vitality
Effect of receiving healing increased-6%-.
Level Requiring: 70
Ability Consumption: None
CD: 0 seconds
Barrier
When HP is lower than 75/45/15%, trigger barrier status, reducing damage taken by 30% for -1.5- seconds.
Level Requiring: 80
Ability Consumption: None
CD: 0 seconds
[h2]Gears Recommendation[/h2]

[h2]Helmet[/h2]
Unyielding: When receiving physical damage, there is a 25%-50% chance to convert the damage into shield.
-By convert damage in to shield, further enhanced Diocletian's survivability.-
Scarlet Hunter: Give yourself a leeching buff every 10 seconds for 5 seconds.
-Simple and direct enhancement of leeching ability-
[h2]Armor[/h2]
Abyss Barrier: The damage taken is reduced by 12.5%-25%, and the damage done is reduced by 35%.
-Sacrificing a certain amount of damage in exchange for survivability, it is very suitable for Diocletian who as a tank hero for long endurance battle.-
Scorching Sun: Deals 5%-10% fire damage to its MAX HP per second, and also deals the same fire damage to surrounding enemies within 5 meters. When the HP is lower than 20%, the effect automatically ends.
-It can be said that it is very suitable for Diocletian, the armor name is exactly as Diocletian's epithet. Burn your own HP to deal damage. After increase the MAX HP, the effect is excellent in small scenes, such as BOSS battles and maze battles, it can cause huge AoE damage. But there is a great risk of sudden death when you explore the main chapter.-
[h2]Weapon[/h2]
Blood Thirst: When active attacks deal damage to the targets, there is a 10-20% chance to bleed them for 10 seconds. When dealing damage to a bleeding unit, 15% of the damage is converted to healing.
-Leeching ability, simple and direct.-
Mania Dagger: When attacking, there is a 30%-40% chance to increase the attack speed by 100% for 4 seconds. (Cannot trigger again during the triggering process)
-With the Manic Boots, the attack speed increasing chance can be increased by 100% steadily, and the leeching efficiency can be greatly improved when the leeching ability is triggered.-
[h2]Boots[/h2]
Intrepid: When there is no friendly unit within 3 meters, the Crit chance increases by 10%-20%, and the dodge chance increases by 15%.
-It is suitable for single front row or explore the main chapter, which directly increases the dodge chance and enhances survivability.-
Manic Boots: Mania Dagger’s ability trigger chance is increased by 100%, and after triggering, it gains an additional 5%-10% Crit chance and 50% attack speed.
-Equiped with Mania Dagger, it can also enhance the equipment ability at the same time, which is very practical.-


As a strength-based tank hero, Diocletian was able to deflect the damage caused by the enemy to the enemy during the battle, and at the same time, he was able to convert the damage to his own HP to improve his survivability. His fighting style is just like his name-General Scorching Sun, burning himself on the battlefield like a fiery flame to defeat the enemy, and then like sparks in the embers, lighting the earth and returning like a blazing sun!

[h2]Abilities Introduction[/h2]
Note: The underlined value means that the value will increase as the skill is upgraded.
[h3]Ultimate Ability[/h3]
Wrath of War
Diocletian attacked the enemy with the momentum of fiercely, dealing -276%- physical damage base on physical power. In the next 20 seconds, 100% of the damage that he received will be deflected back at the attacker.
Level Requiring: 0
Ability Consumption: 1000 energy
CD: 0 seconds
-The Wrath of War is Diocletian's ultimate and core ability. When this ability is active, Diocletian is able to deflect all the damage he receives back at the enemy. With this powerful ability, the enemy will bear the risk of being killed by his own damage while dealing damage. Equip with the gears and abilities with leeching ability, Diocletian can maintain continuous combat capabilities for the duration of the ability, and make the enemy reap their own consequences.-
[h3]Combat Ability[/h3]
Dash
Diocletian charges forward, dealing -136%- physical damage to all enemies in the path and knocking them over. Diocletian is also able to convert 200% of the dealing damage into his HP.
Level Requiring: 5
Ability Consumption: None
CD: 8 seconds
-Dash is a powerful combat ability. Diocletian can cause a high amount of AoE damage to enemies on the charging path, and at the same time restore multiply the dealing damage to his own HP. As long as there are more enemies on the path, the more health will be restored. At the same time, dash is also a short-displacement ability. As long as the timing is right, Diocletian can rush into the enemy's back row, disrupt the enemy's team, and pose a threat to the enemies in the back row.-
[h3]Support Ability[/h3]
Furies
Diocletian ignited revenge, deflects -23.8%- of the damage that he receives back at the enemy.
Level Requiring: 10
Ability Consumption: None
CD: 0 seconds
-The unpretentious but very simple and practical support ability strengthened Diocletian's deflection ability.-
Shield Reflect
Tough armor can deflect -10.2%- of the damage that Diocletian receives back at the enemy.
Level Requiring: 20
Ability Consumption: None
CD: 0 seconds
-The unpretentious but very simple and practical support ability strengthened Diocletian's deflection ability.-
Unyielding Sun
Diocletian’s unyielding spirit will convert -68%- Crit damage that he receives into HP.
Level Requiring: 30
Ability Consumption: None
CD: 0 seconds
-Simple and practical support ability, enhance Diocletian's survivability when he receives Crit damage.-
Rage
When Diocletian’s HP is lower than 30%, he immediately recovers the -68%- of energy, and only takes effect once per battle.
Level Requiring: 40
Ability Consumption: None
CD: 0 seconds
-An ability that can counterattack in desperate situations. When Diocletian’s HP is in danger, it can quickly recover the energy and cast ultimate skills. Even if he can't continue the fight, he can kill the enemy through deflect the damage.-
[h3]General Support Abilities[/h3]
General support abilities can be matched according to personal preference.
Endurance
Max HP is increased by -4%-, Max shield is increased by -4%-.
Level Requiring: 50
Ability Consumption: None
CD: 0 seconds
Evasion
Increase chance of dodge normal attacks of -7%-
Level Requiring: 60
Ability Consumption: None
CD: 0 seconds
Vitality
Effect of receiving healing increased-6%-.
Level Requiring: 70
Ability Consumption: None
CD: 0 seconds
Barrier
When HP is lower than 75/45/15%, trigger barrier status, reducing damage taken by 30% for -1.5- seconds.
Level Requiring: 80
Ability Consumption: None
CD: 0 seconds
[h2]Gears Recommendation[/h2]

[h2]Helmet[/h2]
Unyielding: When receiving physical damage, there is a 25%-50% chance to convert the damage into shield.
-By convert damage in to shield, further enhanced Diocletian's survivability.-
Scarlet Hunter: Give yourself a leeching buff every 10 seconds for 5 seconds.
-Simple and direct enhancement of leeching ability-
[h2]Armor[/h2]
Abyss Barrier: The damage taken is reduced by 12.5%-25%, and the damage done is reduced by 35%.
-Sacrificing a certain amount of damage in exchange for survivability, it is very suitable for Diocletian who as a tank hero for long endurance battle.-
Scorching Sun: Deals 5%-10% fire damage to its MAX HP per second, and also deals the same fire damage to surrounding enemies within 5 meters. When the HP is lower than 20%, the effect automatically ends.
-It can be said that it is very suitable for Diocletian, the armor name is exactly as Diocletian's epithet. Burn your own HP to deal damage. After increase the MAX HP, the effect is excellent in small scenes, such as BOSS battles and maze battles, it can cause huge AoE damage. But there is a great risk of sudden death when you explore the main chapter.-
[h2]Weapon[/h2]
Blood Thirst: When active attacks deal damage to the targets, there is a 10-20% chance to bleed them for 10 seconds. When dealing damage to a bleeding unit, 15% of the damage is converted to healing.
-Leeching ability, simple and direct.-
Mania Dagger: When attacking, there is a 30%-40% chance to increase the attack speed by 100% for 4 seconds. (Cannot trigger again during the triggering process)
-With the Manic Boots, the attack speed increasing chance can be increased by 100% steadily, and the leeching efficiency can be greatly improved when the leeching ability is triggered.-
[h2]Boots[/h2]
Intrepid: When there is no friendly unit within 3 meters, the Crit chance increases by 10%-20%, and the dodge chance increases by 15%.
-It is suitable for single front row or explore the main chapter, which directly increases the dodge chance and enhances survivability.-
Manic Boots: Mania Dagger’s ability trigger chance is increased by 100%, and after triggering, it gains an additional 5%-10% Crit chance and 50% attack speed.
-Equiped with Mania Dagger, it can also enhance the equipment ability at the same time, which is very practical.-
