PATCH NOTES #1.2
Hello everyone,
Before we jump into the details of this patch note, the team of Noara wants to wish you a happy new year 2022!
[h2]NEW FEATURES[/h2]
- A new stronghold upgrade is available in the Djakpa shop. Once activated, this upgrade will allow you to deploy your units further away and start fighting quicker.
- We know you wanted an easier way to play with your friends. From now on, you can create customized games for you and your friends without using the matchmaking option.
- At last, there is an action counter integrated in the user interface. As you may have guessed, it counts and shows the number of actions still available in your turn. A left click on it allows you to select a unit with available actions.
[h2]UPDATE[/h2]
- Rajang: Some poison FX of the Q spell “Venomous Spit”, W “Fishing Hour” and R “Venomous Charge” have been modified.
- Malakaye: Q skill "Colossal Strike” and R "Make way for the Colossus” have been visually upgraded
- We have added new sound effects and corrected some others
- The team have worked on optimizing some visual effects in order to improve in-game performances
[h2]FIXES & BALANCING[/h2]
Units & Castes
- Some units could be blocked after using a moving skill. This has been corrected.
- Dodging the W “Big-Game Fishing” will display the floating text “Dodge”.
- The bonus effect of the R skill “Spa Treatment” can’t be interrupted when the 3 stacks have been used.
- Following a change on the damage calculation, Namleh will deal less damage on his Q “Incredible Shot”
- The icon of the passive “Colossal Colossus” of Malakaye changes if its passive is activated.
- The Q skill “Flying knee” of Babanga won’t bypass a tile if this one is already contested by two units.
- Fixed the behavior of Rajang’s R skill “Venomous Charge” when it is interrupted by an Aquabatic.
- Interrupting W skill “Embark !” of Akuyandi, and R skill “Make Way for the Colossus” of Malakaye by pushing them, won’t leave “incapacitated” the seased units until the end of the turn.
- Once Kalinga wins a contested tile while being stealthy, she only inflicts the damage of the opportunity attack.
- R skill “Break Time” of Babingi will only heal allies of the “Creature” caste and herself.
- Units earned by reaching the level 5 of Demolisher and Fisher will now appear on the bench, regardless if the player is defending or attacking.
- The R skill “Celestial Dive” of Wasabi can’t target allied units.
- The poison puddle landed with the R skill “Venomous Charge” of Rajang, can now work like other puddles. A unit will now receive damages and poison effect once it enters an afflicted tile.
- Namleh R ability won't make the game crash to some players anymore
- Landing a trap on a puddle (W “Visco-Slide” of Nariah, R “Venomous Charge” of Rajang etc..) won’t make it disappear.
Items
- The Aura of the item “Fish Armor” is now effective only if the item is equipped.
- Item “armored boots” now allows to dodge R skill “Venomous Charge” of Rajang.
- The attractive effect of the “Attractive Octopus” won’t glitch with the scenery anymore.
Stronghold ability
- Stronghold monolith throwing ability will inflicts damage to the silo
- Clicking on an empty Stronghold ability slot won’t block the selection of units anymore.
- The effect of Stronghold ability “cloud of bats” won’t be applied to the throwable items used in the defensive round.
- Units affected by the Stronghold ability “Attack! Attack!” and “Retreat! Retreat!” will now stop in front of structures and obstacles.
- Tiles with a boulder thrown by the Stronghold ability “Monolith Throwing” won’t appear gray anymore in the fog of war.
- The bonus given by the Stronghold ability “Kragh Wrath” can’t stack anymore with each fallen ally. It stops to give bonus after the first dead ally.
Before we jump into the details of this patch note, the team of Noara wants to wish you a happy new year 2022!
[h2]NEW FEATURES[/h2]
- A new stronghold upgrade is available in the Djakpa shop. Once activated, this upgrade will allow you to deploy your units further away and start fighting quicker.
- We know you wanted an easier way to play with your friends. From now on, you can create customized games for you and your friends without using the matchmaking option.
- At last, there is an action counter integrated in the user interface. As you may have guessed, it counts and shows the number of actions still available in your turn. A left click on it allows you to select a unit with available actions.
[h2]UPDATE[/h2]
- Rajang: Some poison FX of the Q spell “Venomous Spit”, W “Fishing Hour” and R “Venomous Charge” have been modified.
- Malakaye: Q skill "Colossal Strike” and R "Make way for the Colossus” have been visually upgraded
- We have added new sound effects and corrected some others
- The team have worked on optimizing some visual effects in order to improve in-game performances
[h2]FIXES & BALANCING[/h2]
Units & Castes
- Some units could be blocked after using a moving skill. This has been corrected.
- Dodging the W “Big-Game Fishing” will display the floating text “Dodge”.
- The bonus effect of the R skill “Spa Treatment” can’t be interrupted when the 3 stacks have been used.
- Following a change on the damage calculation, Namleh will deal less damage on his Q “Incredible Shot”
- The icon of the passive “Colossal Colossus” of Malakaye changes if its passive is activated.
- The Q skill “Flying knee” of Babanga won’t bypass a tile if this one is already contested by two units.
- Fixed the behavior of Rajang’s R skill “Venomous Charge” when it is interrupted by an Aquabatic.
- Interrupting W skill “Embark !” of Akuyandi, and R skill “Make Way for the Colossus” of Malakaye by pushing them, won’t leave “incapacitated” the seased units until the end of the turn.
- Once Kalinga wins a contested tile while being stealthy, she only inflicts the damage of the opportunity attack.
- R skill “Break Time” of Babingi will only heal allies of the “Creature” caste and herself.
- Units earned by reaching the level 5 of Demolisher and Fisher will now appear on the bench, regardless if the player is defending or attacking.
- The R skill “Celestial Dive” of Wasabi can’t target allied units.
- The poison puddle landed with the R skill “Venomous Charge” of Rajang, can now work like other puddles. A unit will now receive damages and poison effect once it enters an afflicted tile.
- Namleh R ability won't make the game crash to some players anymore
- Landing a trap on a puddle (W “Visco-Slide” of Nariah, R “Venomous Charge” of Rajang etc..) won’t make it disappear.
Items
- The Aura of the item “Fish Armor” is now effective only if the item is equipped.
- Item “armored boots” now allows to dodge R skill “Venomous Charge” of Rajang.
- The attractive effect of the “Attractive Octopus” won’t glitch with the scenery anymore.
Stronghold ability
- Stronghold monolith throwing ability will inflicts damage to the silo
- Clicking on an empty Stronghold ability slot won’t block the selection of units anymore.
- The effect of Stronghold ability “cloud of bats” won’t be applied to the throwable items used in the defensive round.
- Units affected by the Stronghold ability “Attack! Attack!” and “Retreat! Retreat!” will now stop in front of structures and obstacles.
- Tiles with a boulder thrown by the Stronghold ability “Monolith Throwing” won’t appear gray anymore in the fog of war.
- The bonus given by the Stronghold ability “Kragh Wrath” can’t stack anymore with each fallen ally. It stops to give bonus after the first dead ally.