1. Gunsmith Simulator
  2. News
  3. Devlog #4

Devlog #4



Dear Community!

We'd like to discuss with you the weapon customization in Gunsmith Simulator.

The customization process has been in our game for a long time, but we've only recently made improvements to it.

Workshop has a designated place for mixing and applying paints, you don’t want to thread paint all over don’t you? In painting weapons, we’re only limited by our own imagination. The player has his own collection of paints and patterns. We can mix patterns and colors, put them on any part of the weapon and if we don't like it, just remove them. Each paint may be more or less glossy and metallic. You can also apply it thinly to let some of the original material show through. If you want a weathered look, you don’t need to wait a year, you can simulate it right away. Oh and there are also stickers. We also have weathering and stickers.

After painting we can proceed to customization. Consisting of adding attachments. Of course, first we've to buy the necessary items in the store. We can add scope or foregrip to our weapon. As a curiosity, it’s worth adding that although the customization process is much easier to do than painting, it’s much more significant for the function.

Add-ons will affect how a given weapon behaves in action, e.g. adding a foregrip to a weapon changes its weight, mobility and handling. The change isn’t revolutionary, it’s still the same weapon, but if you want to go down a few seconds lower over time on the CQB track, the difference will be significant.

We can now take the customized weapons to the shooting range and test them.

Let us know how you like such material and stay tuned for more!