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Iragon 18+ News

New Build for the Prologue!

[previewyoutube][/previewyoutube]

[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Interactive Girls Outside of VR

Welcome to another Iragon weekly changelog! Starting off with a very exciting feature that we brought back for 3rd Person and that you can test in the Experimental Hall’s “WIP Models” room. Interactive girls in third person - once you get in the room, you can walk up to any of the girls (except for the spider girl and the skin tone girls) and interact with them. Once you get into the interaction you will be able to touch them, play with them, they will react, etc.

Interactive Destructibles

For VR, we now have small destructible interactive objects in the Tavern in Grasspoint, in the Avoch interview room, and in the Ecchi area after that interview. Those objects vary from different colored bottles, to plates, vases, etc. So have fun breaking and throwing stuff now.

Melee Combat Improvements

We keep on improving the reworked melee weapon system for 3rd person. Apart from technical improvements, there are also a few new attack animations now, if you wanted to check those out as well.

[h2]Do you want a gallery of girls?[/h2]

Do you like the idea of having a gallery of all the girls you've encountered, where you can look at them and all their outfits? You could also play some fun scenes and interactions with them.

New Build for the Prologue!

[previewyoutube][/previewyoutube]

[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Melee Combat Rework

In the Experimental Hall, in the room between the portals, you will be able to test the new melee combat system rework for 3rd person. A new addition is a heavy attack on the sword, which you activate by holding down the attack button. However, please keep in mind that this rework is still a work in progress, so we want to know all of your thoughts on it, how it feels, etc. so that we can improve on it.

Skirt Physics Improvements

Another interesting thing is that we managed to significantly improve the skirt physics for the girls that wear them. As you know in VR, the outfits for the girls that have skirts are interactive, and we’ve been struggling to make the cloth move nicely and realistically. But now we are trying something new that seems to give the best results so far, so please test that and let us know what you think in the questions after you exit the Experimental Hall.

Grabbing Improvements

Grabbing things in VR has been slightly improved. You can grab items from a bit further away and the grabbing itself should be a lot more accurate. This is testable again in the Experimental Hall.

Sewers Changes

What is more, we made some slight changes to the Sewers level, more specifically the skinny bridges in the second part of the level. To make it more interesting and less linear, we made the bridges wider, broke them apart, and overall added more combat space there.

[h2]Lifting skirts or touching boobs?[/h2]

You've been able to touch boobs in Iragon for a long time, but lifting skirts is a recent addition and we've been working on improving it. We'd like to know if you like it and do you think it's as fun as touching boobs in the game.


New Build for the Prologue!

[previewyoutube][/previewyoutube]

[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

New Girl

We are back with another week’s changelog for Iragon. In this week’s edition in the Experimental Hall, you will be able to see a new village girl NPC. She is in the “WIP models” room and also has a brand new dress outfit. And you guessed it, the skirt on her dress has physics so you can play around with it as well.

Merchant Woman Animations

In the “new animations” room we added some… suggestive animations for the Merchant Woman. Yes, you can guess yourself what those animations are going to be used for. So be on the lookout for that interaction soon.

Upcoming Melee Combat Changes

Something that you won’t be able to test in this build but is worth mentioning is that a big rework for 3rd person and VR melee combat is in the process. Stay tuned for future builds and changelogs to find out more.

[h2]Which enemies are fun to fight?[/h2]

We'd like to know which enemies you have the most fun fighting and which ones you think are bad or boring. Also, if you have any ideas on how to improve the ones that aren't fun to fight, please let us know.


New Build for the Prologue!

[previewyoutube][/previewyoutube]

[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Interactive Objects

Starting off with a very requested feature for VR that is still a work in progress and you will only be able to see in the Experimental Hall for now - interactive items. At the end of the “WIP corridor”, you will see a small table with some items on it that you will be able to pick up, carry, throw, etc. in VR.

Thank you for supporting Iragon! + New Build for the Prologue!

[previewyoutube][/previewyoutube]

[h2]Thank you![/h2]

We can’t believe the amount of support we received for this project and we appreciate each and every one of you. Thank you all so much!

We’re sure that all of you want to know how we’ll handle things from now on. You might have questions like: When will I get my discord invitation? What about the other rewards? Will you keep updating the build here? What information will you give us for the updates now that the campaign is over?

We’ll try to cover all we can with this post and at the end, we’ll let you know what’s new with this week’s build. Here we go.

[h3]How will we handle rewards?[/h3]
Next week we will start contacting all of you and asking for the info we need to help invite everyone to the Discord channel and to keep things organized. Later on, we will send out surveys for all of you to fill out that will help us with the other rewards when the time comes. For backers with the Pledge of the Emperor and Pledge of the Creator, the survey will also help us open a line of communication that we’ll need to fulfill your rewards.

[h3]What will happen from now on?[/h3]
We won’t stop being active, so you can expect to see the usual weekly updates to the builds and our usual post where we let you know what has changed. We will also post updates to let you all know if something important is happening. Like if we’ve sent out surveys related to the rewards or if we have events coming up. As long as you keep checking up on Iragon, you will keep hearing from us, whether you like it or not. :D


[previewyoutube][/previewyoutube]

[h2]New Build for the Prologue![/h2]
https://store.steampowered.com/app/1522260/Iragon_Prologue/

Weekly update September 24th

Welcome to another Iragon changelog! The Kickstarter campaign might be over, but as we said, that doesn’t mean we’ll stop updating all of you on a weekly basis. So here are the changes that we made to this week’s build.

New Cutscene

In this week’s update, we have a new cutscene that you will be able to access from the Experimental hall. The doorway for it is labeled “New Camp Scene” and in it, you’ll be able to see another suggestive interaction between Darick, Brianna and the merchant woman. All feedback about it would be appreciated.

Cat Girl tail pulling

Next, again in the Experimental hall, we have new reaction animations for the cat girl, so go ahead and start pulling her tail to get all of her reactions.

New Enemy Attacks, Animations & Outfits

The new bigger spider enemy now has a special ability. He spawns small spiderlings around him that will attack you. The other new enemy - BDSM girl now has a ranged attack before charging at you. You can test that in the Experimental hall again. And we have also added new animations for the spider chick as well as a work in progress outfit and a beautiful headpiece to match it which you can check out in the “WIP Models” room.