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Aimbeast News

Patch 4.0.4.2 - Added scenario previews!

We now added scenario previews to every verified scenario available, to see it hover on the scenario title and you will see a video preview, description and the tags used. (Some scenarios may not have it yet since we are actively adding and updating new scenarios)

  • Added scenario info on hover (verified scenarios also have a preview now)
  • Added skip scenario to routine progress tab
  • Added Finish Current Frame to video options (syncs up cpu/gpu after frames at the cost of performance, it's disabled by default)
  • Changed max FOV to 120 in all ranked scenarios

  • Fixed score being uploaded to the wrong scenario in some rare cases (ranked)
  • Fixed pause menu current rank tab when not having an entry yet
  • Fixed freeplay timescale not working properly

Aimbeast 4.0 - Major Release

Before we head into the details on what this new version offers, we first need to thank all of you for supporting us during this first year. We tried to condense the changes as much as possible but there’s too much to cover, so we included only the major improvements / features below.

[previewyoutube][/previewyoutube]
[h3]Input & Performance[/h3]

In 4.0 you can expect a 70/100% boost in performance depending on your machine and the game now supports controllers as well. You can choose between input curves to match your game of choice in case you are using a controller, while on mouse and keyboard you can match your sensitivity to other games directly.

[h3]UI/UX Overhaul[/h3]

As you will see when you open the game, everything from the main menu, tabs, visual elements and in-game HUD has changed to give 4.0 a cleaner and unique look while also improving the user experience.

[h3]Ranked Mode[/h3]

Ranked mode is the best way to get an idea of your current skill level in 3 categories: clicking, tracking, switching. You will get a rank ranging from bronze to grandmaster, which will motivate you during your training. On each non-ranked scenario you can also get a rank based on your position on the leaderboard.

[h3]Map Editor[/h3]

We have reworked the map editor from scratch and now it supports more blocks and features, such as moving blocks and teleporters. The look has changed aswell and it’s now much faster to make changes to your maps and scenarios.

[h3]Deep Learning AI[/h3]

The movement system now uses imitation learning so bots can move and behave naturally like a human. Each property and behavior is entirely customizable for every bot you create. You can also choose to use the old math based system, which may work better in some specific cases.

[h3]Routine System[/h3]

We have improved routines a lot and now they can be shared on the workshop so everyone can play or download them locally. While playing routines, you can see the progress from the pause menu and also choose to play the routine in random order if you prefer.

[h3]Improved Progress Tracker[/h3]

The in-game progress tracker now supports both linear and logarithmic regression, which is useful to see where you are reaching plateaus. There are also filters for date and an option to remove outliers from the graph automatically.

[h3]In-Game Player Profiles[/h3]

Each player now has a public profile showing its position on the leaderboard and the global rank and individual ranks (tracking, clicking, switching).

Join our official discord and twitter to get in touch with us and give feedback.

Update 3.5.1.6 - Season 4

CHANGELOG

GENERAL

- Added Independent Fly Speed to Bot Options
- Added Sensitivity Randomizer to Options
- Added Season 3 Season Badges to Profiles

BUG FIXES

- Fixed Scenario Loading Occasionally Getting Stuck
- Fixed Scenario Loading not Working Properly in Some Countries

Update 3.5.1.0 - Season 3

Season 3 of ranked play is now out. We have reworked the routine system so now you can add scenarios from the workshop directly. GLHF.

CHANGELOG

GENERAL

- Added Consecutive Action Limiter with Multipliers in Bots
- Added Achievements in Player Profile
- Added Async Loading for Statistics Graphs in Normal Tab
- Added In game Profile View for Players
- Added Custom Bot Roughness to Options
- Added Play Music at Startup to Options
- Added "Very Hard" and "Extreme" Difficulties to Scenario Settings
- Added Custom Spawn Overlap Protection Time to Scenario Settings
- Added Music Player Info to HUD
- Added Global Leaderboard in Ranked Tab
- Added Scenario Selector Tab for Routines
- Reworked Scenarios Loading System (Now loads instantly at startup)
- Reworked Music Player (It can now Work in Menus and While Switching Scenarios)
- Reworked Routine Tab With Custom / Workshop Routines Sections
- Reworked Routine Creation Tab with Workshop Selection
- Changed Master Rank Badge Color to Green
- Ranks for Scenarios are now Enabled on All Workshop Scenarios
- Split Normal Tab into Normal and Ranked Tab

BUG FIXES

- Fixed Difficulty not Working Properly on Custom Buttons
- Fixed Player Achievements not Working Properly
- Fixed Routine Statistics not Loading Properly in Profile
- Fixed Custom End Game Tab Text not Scaling Properly

Update 3.4.4.0 - Season 2

Season 2 of ranked play is now out, from now on there will be a pre-season phase which lasts 3 days. We increased the scenario count to 12 and FOV is now locked within a range (98 - 108 Hdeg Res). We improved AI again to reduce the inconsistency of strafe patterns, and we added some additional features. See the change log below. GLHF.

CHANGELOG

GENERAL

- Ranked Season 2 is Now Available (12/09/20 - 12/10/20)
- FOV in Ranked Scenarios is now Limited within a Range (103 +- 5 HDEG RES)
- Greatly Improved Bot Movement System
- Greatly Reduced Bots Strafe Patterns inconsistency
- Added "Enable Multiple Strafe Profiles" to Bot Settings (Max 3)
- Added "Human" as New Bot Type in Bot Settings
- Added Human Model Settings in Bot Settings
- Added Hex Code Editor for Colors in Options
- Added Human Bot Joints Color in Options
- Added Custom Blood Particle Size to Options
- Updated Default Settings on New Preset Created
- Updated Quick Bot Creation Values
- Replaced "Position (x,y,z)" with "Distance from Player" in Debug Mode (SHIFT + K)

BUG FIXES

- Fixed Sphere Bots Collisions not Scaling Properly
- Fixed Distance Traveled not Working Properly on First Runs
- Fixed Shooting not Working After Weapon is Reloaded and Player is Holding Mouse Left