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Fast and Low News

Fast and Low 'Reloaded' Update coming on March 16th 2026

[p]Hi Everyone![/p][p][/p][p]After over 8 months of development, and months of vigorous bug testing, I finally feel confident enough to announce a release date for the upcoming 'Reloaded' update! [/p][p][/p][p][/p][p]This is the first Major update for 'Fast and Low', and it brings many new features the game, such as Physics-based interactions, Updated Models and Lighting, new Quality-of-life features for VR players, updated FPS gameplay, Built-in Statistics, Steam Achievements, and a whole lot more![/p][p][/p][p]Here is a preview of the upcoming update![/p][previewyoutube][/previewyoutube][p]I'll provide a full list of all changes/updates closer to the release date!!![/p][p][/p][p]-Huskinator[/p]

Status on upcoming 'Reloaded' Update

[p]Hi Everyone![/p][p] Unfortunately the patch I was aiming to release around mid/late January needs a bit more time, so the release date is being moved to next month.[/p][p][/p][p]Since I've already spent over half a year working on the Reloaded patch, I really want to take the extra bit of time to polish things up and make sure the update is solid when it drops. [/p][p][/p][p]Thanks for bearing with me! I’ll keep y'all posted with some new developments soon!![/p][p][/p][p]-Huskinator[/p]

Fast and Low Reloaded Preview # 2

[h3]Seasons Greetings Everyone![/h3][p][/p][p]Just wanted to give y'all an update on what I've been working on for the upcoming 'Reloaded' patch. Initially I wanted to have this patch ready for the holidays. However, instead of just upgrading Fast and Low to Unity 6, I decided to take this opportunity to also add some new things for players to unlock and work towards. The goal right now is for the patch to be ready for release by early-mid January 2026![/p][p][/p][h3]Progression Changes[/h3][p]In Fast and Low Reloaded, the game will keep track of your Best Scores and Best Times for each mission. [/p][p][/p][p]Progression for Normal mode and Hardcore mode will be split, and the game will also keep a separate set of scores and times for Hardcore mode![/p][p][/p][p][/p][p]This leads to another new feature.....[/p][p][/p][h3]Steam Achievements[/h3][p]This is something that I've kept in the back burner for awhile now, but if there's anytime to do it....it would be now. I've added over 30 achievements for players to unlock! [/p][p][/p][p]While it did end up taking up quite a bit of time to create...it was still really fun to do! ːwinter2019happyyulː I'm really excited to see the unlock data when this patch rolls out![/p][p][/p][h3]Shooting Range Update[/h3][p]I've also decided to update the starter FIring Range/Multiplayer Lobby. [/p][p]It's alot more spacious and has a ton of new targets to test your weapons on![/p][p][/p][p]The other Firing ranges that have been teased in the previous patch notes will be unlockable through progression of the game![/p][p][/p][p]Please note!!! When Fast and Low Reloaded is released, I'll be keeping the current version (2.7b) as a separate/fully accessible branch. [/p][p]Fast and Low Reloaded uses a completely separate set of save data so your progress for the old version of Fast and Low should be safe.[/p][p][/p][p]That's it for now! Still got tons to do![/p][p][/p][p][/p][p] Keep warm, keep safe, and enjoy the holidays! I look forward to sharing more information with y'all soon.[/p][p][/p][p]-Huskinator[/p][p][/p]

Preview: The Reloaded Update

[p]Hi Everyone![/p][p][/p][p]Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.[/p][p][/p][h3]New Multiplayer Hub[/h3][p]In my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby. [/p][p][/p][p]A much more open area, with the access to all the guns that have been unlocked and targets to shoot at![/p][p][/p][p][/p][p][/p][h3]Multiplayer Stuff[/h3][p]Multiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.[/p][p][/p][p]Really trying to limit hands phasing through stuff (even other player's stuff).[/p][p][/p][p][/p][p]Friendly target practice![/p][p][/p][p]That's it for now! Just a small bit of news today. Still got tons to do! Look forward to sharing it with y'all soon.[/p][p][/p][p]-Huskinator[/p][p][/p]

Upcoming RELOADED Update

[p]Hi Everyone![/p][p][/p][p]I just wanted to give everyone an update on what I've been working on the past few months. I finally decided to take the plunge and update Fast and Low to the latest Unity Engine (Unity 6). One of the main drivers for this decision is that I eventually want to make a Quest port for Fast and Low and this is the first step towards that goal. Although this has been a pretty huge undertaking so far... it has given me the opportunity to add a bunch of new things to Fast and Low, and do stuff like completely overhauling the VR interactions![/p][p][/p][h3]Updated VR Interactions[/h3][p]One of the things I'm most excited to show off is the new VR rig that I've added to Fast and Low. Gone are the days where your hands will phase through each other. Or where you can pass your hands through walls and tables to shoot your enemies. This is all still a work in progress![/p][p][/p][p]I also added the ability to "Force-pull" objects that are close-by. I figure it's a small QoL update that have pretty much become a standard in VR these days.[/p][p][/p][p]Each gun is now going to have a more distinct recoil and sense of weight to them. The Showstopper really kicks! ːwinter2019happyyulː[/p][p][/p][h3]Update for FPS Players[/h3][p]I've also added a bit more visual recoil for FPS players so guns feel more powerful and added things like hit-reactions to the player avatars so they feel a bit more alive.[/p][p][/p][p]I also made some significant changes to the enemy AI and to the enemy IK animation system. But...this is just a small sneak peek of what's coming to Fast and Low. [/p][p][/p][p]That's all for now! Thanks for tuning in![/p][p][/p][p]Huskinator[/p]