Patch 1.7
Hi Everyone,
This update aims to improve on the current models/characters in the game. Hopefully y'all would notice the additional details that I've added to the models (improvements in the hair, details in the ears, changes to character proportions, etc).
Game Version is now 1.7
Below are a couple examples of the changes...
Player SWAT Model
Basic Mohawk Enemy
Player: Officer Lo
Female Civilian
Male Civilian
Asian Gangster
In addition to the model changes, I've also made some adjustments to the following:
- Improved accuracy for Free Locomotion for Oculus users (please let me know if this helps)
- Resizing of the colliders for Gadgets (so it's a tad bit harder to accidentally grab a gadget when reloading)
- Adjusted Volumetric lighting in several levels
- Refactoring AI scripts to reduce lag
Things to work on:
- Customizable Bullet Speeds (allowing MP Host to determine the speed of all bullets)
- Experimenting with different Visual Filters (imagine playing Fast and Low with a black and white color filter)
Things had been pretty hectic on my end this summer season, which unfortunately lead to a slight delay in the development process. As always....Thank you all for your support and your patience! Hope you enjoy the new build.
This update aims to improve on the current models/characters in the game. Hopefully y'all would notice the additional details that I've added to the models (improvements in the hair, details in the ears, changes to character proportions, etc).
Game Version is now 1.7
Below are a couple examples of the changes...
Player SWAT Model
Basic Mohawk Enemy
Player: Officer Lo
Female Civilian
Male Civilian
Asian GangsterIn addition to the model changes, I've also made some adjustments to the following:
- Improved accuracy for Free Locomotion for Oculus users (please let me know if this helps)
- Resizing of the colliders for Gadgets (so it's a tad bit harder to accidentally grab a gadget when reloading)
- Adjusted Volumetric lighting in several levels
- Refactoring AI scripts to reduce lag
Things to work on:
- Customizable Bullet Speeds (allowing MP Host to determine the speed of all bullets)
- Experimenting with different Visual Filters (imagine playing Fast and Low with a black and white color filter)
Things had been pretty hectic on my end this summer season, which unfortunately lead to a slight delay in the development process. As always....Thank you all for your support and your patience! Hope you enjoy the new build.





