[Book of Yog] August Version Review
Hi guys, I'm Lao Wang.
The version in mid-August is finally online, and I can finally spare some time to chat with you about these days and the future.
In terms of development process, this version update is torturous. We set aside more time than usual, but there were still many, many serious problems that caused the team to work overtime until the early hours of the morning, and everyone was exhausted physically and mentally.
We have done a review: the team has shortcomings in testing capabilities, so we have not been able to find and solve many problems in time. In the future, we need to improve our capabilities to solve these problems.
We have a lot of development content on our to do list, and frankly we are very confident about the future game content. However, due to the experience and the size of the team, the actual development time left for each version is less than 10 working days. I can only make limited arrangements to take care of the players and the partners in the team.
There is a girl in our technical team. She commutes to and from work for more than 3 hours every day. I don’t want the whole team to work until late at night, which will also break us from the inside.
I hope that players can understand us a little while waiting anxiously for the game content. Our team is young, we make mistakes and sometimes we don't think well, but we try to be the best we can.
We are also looking for more capable partners to solve the technical problems of the team and make the player's game experience smoother. At the same time, our goal has always been to make games easier and more fun.
Next, let's talk about the future plan:
Increase the benefits of the game
1. We will increase the stability of obtaining heroes from the summoning. After reaching a certain number of pulls, you will be able to obtain the "Blackguard Roster".
2. We will increase the drop of hero fragments in the loots. As the level progresses, players can get more and more hero fragments from the loots, including SS heroes.
3. New activity gameplay that everyone can participate and can obtain more rewards.
4. We are considering to further enhance the rewards of the monthly card.
Content development direction
1. Great Rift gameplay
For the version at the end of August, we plan to launch the "Great Rift" gameplay. Players can experience new gameplay, challenge new levels and collect legendary runes. However, due to the tight development cycle, we expect it to be only an initial version when it is released. Hope players can understand us. In the future, we will improve the gameplay and add more and more legendary runes.
2. Increase the content of the main storyline in the level
This is a very important part of our original plan, and we will gradually add the storyline in the game. For the plot content, whether it is development, or how to design and present it in the game, it is not a easy work, so we will gradually add some contents.
Players can gradually understand more stories of Commander, Blackguard and Arkrance during the game, gain talent skill points (another new system), and challenge the enemy.
3. Commander talent system
The talent skill tree is a system we have planned for a long time, and we have always been eager to try such a fun system.
In our plan, when the commander upgrades the soul level, talent points can be obtained, and the reasonable allocation of talent points will make your commander more powerful and more distinctive.
The commander's class transfer and class talent system will also be opened in the future.
There are still many things I want to talk to you about, but there are still many things to be busy with, let's see you next time!
Thank you all for your love and support of Book of Yog!
The version in mid-August is finally online, and I can finally spare some time to chat with you about these days and the future.
In terms of development process, this version update is torturous. We set aside more time than usual, but there were still many, many serious problems that caused the team to work overtime until the early hours of the morning, and everyone was exhausted physically and mentally.
We have done a review: the team has shortcomings in testing capabilities, so we have not been able to find and solve many problems in time. In the future, we need to improve our capabilities to solve these problems.
We have a lot of development content on our to do list, and frankly we are very confident about the future game content. However, due to the experience and the size of the team, the actual development time left for each version is less than 10 working days. I can only make limited arrangements to take care of the players and the partners in the team.
There is a girl in our technical team. She commutes to and from work for more than 3 hours every day. I don’t want the whole team to work until late at night, which will also break us from the inside.
I hope that players can understand us a little while waiting anxiously for the game content. Our team is young, we make mistakes and sometimes we don't think well, but we try to be the best we can.
We are also looking for more capable partners to solve the technical problems of the team and make the player's game experience smoother. At the same time, our goal has always been to make games easier and more fun.
Next, let's talk about the future plan:
Increase the benefits of the game
1. We will increase the stability of obtaining heroes from the summoning. After reaching a certain number of pulls, you will be able to obtain the "Blackguard Roster".
2. We will increase the drop of hero fragments in the loots. As the level progresses, players can get more and more hero fragments from the loots, including SS heroes.
3. New activity gameplay that everyone can participate and can obtain more rewards.
4. We are considering to further enhance the rewards of the monthly card.
Content development direction
1. Great Rift gameplay
For the version at the end of August, we plan to launch the "Great Rift" gameplay. Players can experience new gameplay, challenge new levels and collect legendary runes. However, due to the tight development cycle, we expect it to be only an initial version when it is released. Hope players can understand us. In the future, we will improve the gameplay and add more and more legendary runes.
2. Increase the content of the main storyline in the level
This is a very important part of our original plan, and we will gradually add the storyline in the game. For the plot content, whether it is development, or how to design and present it in the game, it is not a easy work, so we will gradually add some contents.
Players can gradually understand more stories of Commander, Blackguard and Arkrance during the game, gain talent skill points (another new system), and challenge the enemy.
3. Commander talent system
The talent skill tree is a system we have planned for a long time, and we have always been eager to try such a fun system.
In our plan, when the commander upgrades the soul level, talent points can be obtained, and the reasonable allocation of talent points will make your commander more powerful and more distinctive.
The commander's class transfer and class talent system will also be opened in the future.
There are still many things I want to talk to you about, but there are still many things to be busy with, let's see you next time!
Thank you all for your love and support of Book of Yog!