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Aimbeast News

Patch 4.1.2.4

This update allows players to import their own sky textures and introduces sky theme and color randomize buttons. It also includes a new "Send Feedback" button and new bot settings.

[h3]Import Custom Sky Theme:[/h3]

Just like you can import textures to use on your walls and floors, you can now import a custom sky texture!

Custom Sky Themes will also save in Config Presets, so you can share them with your friends!

Supported file type: JPG
Suggested sizes: 2048x1024, 4096x2048, 8192x4096

[h3]FOV in Leaderboards:[/h3]

The FOV will now show in the leaderboard alongside the sensitivity used, it will only show up on scores achieved in Patch 4.1.2.4 and after.

[h3]Weapon FOV Options:[/h3]

You can now control the FOV of your weapon model in the Trainer and in Arena!

  • Weapon Model FOV -> Controls the FOV of the weapon in the Trainer.
  • Weapon Model FOV (ADS) -> Controls the FOV of the weapon when in ADS in the Trainer.
  • Weapon Model FOV (Arena) -> Controls the FOV of the weapon in Arena.


[h3]Feedback Button:[/h3]

In the Menu you will now find a "Send Feedback" button, use it to share with us feedback or suggestions about Aimbeast!

[h3]New Bot Settings:[/h3]

  • Jetpack Deactivation Chance -> The chance of the bot deactivating the jetpack after it runs out of time, if this fails it will restart the time, and keep the jetpack active.
  • Jetpack Min Floor Clearance -> If the distance between the bot and the floor is less than this value, the jetpack will activate.
  • Back Angle Multiplier -> Allows you to control the back angle separated from the forward angle multiplier.
  • Blink Forward Angle Multiplier -> Allows you to control the forward angle of the blink.
  • Blink Back Angle Multiplier -> Allows you to control the back angle of the blink.


[h3]Other Changes:[/h3]

  • Fixed a bug that caused some players to get stuck on Loading Verified Items when launching the game.
  • Fixed an issue with some texts in the settings tab appearing smaller than others.
  • Added a new block to the map editor: Angle 1x1 E


[h3]Notes:[/h3]

We are currently working on the next iteration of the Aimbeast Official Ranked Playlist, alongside improvements to our ranked system.

We will let you know more about it when we are close to release, thank you for the support!


Patch 4.1.2.3

This patch adds new bot shading options to make bots look more volumetric, a new jetpack fly mode for bots, a time range filter for statistics, and additional bot settings.

[h3]Bots Shading:[/h3]

This new feature allows bots to look more volumetric and 3d by adding lighting to their model, which can also help with depth perception. List of the settings included:
  • Enable Bot Shading? -> If enabled, bots will receive light and shading, this can help with depth perception and provides more volume to bots models.
  • Bot Shading Light Intensity -> The intensity from 0 to 150 of the shading light.
  • Bot Shading Light Color -> The color of the shading light.
  • Bot Metallic -> Adjusts the metallic of the bot.
*The Bot Shading will be enabled by default with an Intensity of 1.0, but can be disabled in Settings > Graphics.



[h3]New Bots Fly Mode - Jetpack:[/h3]

This new fly system is great when you want to make your bot fly but still be affected by gravity, it works by adding a force over time to the bot. List of the settings included:
  • Jetpack Randomize Activation Interval
  • Jetpack Activation Interval
  • Jetpack Activation Chance
  • Jetpack Activate when Grounded -> If enabled, the jetpack will always try to activate when the bot is on the ground.
  • Jetpack Randomize Force
  • Jetpack Max Speed
  • Jetpack Force
  • Jetpack Time to Full Force -> The time (in seconds) it takes for the jetpack to go from 0 to Jetpack Force. 0 = Instant full force.
  • Jetpack Force Duration (MIN/MAX)
  • Jetpack Falling Braking Speed -> The rate at which the jetpack attempts to halt downward motion while active. 0 = No braking.
  • Jetpack Min Ceiling Clearance -> If the distance between the Bot and the roof is less than this value, the jetpack will deactivate and reset its interval.

Plus, added these general settings to bots:
  • Limit Terminal Velocity -> If enabled, limits the velocity of the bot when falling to the Terminal Velocity value. If the bot exceeds the Terminal Velocity then it will slow down based on the Drag without going lower than the Terminal Velocity.
  • Terminal Velocity
  • Terminal Velocity Drag

[h3]Statistics Filters:[/h3]

Added the following statistics filters:
  • Last 3 Days
  • Last 14 Days
  • Time Range -> View your statistics within a chosen time range using DD-MM-YYYY dates.

[h3]Reworked Bots Debug:[/h3]

The bots debug view that can be activated with "Alt+8" got fully reworked to improve visibility and with added information to it.


[h3]Other Changes:[/h3]
  • Fixed a bug that caused only the last scenario/routine to get downloaded when trying to download multiple ones.
  • When favoriting a scenario, it now automatically adds a like, boosting the promotion of scenarios.
  • Added the "Restart" button even when completing a routine to restart the current scenario.
  • Added "Bot Scale" multiplier when playing in Free Play, multiplies the bot scale by this value.
  • Fixed a bug that caused some events not to update the spawn protection when destroying the bot.
  • Fixed a rare occasion where the game would freeze while refreshing the scenarios list.
  • Added "Verification Guide" button to the scenarios manager to quickly open the scenarios verification guide.


Join our discord to share your feedback and suggestions!

Patch 4.1.2.2

This patch includes several suggestions submitted in the Aimbeast Discord server, like trending scenarios from the last 24 hours, spawn points multi-select, crosshair export to PNG, auto-fire toggle, and new bot settings.

[h3]Trending Scenarios:[/h3]

The top 3 most played scenarios in the last 24 hours will now show in the play tab, cycling with the weekly challenges.

Ranked scenarios and weekly challenges are excluded from this list.



[h3]Spawns Selection Tool:[/h3]

This new tool allows you to select multiple spawn points in a selection box easily.



[h3]New Scenario Settings:[/h3]

  • Moved all spawn overlap protection settings into their category.
  • Spawn Overlap Protection Shape -> This can be either Sphere (which was the default before) or Box.
  • Spawn Overlap Protection Box Extent -> The size of the box (per axis) if the protection shape is set to box, note that this box will be oriented based on the spawn rotation, X is forward/back, Y is left/right and Z is up/down.
  • Spawn Overlap Protection Refresh Before Spawn -> If enabled, the spawn protection will refresh around all active bots, this only works with the spawn protection type set to "Time".


[h3]Auto-Fire Toggle:[/h3]

This new feature allows you to avoid having to hold down the fire button in scenarios where the weapon has infinite ammo and is set to full auto.

The default keybind to toggle it on/off is "Middle Mouse Button" and it can be changed in Settings > Controls.

[h3]Crosshair Export To PNG:[/h3]

Added a new functionality to the crosshair editor that allows you to export your crosshair to a PNG.

This can be useful in case you want to save your crosshair or share it with friends.

[h3]New Bot Settings:[/h3]

Added the movement profiles manager, this allows you to edit the name of a movement profile, delete it, or duplicate it.

  • Movement Time Scale -> Adjusts the overall speed of the bot, including both fly systems.
  • Enable Movement / Fly Dodge Cooldown -> If enabled, after changing any direction, the bot applies a cooldown time to all dodge timers that have remaining time below the cooldown value. This can be useful to prevent the bot from changing two directions in a very short amount of time.
  • Movement / Fly Dodge Cooldown (MIN/MAX)
  • Event Trigger: Direction Changed (U/D) -> Triggers any time the bot changes direction up and down with the fly system.
  • Event Triggered: Speed Up/Down (Fly) -> Updates the speed of the V2 fly system.


[h3]Other Changes:[/h3]

  • Fixed a bug that caused routines to show the incorrect current scenario in the end session routine progress tab.
  • Fixed a rare bug that caused scores to get submitted to the wrong scenario in routines.
  • Fixed a bug that caused some leaderboards to load infinitely.
  • Fixed the arena loading screen appearing after a small delay when joining an online server.


Join our discord to share your feedback and suggestions!

Patch 4.1.2.1

This is a small patch to fix a couple of bugs reported by the community.

  • Fixed a bug that caused the Statistics tab to not load properly.
  • Fixed a rare bug that caused the leaderboard to display the scores from the previously played scenario.
  • Fixed a bug that allowed players to restart a scenario while loading another scenario, causing loading issues.


Join our discord to share your feedback and suggestions!

Patch 4.1.2.0

In this update, we've revamped routines for a better user experience, added support for ranked scenarios, introduced a high score bar, added a start countdown timer and new bot settings.

[h3]Routines:[/h3]

  • Added support for Ranked scenarios; scores will get submitted in the respective ranked playlist.

  • Adjusted the routine progress list in size and moved it from the center to the left.

  • Added a routine progress list to the end session tab as well; stats over time are still visible by pressing the arrow near the list.

  • Added an option to favorite scenarios directly from the routine progress lists. (Only for Normal and Custom scenarios)

  • You can now click on a scenario in a routine (from the menu) and directly start your routine from the selected scenario.

  • Progression is now calculated based on how many scenarios you completed, instead of just on the position of the current scenario you are playing.

  • Added a Restart button in the end session tab when all reps are finished; by restarting it, you are adding an additional repetition to that scenario.

  • Implemented progress animations on scenario completion, and the overall progress color has been changed to green.


[h3]Ranked Scenarios In Routine Preview:[/h3]



[h3]Start Countdown Timer:[/h3]

This setting allows you to add a small delay before the scenario starts, it can be changed in Settings -> Game.



[h3]High Score Bar:[/h3]

This is a new HUD element that will show a representation of your high score, compared to your current score. It can be enabled from Settings -> Hud Editor.

It also has a few settings, which are:

  • Highscore Type -> This can be set to either ALL TIME BEST, SESSION BEST, or SESSION AVERAGE.
  • Bar Color (> Highscore)
  • Bar Color (< Highscore)
  • Hide Arrow




[h3]New Bot Settings:[/h3]

  • Kill Score Multiplier -> Multiplies the kill score received by this value.
  • Body Hit Score Multiplier -> Multiplies the body hit score received by this value.
  • Headshot Score Multiplier -> Multiplies the headshot score received by this value.
  • Session Time Size Shifting Type -> Adjusts the size of the bot based on how much time is remaining.
  • On Direction Changed (L/R) Event Trigger -> Fires whenever the bot changes direction left / right.
  • On Direction Changed (F/B) Event Trigger -> Fires whenever the bot changes direction forward / back.
  • Min Jump Ceiling Clearance -> Avoids jumping if the distance from the bot and the roof is less than this value.
  • Jump Max Count -> This is setting is in LMP profiles and allows the bot to perform jumps even if in the air but not over this value.


[h3]Other Changes:[/h3]

  • Added Sensitivity and FOV options for THE FINALS.
  • Fixed a bug that caused routines with 1 scenario to now show in the routine progress list.
  • Fixed a bug with projectiles that caused them to never deal an headshot.
  • Fixed collision issues with projectiles.
  • Fixed bullet spawn point location to be incorrect on bots when using a projectile weapon.
  • Fixed a bug that caused the Human bot reload animation to persist even after respawning.
  • Fixed a bug that caused bots to shoot towards the camera instead of the player in third person.
  • Fixed a bug that caused bots to stop shooting projectile if the player was crouched.
  • Fixed animations and effects for Human bots not playing when shooting.
  • Fixed a bug where projectiles would travel through walls occasionally.
  • Fixed a bug that caused possession to stop working upon restarting a scenario in a routine.


Join our discord to share your feedback and suggestions!