Brief Summary of Dev Contents on October
Hello everyone, almost 2 months have passed since our second test ended, and our third test is expected to start in early December. (Of course there is also the possibility of postponement)
In order to let everyone know about our work during this period (and also to let everyone know that if there is a postponement happen, it has some reasons!). We have simply sorted out the dev contents of iteration and update we carried out on the game in October. Welcome to discuss and share your ideas with us!

[h2]New System[/h2]
New Gem Socket System. Now, commander can collect “Blackstone” to place them into a socket of the gear to enchant a special ability. (More items to collect and more ways to customize your gears!)
The Blackstone system is still being optimized, and we are trying to create a deep enchantment system similar to Runewords.

[h2]Bond System[/h2]
The Bond System has optimized. New single character scene has added, where commanders can contact specific black guards, give gifts, interact, and view the images and information of the black guard.

[h2]Endless Corridor[/h2]
Optimized the melee action and battle logic of the protagonist during the Battle of Endless Corridor. Now commanders can raid the Endless Corridor more smoothly!
More perks are in the design!
[h2]Scenes Optimization[/h2]
Interactive scenes: The NPC of camp, port, black market have optimized, the scene quests have optimized.
New “Easter eggs” events have added in the scenes, welcome to discover them all!
[h2]New Scenes[/h2]
New interactive scene - Workshop. Commanders can now enter the workshop of the town to explore, and you can also meet Barbara who loves pranks here.

New interactive scene - Dining Hall. Commanders can invite Black Guards, select quest and explore more events here.
More scene functions are in the design!
New Boss battle scene - Desert, Cave.
The Elfland Fairy, The Arson Fairy
New heroes: The Sealing Claw, The White Wings, The Elder of Fairy
Please look forward to the follow-up sharing of the new heroes!
Our designer has learned sound effect production by herself! The problem of lacking sound effect in last two test has been solved, now there are new BGM and new sound effect of abilities, weapons and interact has been added in the game.
More sound effect and BGM is in producing!
[h2]New Plot[/h2]
New Plots of chapter 1, stage2,3; New Plots of Chapter 2, stage 1,2 has updated.
Optimized the notice info in character page, now you can check the awakening stage of the character.
Optimized the accept logic of the side quests.
Optimized the logic of the chatting system.
Optimized the follow rules of the camera in the game.
Optimized the battle flow of the Tower of Suncaller.
Optimized the feedback of hits and kills.
Optimized icon info of the gears.
Optimized the battle settlement interface.
Optimized the formation logic.
Optimized the pickup logic of characters in battle.
Optimized the interactive UI.
Optimized the battle logic.
Optimized the damage digital display in battle. Now the damage font, display method and stacking are more comfortable.

Improved the fluency of the game
Welcome to join our official Discord channel to communicate with us!
Invite Link: https://discord.gg/CWqhwjVbSk
In order to let everyone know about our work during this period (and also to let everyone know that if there is a postponement happen, it has some reasons!). We have simply sorted out the dev contents of iteration and update we carried out on the game in October. Welcome to discuss and share your ideas with us!

System Update
[h2]New System[/h2]
New Gem Socket System. Now, commander can collect “Blackstone” to place them into a socket of the gear to enchant a special ability. (More items to collect and more ways to customize your gears!)
The Blackstone system is still being optimized, and we are trying to create a deep enchantment system similar to Runewords.

[h2]Bond System[/h2]
The Bond System has optimized. New single character scene has added, where commanders can contact specific black guards, give gifts, interact, and view the images and information of the black guard.

[h2]Endless Corridor[/h2]
Optimized the melee action and battle logic of the protagonist during the Battle of Endless Corridor. Now commanders can raid the Endless Corridor more smoothly!
More perks are in the design!
Scenes Update
[h2]Scenes Optimization[/h2]
Interactive scenes: The NPC of camp, port, black market have optimized, the scene quests have optimized.
New “Easter eggs” events have added in the scenes, welcome to discover them all!
[h2]New Scenes[/h2]
New interactive scene - Workshop. Commanders can now enter the workshop of the town to explore, and you can also meet Barbara who loves pranks here.

New interactive scene - Dining Hall. Commanders can invite Black Guards, select quest and explore more events here.
More scene functions are in the design!
New Boss battle scene - Desert, Cave.
Heroes Update
The Elfland Fairy, The Arson Fairy
New heroes: The Sealing Claw, The White Wings, The Elder of Fairy
Please look forward to the follow-up sharing of the new heroes!
Audio Update
Our designer has learned sound effect production by herself! The problem of lacking sound effect in last two test has been solved, now there are new BGM and new sound effect of abilities, weapons and interact has been added in the game.
More sound effect and BGM is in producing!
Plot Update
[h2]New Plot[/h2]
New Plots of chapter 1, stage2,3; New Plots of Chapter 2, stage 1,2 has updated.
Gameplay optimization
Optimized the notice info in character page, now you can check the awakening stage of the character.
Optimized the accept logic of the side quests.
Optimized the logic of the chatting system.
Optimized the follow rules of the camera in the game.
Optimized the battle flow of the Tower of Suncaller.
Optimized the feedback of hits and kills.
Optimized icon info of the gears.
Optimized the battle settlement interface.
Optimized the formation logic.
Optimized the pickup logic of characters in battle.
Optimized the interactive UI.
Optimized the battle logic.
Optimized the damage digital display in battle. Now the damage font, display method and stacking are more comfortable.

Improved the fluency of the game
Welcome to join our official Discord channel to communicate with us!
Invite Link: https://discord.gg/CWqhwjVbSk