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Fast and Low News

Hotfix Patch V1.45

Good Afternoon,

A new patch has been released to address some community feedback/suggestions. Game Version is now 1.45

2-Handed Weapon Changes
- When bracing a rifle/shotgun, you can now disengage your front hand by just gripping anywhere (or releasing your grip if using "Hold to Grip")
- Fixed bug where pumping shotgun would eject multiple shells
- Updated script so pumping of the shotgun (while bracing) is more responsive
- Increased speed of gun rotating towards offhand (if offhand orientation is selected)

Model Updates
- New Model for Parliament SMG (MP5)
- Updated model for Shepherd AR (G36)
- Updated Model for Umpire Smg (UMP45)
- Updated the models for shirtless thugs. They now have abs and pecs!

Misc Fixes
- Increased the height of Floor collider for Map 4 - Bank Level to reduce chances of VR players spawning under the map
- VR players can now interact with the Civilian/Enemy Density modifiers in the Shooting range
- Fixed the Pepper Spray not working in Tutorial Level
- Updated the Lighting in the Tutorial Level
- Fixed the Targets not breaking in Tutorial Level and Shooting Range (not sure when these stopped working)
- Fixed colliders for Revolvers and Sawed off shotguns so they are easier to pick up. Apparently there were other colliders that messed with the collision...so this has been resolved
- Increased the size of Ziptie colliders so they are easier to grab from behind.
- Civilians won't make grunting noises even if they are dead

As usual. Thank you everyone for your support and feedback! Your feedback and suggestions are extremely valuable to the growth of Fast and Low!

Hotfix Patch V1.44

Game Version is now updated to 1.44

Map 6 Changes
- Changed the color scheme of the entire office so it looks less bland.
- Improved the models of the desks
- Re-did the lighting of the level so it is more in line with the rest of the game

Civilian Changes
- Changed behavior for civilians so they don't automatically go into a Curled up position when hearing player's gunshots. Before this update, when shooting doors open, you would more often than not find the civilian already in a curled-up state. This made determining whether the target was a suspect or civiliian too easy.
- Civilians will now turn towards the player who fired the gun...and THEN act accordingly (based on their randomized stats).

Model Updates
- Updated the torsos for the suited enemies so their neckties don't clip through their bodies
- Updated the gibs for the dark skinned suited enemies so they don't gib white pieces.

- Updated the M1911's held by all enemies so they match the player model's M1911

Misc Bug Fixes
- Various pathing updates for different maps
- Extended the floor colliders in the subway train in Mission 11 so players don't fall through the map.

Hotfix Patch 06/24/2020 Game Version 1.42

Quick patch to address some issues I noticed from recent testing. Game Version updated to 1.42

- Easier navigation of the VR Options Board in the Main Menu. Made Page 2 and Page 3 Buttons separate, so that Page 2 Options won't be skipped as easily.

- Tweaked Enemy Animations so they take less time to acquire targets before firing their first shot.
- Tweaked Fake Surrender Animation for enemies so it looks less janky.

- Fixed Lighting in Map 6 - Office

- Blond Asian Tec Thug now shoots in the proper direction...

Content Patch 06/21/2020 - Mission 12 Released - Game Version 1.4

Good Evening,

Tonight I'm releasing the 12th Mission for Fast and Low. In this mission, the Flamingos are up to no good again, and are raiding a gated residential community in broad daylight! You'll be breaching and clearing 4 distinctly different homes in hopes of bringing order to this chaos! Check your corners!



New Unlock
By completing Mission 12's 1st Bonus Objective. You will be rewarded with a new Primary Weapon/Tool. A Ballistic Shield (which can be equipped on either left or right arm). The trade-off is....well you won't have your Primary Weapon anymore....so hopefully you've honed your pistol skills!



Let me know if it's too OP. I may implement a damage threshold on the shield so it takes a finite amount of damage.

Completing Mission 12's Bonus Objectives unlocks the Body Armor V2 perk. This increases the body armor from +1 to +2 extra health. Note...you need to have unlocked Body Armor V1 first

Map Updates
A list of various map updates:
Map 1- Fixed NPC navigation so they won't float in the backyard
Map 6 - Occlusion Optimization
Map 8 - Occlusion Optimization
Map 9 - Lighting Improvement and Occlusion Optimization
Map 11 - Occlusion Optimization and Changed placements of some enemies

Misc Improvements
- Refactored/Improved the code for Civilians and Enemies. This should give a noticeable improvement in the frame rates for all the levels (especially the ones with lots of enemies)!
- Fixed Hand Models for the SWAT VR models
- Fixed a bug with Calling Arrest that unintentionally increased the enemies Fear levels too much
- Made the Asian Thugs and Suicide Bombers more aggressive and less prone to surrender
- Increased the weapon draw rate for the Drugged Up Civilian-looking Enemies.
- Enemy Shotgunner shooting speeds vary more between different enemy types.
- Made the enemy Spray and Pray animation more effective/dangerous
- Better AI animation synchronization in Online Multiplayer
- Fixed a bug where enemies were not showing their "Surprised" animation in Online Multiplayer

Thank you everyone for your support so far and special thanks to those who donated to my paypal!

Let me know if y'all run into any issues...and feel free to join the discord channel:
https://discord.gg/mNEBcBM

Hotfix Patch 1.33 - Online Multiplayer Fixes

Good Afternoon,

Small patch to fix problems caused by the last patch... GameVersion is now 1.33

- Offline games are now purely Offline and won't be seen by other players
Players will no longer see unjoinable "Offline Games" in their Join Games Tab

- Failing to join or create a game session will now automatically load the player back to the main office.

Misc Bug fix:
- VR players using Free Locomotion (Headset or Controller based) will no longer slide up and down staircases.