PATCH NOTES #1.1
[h2]RANKING[/h2]
For those who have seen the Roadmap, the ladder and matchmaking are planned for Q2 2022, but we wanted to give you a little surprise before the holidays!
Please note that this is not the first season. With the ladder up early, we will also be able to make some tests to make sure everything is working properly, especially the matchmaking, and the ladders will be reset quite frequently.
Here's how the ladder will work:
- Everyone starts with 0 MMR
- Ranks are available at every 100 MMR level! You'll all start as "Rookie IV", and work your way up to "Rookie I" before changing ranks. We let you find out what happens next :)
- You will face enemies close to your MMR. However, if no players of your level are available, you will quickly find players of lower or higher levels. Your MMR gain will of course be adjusted accordingly.
[h2]BUG FIX[/h2]
The release of the first patch note unfortunately caused some bugs, so we worked on fixing them.
- Fixed the bug that sometimes prevented the selection of items or bastion abilities during management turns.
- Using Nariah's W in a bush was preventing your units from using their skills. This is normally a thing of the past!
- Some errors were found in the texts of the « Arm wrestling », they have been corrected.
[h2]BALANCE[/h2]
Namleh Nerf
We had a heavy hand on Namleh, who found himself on the top of the list of most purchased characters. A small change was necessary:
Reduction of the elemental mastery ratio of Q from 75% to 50%.
Creatures Up
Creatures were rebalanced a few weeks ago to reduce their impact in game. With the new system of cages, creatures have become even less useful. We have therefore decided to increase the survivability of creatures:
Krogz Up
Maximum Life from 130 to 150
Physical Resistance increased from 30 to 50
Kapal Up
Maximum life from 120 to 140
Wasabi Up
Wasabi is hard to get but didn't seem rewarding enough.
Q's damage increased from 150 to 200
[h2]SOUND DESIGN[/h2]
Wasabi recently got a new model, but its sound design was not yet finished. It is now done!
For those who have seen the Roadmap, the ladder and matchmaking are planned for Q2 2022, but we wanted to give you a little surprise before the holidays!
Please note that this is not the first season. With the ladder up early, we will also be able to make some tests to make sure everything is working properly, especially the matchmaking, and the ladders will be reset quite frequently.
Here's how the ladder will work:
- Everyone starts with 0 MMR
- Ranks are available at every 100 MMR level! You'll all start as "Rookie IV", and work your way up to "Rookie I" before changing ranks. We let you find out what happens next :)
- You will face enemies close to your MMR. However, if no players of your level are available, you will quickly find players of lower or higher levels. Your MMR gain will of course be adjusted accordingly.
[h2]BUG FIX[/h2]
The release of the first patch note unfortunately caused some bugs, so we worked on fixing them.
- Fixed the bug that sometimes prevented the selection of items or bastion abilities during management turns.
- Using Nariah's W in a bush was preventing your units from using their skills. This is normally a thing of the past!
- Some errors were found in the texts of the « Arm wrestling », they have been corrected.
[h2]BALANCE[/h2]
Namleh Nerf
We had a heavy hand on Namleh, who found himself on the top of the list of most purchased characters. A small change was necessary:
Reduction of the elemental mastery ratio of Q from 75% to 50%.
Creatures Up
Creatures were rebalanced a few weeks ago to reduce their impact in game. With the new system of cages, creatures have become even less useful. We have therefore decided to increase the survivability of creatures:
Krogz Up
Maximum Life from 130 to 150
Physical Resistance increased from 30 to 50
Kapal Up
Maximum life from 120 to 140
Wasabi Up
Wasabi is hard to get but didn't seem rewarding enough.
Q's damage increased from 150 to 200
[h2]SOUND DESIGN[/h2]
Wasabi recently got a new model, but its sound design was not yet finished. It is now done!