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PATCH NOTES #1.04 [April Fools' Day]

[04/02/22 update: it was definitely an April fool's joke :D]

Hello everyone!
Lots of new additions to this new patch #1.04, so let's get started right now:

[h2]April Event[/h2]
For the month of April, we're introducing a number of random events that can change your gameplay experience and even earn you unique rewards!

[h3]Egg Hunt[/h3]
During the course of a game (2v2 or Skirmish, not including custom games), there is a very small chance that an egg will appear on one of the battlefield squares at the start of each team's Offensive Turn. If a unit moves to that square, the player who owns the unit gets the egg.
In addition, there is a very small chance that when using Rajang's Z skill "Fishing Time", one of the options fished may be an egg.
If a player collects 999 eggs during the month of April, they will unlock a unique skin of Akuyandi: Easter Bunny

[h3]Explosive games[/h3]
At the start of a game, there is a chance that all of the items you will be offered during a Management Turn or that you can collect by destroying a cage will be "Ansom Bombs". In addition, bombs can rain down and land on unoccupied squares at any time during an explosive game.

[h2]Balancing[/h2]
[h3]Units[/h3]
Krogz & Kapal :
Looking at recent games, we find that the Krogz and Kapal Creatures are not up to par with the other units. So we're going to make a few minor changes to bring them up to date a bit:
• Their purchase limit is increased from 8 to 50 each
• Each time a Krogz or Kapal is purchased, their cost decreases by 10 for the rest of the game.
• Krogz and Kapal are no longer subject to the deployment limit: you can deploy as many as you have.

Babanga
On the other hand, we want to ensure that strategies based only on the mass purchase of Krogz and Kapal can still be effectively countered. So, we are also buffing Babanga:
A "Flying Knee": To further reward players who manage to chain this attack, the damage dealt increases by 1 for each opponent hit until the end of the turn.

Pirh slapper R " Galvanizing Strike" : The skill now also increases the size of the affected Pirh by 10%, up to a maximum of 450%.


Kalinga
With this change on Kalinga, we want to put Akuyandi in the spotlight, because he is still not played enough in our opinion. Moreover, we want to highlight the complicity that these two characters have.
So, Kalinga has a new Passive: When Kalinga dies, Akuyandi automatically appears on the bench of the player who owned Kalinga.

[h3]Castes[/h3]
In the vein of the Krogz and Kapal creature buff, we are also improving their caste bonuses.
We are reintroducing check insensitivity into creature bonuses. In addition, this control insensitivity will be unlocked once the 2 Creature Bonus is unlocked.

[h3]Stronghold[/h3]
After several observations, it seems that the games are still a bit too long. So we have changed the life points of the Bastion so that it can be destroyed more quickly:
• Bastion hit points reduced from 700 to 350.

To compensate for this, and because we want to put the Bastion Upgrades back into the gameplay, we've made some changes to this one:
Bastion Upgrade 1: Has been removed from the game.
Bastion Upgrade 2: Has been removed from the game.
Bastion Upgrade 3: Removed from the game.

[h2]Fix[/h2]
• Fixed a bug where sometimes the player Majhinell could win games.
• Fixed a bug where sometimes the bot Penguin could lose games.
• Fixed a bug that allowed to win the game by writing "/win" in the chat.
• Fixed a bug that prevented Namleh from touching himself with his R.
• Fixed a bug that allowed players to exceed 2000 MMR. As a result, the MMR of all players above 2000 has been reduced to 404.

[h2]Collection tab[/h2]
We wanted to innovate, even in the shop! So we created a brand new concept of character skins: common skins.
So, we are proud to present you the first skin of its kind, common to Krogz and Akuyandi:

Krakuyandi
This skin is now available in the shop (collection tab)! It's up to you to use it strategically to disguise the real King and fool your opponent!

[h2]Game mechanics change[/h2]
Finally, following feedback from many Fortnite players who didn't like the "Top View" aspect of the game, we're ending this patchnote with a big announcement: we are proud to announce that Noara will now be in TPS (Third Person Shooter) mode.
We are currently working on this change, but here is what we can already tell you:
- The turn-based mode has been kept, allowing us to keep the strategic aspect at the heart of Noara's gameplay.
- We already have a few visuals to whet your appetite.

[previewyoutube][/previewyoutube]

We hope you'll enjoy these many changes, see you soon on the Lands of Noara!