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HOTFIX #5

Hello folks!

First of all we wanted to thank you for your participation in our first session of the Ladder Rush Challenge!
Session 2 starts tomorrow but before launching it, we fixed a lot of small things, partly thanks to your precise and precious feedbacks on our Discord server and we thank you for that!

[h3]Performance[/h3]
Some patches are applied to increase the stability of the game.

[h3]Matchmaking[/h3]
The matchmaking has been revised so that players who join the queue first will not systematically be the first to attack (team 1).

[h3]Balance and additions[/h3]
MMR System
The whole Noara MMR system is revised and not just for the Ladder Rush Challenge. From now on, winning a game will grant you 25 points and losing a game loses 15 points, regardless of the total score of your opponent.

Units Kapal
Their price goes from 200 to 250.
Passive “Blood Drunk”: The damage bonus related to the number of bleeds on the target is decreased from 20 to 10.

Krogz
Their price goes from 150 to 200.

Chaksa Her Speed is increased from 4 to 5.
Q “Twin Moons”: Physical damage per boomerang increases from 60 to 80.
Also on her Q, the ratio descreases from 100% of physical mastery to 50%.

Namleh
Passive “Unusual Bravery”: Stacking Damage Bonus increases from 10% to 15%
Q “Amazing Shot”: The damage dealt is now seat damage.

Tiwangi
Its price goes from 300 to 400.

Objects Exceptional gloves
The physical and elementary mastery given by this object decreases from 50 to 40.

Flaw-seeker
The amount of ignored resistances decreases from 100% to 50%.

Boosters Combat Mastery Scroll
The speed bonus is removed. The damage bonus increases from 20% to 25%.

Defence Mastery Scroll
The buff also brings a bonus of +100HP now.

Inner Mastery Scroll
Strength and resistance bonuses are removed. The buff also brings a +1 speed bonus now.

Castes Lothys
Bonus 2: The HP bonus increases from 40 to 60, and the physical mastery and elemental mastery bonuses increases from 20 to 40.
Bonus 4: The HP bonus increases from 120 to 140, and the physical mastery and elemental mastery bonuses increases from 60 to 80.

Amber blocks
Their HP also increases from 400 to 800 and their physical and elementary resistances go from 0 to 30.
Amber blocks are now considered structures and are more sensitive to siege damages.



Silos
From now on, the secondary silos will give more Khinas per turn.

Main silos:
  • Level 1: 60 / turn
  • Level 2: 130 / turn
  • Level 3: 210 / turn
  • Level 4: 300 / turn


Secondary silos:
  • Level 1: 90 / turn
  • Level 2: 195 / turn
  • Level 3: 315 / turn
  • Level 4: 450 / turn


Team 2 Advantage
From now on, the team playing in second their offensive turn (team 2) will start the game with their main silo already built.