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Iragon 18+ News

Only a week left to back us on Kickstarter!

[h2]Last chance[/h2]

There's only a week left of our Kickstarter campaign, and if you'd like to be a part of our exclusive discord channel (or get any of the other rewards). Now is your last chance to back us.

IRAGON ON KICKSTARTER

[h2]What you can get[/h2]

Other than the exclusive discord channel, you can also get:
  • Your name in the credits
  • Digital copy of the full game
  • Nude patch for NPCs during combat
  • Exclusive cosmetic upgrades
  • Your name in the epic hall of heroes
  • Digital portrait of you somewhere in the game
  • The power to create a character that will be in the world


It's up to you! Take your pick of rewards, and as a bonus, support us in making the best game we can!

[h2]In other news[/h2]

We're almost 1150% funded, and we're very close to hitting our 4th stretch goal, which will add a variety of body types for the girls in the game.


New Build for the Prologue!

[h2]Greetings![/h2]

Welcome to another Iragon changelog! We have less than a week now left for our Kickstarter campaign and it is surreal to see all of the support we got! We cannot thank you enough, and if you still haven’t had a chance to support the campaign you still have a little time left to do so.

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Sexy Enemy

For this update, we have a brand new enemy in the new experimental level you already saw last week - the Misty Forest. The new enemy is a blindfolded but still very dangerous BDSM-dressed girl. Walk through the portal for the Misty Forest to be able to test this new enemy.

Touching Girls

We have also implemented reactions to the girls being touched in some more intimate areas. If you touch the girls around their lady parts in VR, they will now have a reaction to that. Also, if you try to touch the cat girl’s tail, she also reacts. For this reason, we added physics to the cat tail as well as a new animation for her, and improved the skirt physics for Lexi, we gave her hair physics and polished some of the already existing animations, so you can go and check those out again. To better test the skirt physics, we added the first-ever model we made, so that you can compare the two.

Multiple follower combat

We added a new room in the Experimental Hall, called “Multiple follower combat”. There you can go and test combat while having 2, 3, and 4 followers with you. Once you enter the room, it’s pretty self-explanatory how to trigger them.

Better WMR Support

And last but not least, we’re continuing to expand the VR controller support for more WMR (Windows Mixed Reality) controllers/headsets.


[h2]How should the cat girl react when you pull her tail?[/h2]

With a Cat Girl officially living in the world of Iragon, we have a very important question. What should happen when you pull her tail? Should she react like a girl or a cat? What do you think she should do?


New Build for the Prologue! THE BIG ONE!

[h2]Greetings![/h2]

As always, we’re back with another weekly changelog for Iragon. But this time it’s different. It’s BIGGER! Before we get into what’s new in the game I want to remind you that the end of our Kickstarter campaign is getting closer by the day, so if you’re interested in supporting us, now’s the time! I’ll just leave the link here:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Brand new story and levels

With this update, we’re opening the doors to new areas in the game and more of the story. No longer will an annoying “To Be Continued” screen stop you from finding out what happens to our heroes in the sewers of Avoch.

You will finally find out what all that noise was about when you first entered the sewers in a new cutscene. You’ll also be presented with an important choice which might end your journey then and there with the first bad ending in the game. Don’t worry though, you can always start over from right before the scene, so you’ll get a chance to make the right choices.

After making the right choice, you’ll end up going through a dangerous series of rooms and tunnels where you’ll see some faces that may be familiar. The assassin girls that up until this point were only in the Experimental Hall. Now they’ll really start giving you a hard time.

VR Compatibility Improvements

We’ve also taken big steps in making the game support more VR controllers. Most of the changes are in the back end so this won’t be something that you can see, rather something you can feel and hopefully it feels better to play with different controllers. One thing you CAN see is a button in the settings that will show you the bindings for your controllers.

In the Experimental Hall

Another exciting addition is a portal in the Experimental Hall that will lead you to a new level that we are currently working on called the Misty Forest. Some areas in the level don’t have art yet, so you’ll have to wait a bit more for the finished thing.

Another change in the Experimental Hall is what we’ve done with Lexi’s skirt. We’re trying to make it feel natural and fun, so hopefully, the changes have made it even better than what was in the last build.

A.I.

Some small changes to the enemy A.I. were made to make the combat feel a little better. Enemies are no longer constantly locked to you. At a point during their attack animation, they are locked in the direction in which they are attacking, making them a bit more predictable and interesting to fight.

Censorship Option

One last thing. There is now a censored mode that will stop clothes from breaking during combat and revealing things that you might not want to show when recording a video, streaming or maybe even playing at work.


[h2]Should we focus more on Sex or Combat?[/h2]

The main focuses of the game are story, sex and combat. No matter what happens, those are the three main things that we're focusing on. The story is the driving force of the game, so that's something that we'll spend a lot of time on regardless of what happens. So the question is simple. Would you rather have us spend more time working on the combat or on the sex? We'd love to hear what all of you think since we're making this game for you.


Kickstarter almost over and SO close to 1000% funded!

[h2]Progress so far[/h2]

With the end of our Kickstarter campaign getting closer by the day, we couldn't be happier with the results so far. We are 15 days away from the end and so far we've raised $97,467 which is 947% of our initial goal. That's absolutely amazing! We never expected to find so many people who believe in this game and would be willing to support us and help us make it a reality.

[h2]Almost there![/h2]

If you have been considering backing us on Kickstarter, now would be the time. The end of the campaign is close and not only will you get unique pledge rewards for your support, but you will also help us reach the very intimidating number of 1000% and that would mean the world to us.

IRAGON ON KICKSTARTER

[h2]Surprise[/h2]

We wanted to give back to all of you with an update that has been in the works for a while now. This will be bigger and better than our usual weekly updates, so keep your eyes peeled for our next announcement here. It should come sooner than you think and you wouldn't want to miss it.


New Build for the Prologue!

[h2]Greetings![/h2]
We are back with another weekly changelog for Iragon. Our Kickstarter campaign is still going strong, so if you haven’t checked it out already, feel free to:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

New Spiders:

This week, we’re starting off with a new spider enemy AI. We added a bigger spider enemy, with different animations for more combat variety. You’ll be able to test them in the Experimental Hall.

Experimental Hall:

Speaking of Experimental hall, there are a bunch of new things to see there. First are, 2 new sexy animations for Lexi, Erika, and April. Apart from that, we added skirt physics on Lexi for VR, so that you can, you know… adjust her skirt. You will also see a new WIP model for a spider monster girl.

Quality of Life:

A small quality of life improvement - you can now close the menus with ESC. And last but not least, we noticed that one of the villager girls was missing something very important. The lady in white and red in Grasspoint now has boob physics.

[h2]How do you feel about diversity in body types?[/h2]

We know a lot of the girls in the game have very similar body shapes and we were wondering if we should add some diversity. Maybe you want to see some girls with different curves, or maybe some taller girls. Anything goes, just let us know what you want to see.