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Fast and Low News

Patch 2.2 - Mission 18 Released, Finger Tracking Support and Misc Fixes

Hi Everyone,

Today I'm releasing a bunch of new improvements that I've been working on for Fast and Low. This patch adds finger-tracking support for the Index controllers, better gun-grip poses for VR players, and also, the brand NEW LEVEL that I've been working on! The game is now on Version 2.2!

[h3]Mission 18 - Neon Night Party[/h3]
The Flamingo's are hosting a lavish night party to recruit prospective candidates into their ranks...it's time for us to put an end to this before things get outta hand.




This level is inspired alot by the type of music I've been listening to lately. I'm really aiming to capture a vaporwave/synthwave feel. Hope y'all like it!

[h3]Finger-Tracking Support[/h3]

Not much to say but...yayyyy...you can move your fingers now... I've also tweaked some of the grip values for the index controllers so you don't have to squeeze as hard to keep things held.



[h3]Misc Changes[/h3]
- slightly lowered the drawing speed for several enemy archetypes

- whilst working on my new level. I figured out why some of the lighting/shadows in my previous levels didn't look that great. The lighting was redone for Missions 2, 4, 7, 8, 9, 11 and the Shooting Range.
- fixed a bug that caused animations to mess up when Oculus users remove/put back on their headset

- made some changes to how the music transitions between action and non-action states. music now fades in and out instead of resetting back to the beginning every time. it also doesn't transition immediately when the last hostile is neutralized...
- got some new action music for a bunch of the levels. You'll hear the changes in missions 2, 4, 7, 8, 9, 10, 11, 13, 14

- added the ability to flip the orientation of your Gadgets and your Ammo pouch (this is for you lefties out there)


- Double barrel shotgun stock changed to pistol grip (VR users)
- improved gun grip poses for VR players
- fixed AI pathfinding issue in Mission 5
- fixed AI pathfinding issue in Mission 8
- added additional colliders in Mission 6 to prevent players from clipping into desks

[h2]Thank you everyone for your feedback and support![/h2]
I hope you're all enjoying Fast and Low, and are feeling the improvements I'm adding to the game.

Also, just throwing this out there...If you like what I'm doing and wanna buy me a coffee or something... here's my official donation link!
https://www.paypal.com/donate/?hosted_button_id=5PQ67WXNRJ334


Let me know what you think of the new level, or if you run into any problems. Til next time!

Hotfix Patch 2.12b

Hi Everyone,

Just wanted to post a small hotfix patch to address some issues for Flatscreen users. Game Version is now 2.12b

- UMP reload from ADS no longer locks up gun
- UMP left hand grip-pose improved
- Resized a bunch of weapons for the FPS player's world avatar
- SCAB-AR can now be unlocked for Flatscreen users
- fixed occlusion issues in Mission 17 when entering/leaving the hidden room.

Thank you for the feedback and support!

Patch 2.12 - Oculus Quest 2 Movement Fix, Misc Adjustments

Hi Everyone,

For the past 2 weeks I've been working on trying to fix a joystick/movement issue that some Oculus Quest 2 users were facing. This problem was sadly lingering around for quite some time now, and was particularly difficult for me to address since it was an issue I was unable to replicate on my end.

However, thanks to the patience of some fellow Fast and Low players, Bibfinger and Emochen; I was able to finally come up with a solution to this problem! So huge thanks to them!

The game version is now 2.12

Misc Fixes
- adjustments to the Fake civilians, their drawing gun animation is now a bit smoother
- changed collider types for hedges in Mission 12 (to make it harder for players to get stuck)
- fixed "Mission Debrief" for FPS players for Mission 13

For people who were having issues with the smooth locomotion prior to this patch, please let me know if this fixes your problem!

As always, thank you for your feedback and support so far! Fast and Low wouldn't be where it's at right now without y'all!

Hotfix Patch V2.11b

Good Evening,

Just wanted to post a small hotfix patch based on the feedback received over the past week.
Game is now version 2.11b

Misc Fixes
- revert changes made to Joystick sensitivity in previous patch (VR)
- several typos in the main menu were fixed
- re-activated Officer Select for VR players (was deactivated accidentally in the previous patch)
- arrows fired from VR bow now rotate more accurately
- arm/hand poses revert back to correct position when letting go of the bow whilst drawing an arrow
- arrows are removed from the bow if released with zero draw (not shot out slowly anymore)


There are still some issues with the bow in multiplayer (animations not syncing up). But I'll look into that in the future! As always...thank you everyone for your feedback and support! Have a happy summer.

Hotfix Patch 2.11

Hi Everyone,

Just wanted to post a small update to address some of the feedback I received from the latest patch.
Game is now on Version 2.11

Level Updates
- Updated the models and lighting for Map 11
- Updated cover points and enemy spawns in Map 11

VR Stuff
- Fixed UI issue with "Extra Gadget 3" perk button toggling "Extra Gadget 1" (VR)
- Added missing "Hold to Grab" functionality to Doorcam gadget (VR)
- Fixed UI error when holstering Door Cam (VR)
- Updated tooltip for VR Slow-motion

Flatscreen Stuff
- Added missing "Extra Gadget 3" perk for Flatscreen player

Misc Fixes
- Knife wielding enemies no longer get locked into "Cover Fire" status
- slight increase in enemy chance to engage on player when they are at the door

Thanks everyone for your feedback and support! Hope y'all have a safe and happy summer!