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Gunsmith Simulator News

Changelog - 30 November 2022



Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 November 2022

Mechanics:
1. Ballistic destruction of objects for gun testing.
2. Option for the user to switch to full disassembly even if not necessary.
3. Animation control expanded for revolvers and single-action rifles.
4. Game interactions from the mail for the story.

Audio:
1. Improved UI audio.
2. More music tracks.

Content:
1. CQB scene lighting and optimization.
2. Side story to enliven simulation gameplay.
3. Overall improvements in woodworking.
4. Gameplay balancing.
5. Squashing over 20 different bugs.

Next material in a month!

Keep watching!

Changelog - 31 October 2022



Hello Gunsmiths!

As every month, we present you with a progress update on the game. Below you can find the changelog from October.

31 October 2022

Mechanics:
1. Painting includes minor elements of parts.
2. Improvements to the feeling of shooting.
3. Optics work in a more versatile way to better fit various guns.
4. Overhaul of pannable player camera.

Graphics:
1. Added simple volumetric lights where appropriate.
2. Overall improvements and optimization in CQB shooting range.

Audio:
1. Ambient sounds in all scenes.

Content:
1. Player progression improvements.
2. Squashing over 40 different bugs.

The next such material will appear in November.

Stay tuned!

Changelog - 30 September 2022



Hi Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

30 September 2022

Mechanics:
1. Considering a bullet left in the chamber while shooting live ammo.
2. Kick has some additional randomization.
3. A bit of camera shake while shooting, especially for powerful weapons and quick fire rate.
4. Some new developer testing tools.

Graphics:
1. Additional custom cases for some guns.

Content:
1. Improved case and workshop testing animations and sounds.
2. Visible ammunition while reloading magazines.
3. Various contracts for many player skill levels for all implemented guns.
4. UI fixes in both in-game PC, cursors and game.

Next material in a month.

Stay tuned!

Changelog - 31 August 2022



Dear Gunsmiths!

Today we present you the progress in the work on the game. Below you'll find the current changelog:

31 August 2022

Mechanics:
1. Pausing contracts when player would rather work on a different contract for a while.
2. Additional animations for dis/assembly when moving one part requires also moving another part, or instead of one motion it is necessary to perform a number of motions.
3. Details for cutting, deformation, surface changes in woodworking when making new parts.
4. New player progression system.
5. Reinstated parts and attachments arriving in boxes.

Content:
1. Sound and animation work on the already implemented guns. Stats like weapon kick handling are now more realistic.
2. CQB mini games.
3. In-game PC email.

Another changelog in a month as always.

Stay tuned!

New shooting ranges



Hello Gunsmiths!

Do you remember we created a survey a while ago asking what kind of facility you'd like to see in a shooting range? Something that in your opinion could make it more attractive? Well, that's exactly what we did... Today we'd like to officially announce that CQB won most of your votes. But... that's not all! Inspired by your responses, we decided to combine it with other facilities. In total, CQB will feature three new zones with short-distance shooting. In the text below, we'll describe the mechanics of the entire facility and show it in screenshots.

Ok, so let's get to the point... CQB will be located in a post-industrial brewery, where a shooting range has been set up for training.



As we mentioned, we've broken it down into three parts related to the short-range shooting. Here are these objects:

- Killhouse - this is a building combat simulation where you have to cross the track on time and eliminate the targets, but not hit the "hostages",



- Indoor Shooting Range - underground is a shooting range with moving targets. You'll have to hit the group of moving targets as quickly as possible,



- Destruction Range - is a zone for arbitrarily smashing a variety of targets, such as fruit or a water bottle. It's also supposed to be there to compare the effects of hitting with different bullets.



Let us know how you like the newest shooting ranges We're waiting for your feedback!

See you soon!