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PATCH NOTES #1.2

Hello everyone,
Before we jump into the details of this patch note, the team of Noara wants to wish you a happy new year 2022!

[h2]NEW FEATURES[/h2]
- A new stronghold upgrade is available in the Djakpa shop. Once activated, this upgrade will allow you to deploy your units further away and start fighting quicker.
- We know you wanted an easier way to play with your friends. From now on, you can create customized games for you and your friends without using the matchmaking option.
- At last, there is an action counter integrated in the user interface. As you may have guessed, it counts and shows the number of actions still available in your turn. A left click on it allows you to select a unit with available actions.

[h2]UPDATE[/h2]
- Rajang: Some poison FX of the Q spell “Venomous Spit”, W “Fishing Hour” and R “Venomous Charge” have been modified.
- Malakaye: Q skill "Colossal Strike” and R "Make way for the Colossus” have been visually upgraded
- We have added new sound effects and corrected some others
- The team have worked on optimizing some visual effects in order to improve in-game performances

[h2]FIXES & BALANCING[/h2]
Units & Castes
- Some units could be blocked after using a moving skill. This has been corrected.
- Dodging the W “Big-Game Fishing” will display the floating text “Dodge”.
- The bonus effect of the R skill “Spa Treatment” can’t be interrupted when the 3 stacks have been used.
- Following a change on the damage calculation, Namleh will deal less damage on his Q “Incredible Shot”
- The icon of the passive “Colossal Colossus” of Malakaye changes if its passive is activated.
- The Q skill “Flying knee” of Babanga won’t bypass a tile if this one is already contested by two units.
- Fixed the behavior of Rajang’s R skill “Venomous Charge” when it is interrupted by an Aquabatic.
- Interrupting W skill “Embark !” of Akuyandi, and R skill “Make Way for the Colossus” of Malakaye by pushing them, won’t leave “incapacitated” the seased units until the end of the turn.
- Once Kalinga wins a contested tile while being stealthy, she only inflicts the damage of the opportunity attack.
- R skill “Break Time” of Babingi will only heal allies of the “Creature” caste and herself.
- Units earned by reaching the level 5 of Demolisher and Fisher will now appear on the bench, regardless if the player is defending or attacking.
- The R skill “Celestial Dive” of Wasabi can’t target allied units.
- The poison puddle landed with the R skill “Venomous Charge” of Rajang, can now work like other puddles. A unit will now receive damages and poison effect once it enters an afflicted tile.
- Namleh R ability won't make the game crash to some players anymore
- Landing a trap on a puddle (W “Visco-Slide” of Nariah, R “Venomous Charge” of Rajang etc..) won’t make it disappear.

Items
- The Aura of the item “Fish Armor” is now effective only if the item is equipped.
- Item “armored boots” now allows to dodge R skill “Venomous Charge” of Rajang.
- The attractive effect of the “Attractive Octopus” won’t glitch with the scenery anymore.

Stronghold ability
- Stronghold monolith throwing ability will inflicts damage to the silo
- Clicking on an empty Stronghold ability slot won’t block the selection of units anymore.
- The effect of Stronghold ability “cloud of bats” won’t be applied to the throwable items used in the defensive round.
- Units affected by the Stronghold ability “Attack! Attack!” and “Retreat! Retreat!” will now stop in front of structures and obstacles.
- Tiles with a boulder thrown by the Stronghold ability “Monolith Throwing” won’t appear gray anymore in the fog of war.
- The bonus given by the Stronghold ability “Kragh Wrath” can’t stack anymore with each fallen ally. It stops to give bonus after the first dead ally.