Update #2.0 - New Era
Hello everyone!
As you may have guessed, the switch to Free-To-Play is accompanied by an important update. Between new features and fixes, discover what this new Patch Notes #2.0 has in store for you on video!
[previewyoutube][/previewyoutube]
If you want to know more, the whole Atypique Studio team wishes you a good reading!
[h2]NEW FEATURES[/h2]
[h3]Out-of-game features[/h3]
Collection:
• The collection tab is now available! This tab allows you to purchase various cosmetic items (character skins, portraits, etc.) and also to choose what you will display to other strategists (choose which skin will be used for a character during a game, etc.). To make your purchases, you will need to buy Sarme Coins which can be purchased in-game or on Steam.
• The "Fire Akuyandi" skin is now available in the collection! This skin is offered to strategists who purchased the game at release as a thank you for their help, and will be included in the Founder's Pack DLC on Steam.
• Krogz, Kapal, Tiwangi and Babanga "Abyssal" Skins are available in the Store! These new skins come with new associated visual effects.
Chat: A common chat has been enabled on the team building screen in Custom Mode
Codex
• Added the 5 Adalar units (see Gameplay > Skirmish).
• Added a tab dedicated to Mercenary units.
• Added items
• Added Bastion abilities
• Added tactical advantages
Options: Ability to change languages directly from the game.
[h3]Gameplay[/h3]
Escarmouche
• New clan in Skirmish mode released: Adalar Demons! 5 units are currently usable: Silicia, Floyd, Guttsie, Opie&Jake and Sentinel (see in-game codex)
• Accompanied by changes to the map for Skirmish mode.
2v2 Mechanics:
• Tactical Advantage System (Boosters): During some Management Turns, 3 Tactical Advantages will be offered to each team, which can only choose 1. Tactical Advantages are passive bonuses that apply to the whole team for the rest of the game, and their power can change the course of each game!
• Endgame: A new way to win the battle has been added! From now on, at the end of the 15th round, we compare the Khinas won during the game by each team. The team with the most wins the game!
• Advantage for 2nd team: We noticed that the team playing second often had a hard time. From now on, this team will be given a bonus at the beginning of the game allowing them to deploy their units further.
• Reward on elimination: To bring more dynamism and encourage confrontations, we added a gain of Khinas for the team managing to eliminate an opponent unit, up to 40% of the purchase price of the unit. For the units that the players do not buy (Demolisher and Wasabi for example), an amount of Khinas was fixed.
• Removal of the Armoury: Due to the many changes and additions, we have decided to remove this mechanic for the time being.
Silos:
• Silos no longer require units to be positioned next to them to launch their upgrade (however, they still do to launch the initial build)
• The Khina brought back by a Silo now depends on the health points it has left: the less health points it has, the less Khina it brings back (at 1% less health points = 1% less Khina brought back).
• A repair option has been added to Silos, allowing you to spend 100 Khina to restore 70 health points to a Silo. This option requires a unit next to the Silo to use it)
• 2 of the 4 Silos are now protected by a blocking element that must be destroyed to access the Silo construction.
Characters:
• Added two new units to the Shop: the Pirh Tank and the Pirh Engineer (see in-game Codex)
• Visual rework of the Tiwangi unit
Castes: The Castes interface has been improved: you can now see how many deployed units you have in each Caste. In addition, only castes with at least 1 unit deployed will appear.
[h2]FIX[/h2]
[h3]Personnages[/h3]
General:
• Fixed a bug where you could select boxes behind a Silo with line-of-sight dependent skills.
• The embryos of the Babingi, Babanga, Chaksa and Sinna units' "Not Even Dead!" passives now remain at 0 resistances no matter what.
• Fixed a bug that caused a unit in the middle of a jump to not always receive the bonuses associated with getting a Caste bonus or equipping an item.
Akuyandi: Passive "Invigorate": Fixed a bug where when Akuyandi had multiple "Wet" effects on him, removing only 1 "Wet" effect was enough to remove the bonuses associated with his passive.
W "Embark!" :
• A unit carried by Akuyandi will now be able to correctly receive bonuses from equipped items or receive caste bonuses.
• Fixed a bug where the skill would not properly interrupt if the target unit left the square immediately before.
• The skill now correctly interrupts when it is in use while the turn is ending.
• Fixed a bug that caused the skill's cooldown to start when double-clicked.
• Akuyandi can no longer catch a unit that is in the middle of a jump.
Babanga
Q"Jumping Knee": Fixed a bug that caused the skill to be used multiple times on the same entity (e.g. Irisha's "Hidden Anemone" Z).
Babingi
R "Call of the Beast": Fixed a bug that caused a Drawn Creature to malfunction if it had to go around obstacles.
Chaksa
Q "Twin Moons": The buff given by Z "Toxic Wonders" will now only apply if the boomerang actually passes through an allied Toxic Wonder.
Irisha
W "Hidden Anemones":
• Fixed a bug that caused a frightened unit moving onto an anemone to not stop on it even though it was considered trapped.
• The trapped unit can no longer receive effects, and the anemone can no longer receive heals.
• Irisha no longer blocks if she is moving when her projectile hits the ground.
• The Hidden Anemone now does deal elemental damage when not yet active or if it hits a unit directly.
• A trapped unit will now correctly receive item and caste bonuses when equipped.
• A unit trapped in an anemone when deployed will no longer be blocked when the anemone dies.
Iwobi
Q "Predation": Fixed a bug that caused Iwobi to knock himself out if he used his skill on a structure.
Kalinga W "Mimicry"
• Kalinga no longer loses his Mimicry if a unit is 1 square away from him but is in a bush.
• Fixed a bug that caused Kalinga to not lose her invisibility when using the last charge of a consumable item.
R "Dark Night": Kalinga can no longer remain stuck in her animation if the target square is no longer available.
Kapal R "Entombment":
• When a buried Kapal steps on another buried Kapal, both creatures now properly emerge from the ground.
• Kapal now emerges from the ground if it suffers an attack while in the process of burying itself.
• Kapal will come out of the ground correctly if a forced move causes it to collide with a unit now.
Malakaye
R "Let the colossus through!" : Fixed the skill so that using it no longer crashes the game.
Mana
Passive "Shamanic Madness": Accounting for the use of its A "Contaminated Flood" and Z "Unusual Mixture" for the Passive is now done properly at the time of firing.
Nariah
Poison Immunity Passive:
• She is now well immune to the effects of her puddle and that of Rajang's R skill "Poison Charge".
Rajang
W "Fishing Time":
• The effects of the skill are now always in line with the icon displayed.
• Eel does remove all "Wet" effects from the target now.
[R "Poisonous Charge": The skill will now correctly lay down a puddle even if Rajang is pushed out of his path of travel.
Tiwangi Q "Thundering Palm": Now correctly removes all "Wet" effects from its target.
Wasabi
W "Bestial Fervor": Bonus now applies to Wasa bi.
[h3]Objets[/h3]
General: Fixed an issue where opponents could hear the sound of most usable items even when they did not have vision on the unit using the item.
Ansom Steam Bomb:
• The explosion zone of the bomb now always follows the actual position of the bomb.
• It is now impossible to place a bomb on a water tramp.
Grapple
• The application of grapple damage and effects now also works if the target being hit is being pushed.
• Fixed a bug that caused the item to not properly hit a unit in some cases.
• Fixed a bug where in some cases a unit could take twice the push damage when hit by a unit using the Grapple.
Spyglass: Its effect will no longer lag if thrown into a corner of the scenery.
Smashing Hammer: Now correctly deals siege damage.
Wolf Trap: It is now impossible to throw the trap directly at an allied unit.
Bouncing Trap: Fixed a bug where you could trap a unit in the scenery by aiming directly at it with a "Bouncing Trap".
Balloonfish: Its effect is no longer delayed if the item is thrown into a corner of the scenery.
[h3]Bastion Abilities[/h3]
General: Fixed a bug where it was sometimes impossible to cast a Bastion Ability after using the Bastion Abilities Air Duck, Catapult Fire and Ballista Fire.
Sound Charge / Sound Retreat: These abilities no longer cause a selection bug on a unit facing a scenery.
Sand Wave:
• Fixed a bug that sometimes caused the Sand Wave to not properly clear after use.
• Sand Wave no longer deals damage to the same target multiple times.
[h3]Silo[/h3]
Fixed a bug that sometimes caused a built Silo to not belong to either team.
[h2]GAMEPLAY CHANGE / VISUAL IMPROVEMENTS[/h2]
[h3]Effects[/h3]
Wet : When a unit is affected by an allied unit's Wet effect, it is purged of all malus.
[h3]Characters[/h3]
General: All characters have been increased in size.
Akuyandi: His price goes from 2300 to 2200 Khinas. His hit points are increased from 1000 to 1100. His velocity increases from 2 to 3.
Passive"Invigorate" : In addition to giving immunity to control effects, Akuyandi now crushes traps and is no longer affected by them when "Wet".
Q "Meteor": The visuals and timing of the skill have been changed slightly to better match the effect in play. Damage is now 500 on the target unit and 150 on adjacent units.
Babanga: Physical resistance increased from 0 to 30 and elemental resistance increased from 0 to 10.
W "Shadow Boxing": This skill is replaced by the skill "Alone Against All": Babanga deals physical damage to all units around him.
Babingi Q "Corrosive Hatchet": Physical and elemental mastery ratios drop from 100% to 50%.
R "Snack Break": The speed of the projectile has been increased. The elemental mastery ratio has been removed from 50%.
Demolisher: Q&R "Throwing Weights": Range reduced from 8 to 6.
Gakpé: Physical and elemental resistances increase from 75 to 100 each.
Q "Explosive Tile": Damage increases to 20 and his elemental mastery ratio increases to 50%, and burn damage increases to 30 per round and his elemental mastery ratio increases to 50%.
W "Healing Tile": Healing increases from 75 to 50.
Irisha: Q "Poisonous Anemones": The "Handicap" malus is removed. Instead, the third projectile on the same unit reduces the damage dealt by that unit by 30%.
W "Hidden Anemones": The cooldown is increased from 1 to 4 turns. The maximum number of anemones placed on the field simultaneously is reduced from 5 to 3.
R "Rampage": Speed has been increased.
Iwobi: Price increased from 1200 to 1300 Khina.
Kalinga: Price increased from 1550 to 1500 Khinas.
Q "Deadly Waltz": Damage increases from 70*4 to 80*4.
Kapal: Q "Gluttony": The ratio of physical control to direct damage is increased from 30% to 40%.
Malakaye: Her price increases from 1450 to 1500 Khinas. Her physical resistance is increased from 50 to 80 and her elemental resistance is increased from 0 to 25.
Mana: Price increases from 600 to 750 Khinas.
Q "Contaminated Flood": Elemental mastery ratio increased from 50% to 40%.
R "Inkjet": The speed of the projectile is increased and the basic animation is accelerated.
Mastok: His hit points go from 930 to 880 and his velocity goes from 2 to 3.
Q "Bite of the Alpha": The physical mastery ratio is reduced from 100% to 70%.
Mogsy: Her hit points increase from 410 to 350.
W "Opening Senses" / R "Acupuncture": Each of these skills will also affect Mogsy.
Namleh: Price increases from 1150 to 1200 Khinas.
Nariah: Price increases from 750 to 800 Khina. Her physical resistance increases from 0 to 40 and her elemental resistance increases from 0 to 60.
Q "Gancho": Damage is reduced from 80 to 40 and the elemental mastery ratio is reduced from 100% to 30%.
W "Visco-Glide": Second use (slide) now deals physical damage instead of elemental damage. The base elemental damage of 110 becomes physical damage of 70, and its physical mastery ratio is 100%.
R "Stunning Caress": Increased animation speed.
Pirhzerker: His name becomes "Pirh slapper".
Sawangi : Z "Electric Whirlwind": The visual of the skill has been improved.
Rajang: His physical (40) and elemental (30) resistances are increased to 25 each.
W "Fishing Time": Lamprey and Eel damage has been increased from 40 to 70, and the respective mastery ratios have been removed from 80%.
Sinna: Her price is increased from 750 to 800, her physical resistance is increased from 25 to 60 and her elemental resistance is increased from 25 to 40.
Q "Despicable Dismissal": Damage is reduced from 100 to 80 and elemental mastery ratio is reduced from 70% to 50%.
Tiwangi: Life points increase from 250 to 400.
Passive "Grand Finale": His elemental mastery ratio increases from 120% to 150%.
Mogsy: Her hit points increase from 410 to 350.
Sawangi Q "Devastating Scythe" / "Enraged Scythe": "Devastating Scythe" damage increases from 80 to 100 and "Enraged Scythe" damage increases from 100 to 130.
[h3]Objets[/h3]
Boots of Speed: Effect starts immediately.
Plate Palm: Donated hit points drop from 150 to 100.
Weed Palm: Hit points given increase from 200 to 130.
Vicious Blade: Effect launches immediately.
Slasher: Effect increases from 50% to 100% ignored resistances.
Water Barrel / Large Water Barrel: The cooldown for each of these items is removed (it was 2 turns).
[h3]Bastion Abilities[/h3]
Air Duck: The rate at which squares are wet has been increased.
Monolithic Throw: The number of charges is reduced from 4 to 3 and the damage is reduced from 250 to 150.
Sand Wave: No longer inflicts blindness.
[h3]Castes[/h3]
Creatures: Creature caste bonus changes.
Elder:
• Bonus 6: +30 to all masteries.
• Bonus 8: -25% target healing when one of your creatures deals damage.
• Bonus 12: +15% damage dealt / +2 velocity / +20 strength.
New:
• Bonus 2: Creatures have +1 vision.
• Bonus 4: -25% target healing when one of your creatures deals damage.
• Bonus 6/9/12: Creatures have +30 physical control at each of these levels.
Fisherman: Resistance bonuses are no longer in fixed values but in % of the units' resistances.
[h3]Cages[/h3]
Cages now appear at the start of the offensive turn of the team whose stronghold is closest.
[h3]Management Turn[/h3]
• In the 1st Management Turn, the Khina available to each strategist increases from 500 to 1000.
• Overall, the Management Towers offer stronger items and Bastion abilities faster. Green items are no longer offered.
As you may have guessed, the switch to Free-To-Play is accompanied by an important update. Between new features and fixes, discover what this new Patch Notes #2.0 has in store for you on video!
[previewyoutube][/previewyoutube]
If you want to know more, the whole Atypique Studio team wishes you a good reading!
[h2]NEW FEATURES[/h2]
[h3]Out-of-game features[/h3]
Collection:
• The collection tab is now available! This tab allows you to purchase various cosmetic items (character skins, portraits, etc.) and also to choose what you will display to other strategists (choose which skin will be used for a character during a game, etc.). To make your purchases, you will need to buy Sarme Coins which can be purchased in-game or on Steam.
• The "Fire Akuyandi" skin is now available in the collection! This skin is offered to strategists who purchased the game at release as a thank you for their help, and will be included in the Founder's Pack DLC on Steam.
• Krogz, Kapal, Tiwangi and Babanga "Abyssal" Skins are available in the Store! These new skins come with new associated visual effects.
Chat: A common chat has been enabled on the team building screen in Custom Mode
Codex
• Added the 5 Adalar units (see Gameplay > Skirmish).
• Added a tab dedicated to Mercenary units.
• Added items
• Added Bastion abilities
• Added tactical advantages
Options: Ability to change languages directly from the game.
[h3]Gameplay[/h3]
Escarmouche
• New clan in Skirmish mode released: Adalar Demons! 5 units are currently usable: Silicia, Floyd, Guttsie, Opie&Jake and Sentinel (see in-game codex)
• Accompanied by changes to the map for Skirmish mode.
2v2 Mechanics:
• Tactical Advantage System (Boosters): During some Management Turns, 3 Tactical Advantages will be offered to each team, which can only choose 1. Tactical Advantages are passive bonuses that apply to the whole team for the rest of the game, and their power can change the course of each game!
• Endgame: A new way to win the battle has been added! From now on, at the end of the 15th round, we compare the Khinas won during the game by each team. The team with the most wins the game!
• Advantage for 2nd team: We noticed that the team playing second often had a hard time. From now on, this team will be given a bonus at the beginning of the game allowing them to deploy their units further.
• Reward on elimination: To bring more dynamism and encourage confrontations, we added a gain of Khinas for the team managing to eliminate an opponent unit, up to 40% of the purchase price of the unit. For the units that the players do not buy (Demolisher and Wasabi for example), an amount of Khinas was fixed.
• Removal of the Armoury: Due to the many changes and additions, we have decided to remove this mechanic for the time being.
Silos:
• Silos no longer require units to be positioned next to them to launch their upgrade (however, they still do to launch the initial build)
• The Khina brought back by a Silo now depends on the health points it has left: the less health points it has, the less Khina it brings back (at 1% less health points = 1% less Khina brought back).
• A repair option has been added to Silos, allowing you to spend 100 Khina to restore 70 health points to a Silo. This option requires a unit next to the Silo to use it)
• 2 of the 4 Silos are now protected by a blocking element that must be destroyed to access the Silo construction.
Characters:
• Added two new units to the Shop: the Pirh Tank and the Pirh Engineer (see in-game Codex)
• Visual rework of the Tiwangi unit
Castes: The Castes interface has been improved: you can now see how many deployed units you have in each Caste. In addition, only castes with at least 1 unit deployed will appear.
[h2]FIX[/h2]
[h3]Personnages[/h3]
General:
• Fixed a bug where you could select boxes behind a Silo with line-of-sight dependent skills.
• The embryos of the Babingi, Babanga, Chaksa and Sinna units' "Not Even Dead!" passives now remain at 0 resistances no matter what.
• Fixed a bug that caused a unit in the middle of a jump to not always receive the bonuses associated with getting a Caste bonus or equipping an item.
Akuyandi: Passive "Invigorate": Fixed a bug where when Akuyandi had multiple "Wet" effects on him, removing only 1 "Wet" effect was enough to remove the bonuses associated with his passive.
W "Embark!" :
• A unit carried by Akuyandi will now be able to correctly receive bonuses from equipped items or receive caste bonuses.
• Fixed a bug where the skill would not properly interrupt if the target unit left the square immediately before.
• The skill now correctly interrupts when it is in use while the turn is ending.
• Fixed a bug that caused the skill's cooldown to start when double-clicked.
• Akuyandi can no longer catch a unit that is in the middle of a jump.
Babanga
Q"Jumping Knee": Fixed a bug that caused the skill to be used multiple times on the same entity (e.g. Irisha's "Hidden Anemone" Z).
Babingi
R "Call of the Beast": Fixed a bug that caused a Drawn Creature to malfunction if it had to go around obstacles.
Chaksa
Q "Twin Moons": The buff given by Z "Toxic Wonders" will now only apply if the boomerang actually passes through an allied Toxic Wonder.
Irisha
W "Hidden Anemones":
• Fixed a bug that caused a frightened unit moving onto an anemone to not stop on it even though it was considered trapped.
• The trapped unit can no longer receive effects, and the anemone can no longer receive heals.
• Irisha no longer blocks if she is moving when her projectile hits the ground.
• The Hidden Anemone now does deal elemental damage when not yet active or if it hits a unit directly.
• A trapped unit will now correctly receive item and caste bonuses when equipped.
• A unit trapped in an anemone when deployed will no longer be blocked when the anemone dies.
Iwobi
Q "Predation": Fixed a bug that caused Iwobi to knock himself out if he used his skill on a structure.
Kalinga W "Mimicry"
• Kalinga no longer loses his Mimicry if a unit is 1 square away from him but is in a bush.
• Fixed a bug that caused Kalinga to not lose her invisibility when using the last charge of a consumable item.
R "Dark Night": Kalinga can no longer remain stuck in her animation if the target square is no longer available.
Kapal R "Entombment":
• When a buried Kapal steps on another buried Kapal, both creatures now properly emerge from the ground.
• Kapal now emerges from the ground if it suffers an attack while in the process of burying itself.
• Kapal will come out of the ground correctly if a forced move causes it to collide with a unit now.
Malakaye
R "Let the colossus through!" : Fixed the skill so that using it no longer crashes the game.
Mana
Passive "Shamanic Madness": Accounting for the use of its A "Contaminated Flood" and Z "Unusual Mixture" for the Passive is now done properly at the time of firing.
Nariah
Poison Immunity Passive:
• She is now well immune to the effects of her puddle and that of Rajang's R skill "Poison Charge".
Rajang
W "Fishing Time":
• The effects of the skill are now always in line with the icon displayed.
• Eel does remove all "Wet" effects from the target now.
[R "Poisonous Charge": The skill will now correctly lay down a puddle even if Rajang is pushed out of his path of travel.
Tiwangi Q "Thundering Palm": Now correctly removes all "Wet" effects from its target.
Wasabi
W "Bestial Fervor": Bonus now applies to Wasa bi.
[h3]Objets[/h3]
General: Fixed an issue where opponents could hear the sound of most usable items even when they did not have vision on the unit using the item.
Ansom Steam Bomb:
• The explosion zone of the bomb now always follows the actual position of the bomb.
• It is now impossible to place a bomb on a water tramp.
Grapple
• The application of grapple damage and effects now also works if the target being hit is being pushed.
• Fixed a bug that caused the item to not properly hit a unit in some cases.
• Fixed a bug where in some cases a unit could take twice the push damage when hit by a unit using the Grapple.
Spyglass: Its effect will no longer lag if thrown into a corner of the scenery.
Smashing Hammer: Now correctly deals siege damage.
Wolf Trap: It is now impossible to throw the trap directly at an allied unit.
Bouncing Trap: Fixed a bug where you could trap a unit in the scenery by aiming directly at it with a "Bouncing Trap".
Balloonfish: Its effect is no longer delayed if the item is thrown into a corner of the scenery.
[h3]Bastion Abilities[/h3]
General: Fixed a bug where it was sometimes impossible to cast a Bastion Ability after using the Bastion Abilities Air Duck, Catapult Fire and Ballista Fire.
Sound Charge / Sound Retreat: These abilities no longer cause a selection bug on a unit facing a scenery.
Sand Wave:
• Fixed a bug that sometimes caused the Sand Wave to not properly clear after use.
• Sand Wave no longer deals damage to the same target multiple times.
[h3]Silo[/h3]
Fixed a bug that sometimes caused a built Silo to not belong to either team.
[h2]GAMEPLAY CHANGE / VISUAL IMPROVEMENTS[/h2]
[h3]Effects[/h3]
Wet : When a unit is affected by an allied unit's Wet effect, it is purged of all malus.
[h3]Characters[/h3]
General: All characters have been increased in size.
Akuyandi: His price goes from 2300 to 2200 Khinas. His hit points are increased from 1000 to 1100. His velocity increases from 2 to 3.
Passive"Invigorate" : In addition to giving immunity to control effects, Akuyandi now crushes traps and is no longer affected by them when "Wet".
Q "Meteor": The visuals and timing of the skill have been changed slightly to better match the effect in play. Damage is now 500 on the target unit and 150 on adjacent units.
Babanga: Physical resistance increased from 0 to 30 and elemental resistance increased from 0 to 10.
W "Shadow Boxing": This skill is replaced by the skill "Alone Against All": Babanga deals physical damage to all units around him.
Babingi Q "Corrosive Hatchet": Physical and elemental mastery ratios drop from 100% to 50%.
R "Snack Break": The speed of the projectile has been increased. The elemental mastery ratio has been removed from 50%.
Demolisher: Q&R "Throwing Weights": Range reduced from 8 to 6.
Gakpé: Physical and elemental resistances increase from 75 to 100 each.
Q "Explosive Tile": Damage increases to 20 and his elemental mastery ratio increases to 50%, and burn damage increases to 30 per round and his elemental mastery ratio increases to 50%.
W "Healing Tile": Healing increases from 75 to 50.
Irisha: Q "Poisonous Anemones": The "Handicap" malus is removed. Instead, the third projectile on the same unit reduces the damage dealt by that unit by 30%.
W "Hidden Anemones": The cooldown is increased from 1 to 4 turns. The maximum number of anemones placed on the field simultaneously is reduced from 5 to 3.
R "Rampage": Speed has been increased.
Iwobi: Price increased from 1200 to 1300 Khina.
Kalinga: Price increased from 1550 to 1500 Khinas.
Q "Deadly Waltz": Damage increases from 70*4 to 80*4.
Kapal: Q "Gluttony": The ratio of physical control to direct damage is increased from 30% to 40%.
Malakaye: Her price increases from 1450 to 1500 Khinas. Her physical resistance is increased from 50 to 80 and her elemental resistance is increased from 0 to 25.
Mana: Price increases from 600 to 750 Khinas.
Q "Contaminated Flood": Elemental mastery ratio increased from 50% to 40%.
R "Inkjet": The speed of the projectile is increased and the basic animation is accelerated.
Mastok: His hit points go from 930 to 880 and his velocity goes from 2 to 3.
Q "Bite of the Alpha": The physical mastery ratio is reduced from 100% to 70%.
Mogsy: Her hit points increase from 410 to 350.
W "Opening Senses" / R "Acupuncture": Each of these skills will also affect Mogsy.
Namleh: Price increases from 1150 to 1200 Khinas.
Nariah: Price increases from 750 to 800 Khina. Her physical resistance increases from 0 to 40 and her elemental resistance increases from 0 to 60.
Q "Gancho": Damage is reduced from 80 to 40 and the elemental mastery ratio is reduced from 100% to 30%.
W "Visco-Glide": Second use (slide) now deals physical damage instead of elemental damage. The base elemental damage of 110 becomes physical damage of 70, and its physical mastery ratio is 100%.
R "Stunning Caress": Increased animation speed.
Pirhzerker: His name becomes "Pirh slapper".
Sawangi : Z "Electric Whirlwind": The visual of the skill has been improved.
Rajang: His physical (40) and elemental (30) resistances are increased to 25 each.
W "Fishing Time": Lamprey and Eel damage has been increased from 40 to 70, and the respective mastery ratios have been removed from 80%.
Sinna: Her price is increased from 750 to 800, her physical resistance is increased from 25 to 60 and her elemental resistance is increased from 25 to 40.
Q "Despicable Dismissal": Damage is reduced from 100 to 80 and elemental mastery ratio is reduced from 70% to 50%.
Tiwangi: Life points increase from 250 to 400.
Passive "Grand Finale": His elemental mastery ratio increases from 120% to 150%.
Mogsy: Her hit points increase from 410 to 350.
Sawangi Q "Devastating Scythe" / "Enraged Scythe": "Devastating Scythe" damage increases from 80 to 100 and "Enraged Scythe" damage increases from 100 to 130.
[h3]Objets[/h3]
Boots of Speed: Effect starts immediately.
Plate Palm: Donated hit points drop from 150 to 100.
Weed Palm: Hit points given increase from 200 to 130.
Vicious Blade: Effect launches immediately.
Slasher: Effect increases from 50% to 100% ignored resistances.
Water Barrel / Large Water Barrel: The cooldown for each of these items is removed (it was 2 turns).
[h3]Bastion Abilities[/h3]
Air Duck: The rate at which squares are wet has been increased.
Monolithic Throw: The number of charges is reduced from 4 to 3 and the damage is reduced from 250 to 150.
Sand Wave: No longer inflicts blindness.
[h3]Castes[/h3]
Creatures: Creature caste bonus changes.
Elder:
• Bonus 6: +30 to all masteries.
• Bonus 8: -25% target healing when one of your creatures deals damage.
• Bonus 12: +15% damage dealt / +2 velocity / +20 strength.
New:
• Bonus 2: Creatures have +1 vision.
• Bonus 4: -25% target healing when one of your creatures deals damage.
• Bonus 6/9/12: Creatures have +30 physical control at each of these levels.
Fisherman: Resistance bonuses are no longer in fixed values but in % of the units' resistances.
[h3]Cages[/h3]
Cages now appear at the start of the offensive turn of the team whose stronghold is closest.
[h3]Management Turn[/h3]
• In the 1st Management Turn, the Khina available to each strategist increases from 500 to 1000.
• Overall, the Management Towers offer stronger items and Bastion abilities faster. Green items are no longer offered.