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[On Developing] WAIT! An idle game with ARPG gameplay mode?!

Hello everyone, the third test of the game is expected to start in mid-to-late December.

If you are interested, welcome to join our official discord channel: https://discord.gg/CWqhwjVbSk, to get the latest news.

In the last test, our new rougelike gameplay The Endless Corridor was well received by most players. However, due to lack of time and manpower, the protagonist's melee action system has not been optimized too much, and it can only be said to be unsatisfactory in the end. After self-examination and a consistent discussion, we felt that the melee experience was not good.

So after the test ended, we collected suggestions from players and optimized the protagonist’s melee actions. After studying many ARPGs, we redesigned the protagonist’s melee action, and adjusted the combat logic and system. Let's see the results!

https://www.youtube.com/watch?v=vKn-FjDmuvU









The original melee system has a simple combat logic, which can only be moved by the left click, and the player can only attack automatically after engaging the monster, so there is no sense of operation. Therefore, after the redesign, the new melee system abandoned the original method that could only be controlled by the mouse click. The basic operation modes is now use WASD to control direction, click "Space" to dash, and click left mouse to do melee attack, which makes the current melee more operational, and at the same time allows players to play more fun. In the future, we will optimize the sound effects of the attack and design the corresponding skill perk to enrich the melee system.

But here comes the problem. As a idle game, this combat system of the protagonist should only be placed in the battle of The Endless Corridor. The main gameplay is still idle. Whether to expand this gameplay requires more consideration. After all, if we dig deeper, it seems that this system can be developed as a part of our next game...

Of course, it depends on the thoughts of the players! I don’t know how you feel about the prototype of the new melee system now! Feel free to comment!