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Patch 1.99F - FPS Player Sprint Animation Update, Misc Fixes

Hi Everyone,

Today I'm posting a patch that provides a small update to the FPS player animations, and also fixes on some small issues I've encountered in my test-runs. Game version is now 1.99F.

Update notes
- added sprinting animations for the FPS players world model. Now in multiplayer, you can tell when an FPS player is sprinting!
- added some additional variation to AI responses to danger. Their stats, which are generated randomly at the start of each level, will determine whether or not they will immediately spring into hostile mode)
- adjusted the size of some over-sized furniture in Map 5

What's next
I'm currently working on my 3rd bonus mission. This will be released in conjunction with the Final Release of Fast and Low! Here's a sneak peek of what I've got cookin' so far.





This is a desert themed level, that consists of 3 separate buildings that players will have to fight their way through.

I've spent nearly 4 years working diligently on Fast and Low. Putting Fast and Low in Final Release status will allow me to create a bit of separation between myself and this project... And it will allow me more time to start dabbling on my next new idea!

However, even when Fast and Low finally goes into full release status, I still fully plan on supporting the game when it comes to fixing bugs, adding small features (as I improve overall as a game developer), and of course adding new Bonus missions every now and then! Fast and Low is my passion project after all!

As always, thanks to everyone for your feedback and support so far! Let me know in the comments or in the discord if y'all run into any problems!

Patch 1.99D

Hi Everyone,

Just wanted to post a small patch that improves on the Desktop Player side of the game and also little things i noticed in my testing. The game version is now 1.99D!

FPS Changes
- added new animations for guns when the player is sprinting forward
- fixed issue with FPS players getting snagged in corpses
(I FINALLY FOUND THE REASON!)

Misc Fixes
- adjusted the brightness levels of some of the rooms in Map 1
- changed the brightness and flooring for Map 2 (convenience store level)
- gave some of the "16th Street Hustler" shirtless models black hoodies
there wasn't enough model variation
- updated the tattoo textures for the "16th Street Hustler" models
- adjusted the pathing and coverpoints in Penthouse level (Map 13)
- adjusted the enemy aggression in the Penthouse level (Map 13)
with recent changes to AI, it was causing the whole level to get aggroed, which not only made it really hard, but also increased potential to cause crashes
- updated the level pictures (in the mission select screens)
- previous patches "audio adjustments" were reverted
it made the character audios too quiet and required players to be too close in order to hear anything

As always...thank you everyone for your support and feedback! Feel free to reach out to me on Discord or in the comments if you find any issues!

Hotfix Patch 1.99c

Hi Everyone,

Just another small patch to address some player feedback.

Changes
- Bonus HP option has been added for multiplayer
- fixed issue where player loadouts/tools weren't properly loaded when skipping the "Equipment" page in the main menu
- fixed issue with hostages not being executed when player is seen (Map 4)
- lowered overall brightness of Map 4 (for VR player)

Thank you for everyone's feedback and support!

Patch 1.99b

Hi,

Just posting a quick Hotfix patch to address an issue with the modtools. Game Version is now 1.99b

Fixes
- enemies now spawn correctly in custom levels
- enemy/civilian priority spawns added (these spawns will always spawn specified enemy/civ type)
- increased YAK47 reload speed for FPS players

The Modtools will be updated on https://github.com/huskinator86/modkit later today!
Thanks everyone for your feedback and support!

Patch 1.99 - Enemy AI Fixes, FPS Optics Resizing, Misc Fixes

Hi Everyone,

Just wanted to post a small patch that adds a new feature in Custom Mode, and to fix up some old enemy AI issues. Game version is now 1.99

- added a Bonus Health modifier in Custom Mode
- fixed issue that was causing a firing delay from enemies shooting from cover
- fixed issue with enemies turning in weird directions when players are out of sight
- resized a lot of the attachments for the Desktop player (some of them were way too large)
- updated the mugshot photos for the notable targets (in the Briefing screens)
- shooting range weapons audio have been updated
- fixed missing running animations from the special-event hostage in Mission 8
- readjusted colors for Mission 8
- civilian audio distance adjustments

Thanks for everyone's feedback and support!