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Gunsmith Simulator News

Changelog - 31 July 2022



Hi Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

31 July 2022

Mechanics:
1. Chokes for shotguns.
2. More involved woodworking:
- Made pieces need finishing,
- Used pieces may require removing of damaged finish and applying new one.
3. Saving part history to preserve information on fixed faults.

Content:
1. CQB shooting range level lighting and details.
2. Improvements in in-game PC.
3. Configuration, animations and data for some guns.

Remember, there will be another changelog next month - in August!

Stay tuned!

Devlog #4



Dear Community!

We'd like to discuss with you the weapon customization in Gunsmith Simulator.

The customization process has been in our game for a long time, but we've only recently made improvements to it.

Workshop has a designated place for mixing and applying paints, you don’t want to thread paint all over don’t you? In painting weapons, we’re only limited by our own imagination. The player has his own collection of paints and patterns. We can mix patterns and colors, put them on any part of the weapon and if we don't like it, just remove them. Each paint may be more or less glossy and metallic. You can also apply it thinly to let some of the original material show through. If you want a weathered look, you don’t need to wait a year, you can simulate it right away. Oh and there are also stickers. We also have weathering and stickers.

After painting we can proceed to customization. Consisting of adding attachments. Of course, first we've to buy the necessary items in the store. We can add scope or foregrip to our weapon. As a curiosity, it’s worth adding that although the customization process is much easier to do than painting, it’s much more significant for the function.

Add-ons will affect how a given weapon behaves in action, e.g. adding a foregrip to a weapon changes its weight, mobility and handling. The change isn’t revolutionary, it’s still the same weapon, but if you want to go down a few seconds lower over time on the CQB track, the difference will be significant.

We can now take the customized weapons to the shooting range and test them.

Let us know how you like such material and stay tuned for more!

Changelog - 30 June 2022



Dear Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

30 June 2022

Content:
1. Demo build testing, analytics, processing for analytics and launch.
2. Large number of bugs fixed from demo feedback.
3. CQB shooting range scene blockout.
4. Target shooting range changed season and color grading.
5. Text localization.
6. Help window contents with animations.
7. Reworking controls.

Next material in a month!

Stay tuned!

Gunsmiths! Your feedback needed!



Dear Gunsmiths!

Steam Next Fest is over, but that doesn't mean the opportunity to play the free demo of our game Gunsmith Simulator has ended. You still have a chance to get to know the first mechanics and see what the gameplay looks like!

All you've to do is go to Steam and download it for free to your computer.

Thank you for the feedback so far and we constantly encourage you to write another one!

Devs

Stream Online!



Gunsmiths! Steam Next Fest is underway and we'd like to take this opportunity to invite you to a live stream with our developers! The online broadcast during which we'll present you the gameplay of the demo will take place at June 15, 12 AM GMT.

Join us and ask questions about our game! Don't forget to share this information with other players.

Sooo... if you haven't yet had a chance to play our demo, we encourage you to download it from our Steam page. It's completely free!

Thanks for all your support and stay tuned for more!