1. Gunsmith Simulator
  2. News

Gunsmith Simulator News

Changelog - 31 August 2021



Hi, Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

31 August 2021

Mechanics:
1. Shooting range tutorial.
2. Save/Load.
3. Basic shotgun spread mechanics.
4. Skeet shooting.

Content:
1. Recreation Area.
2. Implementation for Main Menu, Settings.

Graphics:
1. Stickers, weathering, patterns for all guns.
2. Guns added: 1.

More information about the progress of work on the game in next month.

Cheers!

Your guns are ready!



Gunsmiths!

Your guns are ready! As you probably remember, some time ago we created a poll in which we asked you which of the listed weapons you would like to see in our game. In your voting the winners were: M4 Carbine, Colt M1911 and Mossberg 590A1.

It's been some time since the results were announced - of course for us it was a time of increased work and implementation of selected models. You have already had the opportunity to see something, because there were screens with these weapons on our social media, but only today we can present them all in their full glory.

We recorded a short video with a presentation of your chosen models in the poll. You can see the effects of this below:

[previewyoutube][/previewyoutube]

How do you like these shots? Let us know in the comments and don't forget to follow our social media for even more content!

See you soon!

Changelog - 30 June 2021



Hello, Gunsmiths!

As every month, we present you with a progress update on the game. Below you can find changelog.

30 June 2021

Mechanics:
1. Flexible tutorial/progression system.
2. Improved ballistics.
3. Aiming for different ranges (variable iron sights, scopes).
4. Interactive UI checklists.
5. Semi-automatic photo mode for part photos.

Content:
1. Implemented new game UI.
2. Localization for UI, guns, parts.
3. On-target shots viewer.
4. Improved procedure for making parts on a CNC mill.

Graphics:
1. Guns added: 2.

Audio:
1. 4 music tracks.

The next such material will apear in July.

Stay tuned!

Devlog #3



Hello, Gunsmiths!

First of all, we would like to thank you for your presence and support. Working on the game is a very long and hard process, but your support gives us great motivation to continue!

You're probably curious what we're up to and how work on the game is progressing. That's why today we come to you with another, third devlog, in which we will introduce you to some of the gunsmithing works that you will meet in our workshop.

Ok, so let's start at the beginning. The basis for working with guns is to take them apart. This will allow you to assess the degree of dirt, rust and damage to the various parts of the weapon.

SANDBLASTING



If we have done this, we can move on to cleaning the weapon. We can do it with a simple rag or we can go a step further and use a more advanced option - using the sandblasting process.

As you know sandblasting is a technological process which consists in cleaning or shaping a surface with an abrasive material in a stream of compressed air or liquid. This is somewhat similar to sanding, except that the cleaned surface is more even and gets the roughness required for painting and there are no problems with cleaning hard-to-reach corners or curves. It’s worth mentioning, however, that while sandblasting is a quick way to do it, it is not suitable for precision mechanism parts or antiques in general.

So let's take a look at what this process will look like in our workshop. You will be able to use sandblasting cabinet for it. Just put the parts you want in there and go. Below you will find the video of this process.

[previewyoutube][/previewyoutube]
BLUING



In addition to rust, the old oxidation is also removed, because it's rusty and is no longer even.

Ok, now a few words about bluing. It’s the process of coating the surface of metals with a thin layer of their oxides. This activity is intended to provide protection against corrosion, but is also done for decoration. Now we will show you how bluing will work in our game.

We have a table with four tanks. Looking from the top, the following tanks are located here:
- Caustic Soap Tank,
- Cold Water Rinse Tank,
- Bluing Salts Tank,
- Hot Water Rinse tank.

First you have to turn on the heating. Then you must clean parts in caustic soap solution, rinse in cold water, oxidate in the bluing tank and again rinse in cold water. At the very end you have to rinse parts in hot water and voila - oxidation finished. Now you can take out blued parts.

[previewyoutube][/previewyoutube]
Don't worry, even if you haven't memorized the order in which you dip the parts into the tanks, it's okay. The game will tell you in which tank to place the metal gun parts.

That's more or less how it will all look in our game.

Let us know how you like it and write what your experiences are with sandblasting and bluing parts. We would love to read it!

And more news from our game coming soon!

Stay tuned!

Changelog - 31 May 2021



Hi there!

Here's another changelog from Gunsmith Simulator.

31 May 2021

Mechanics:
1. Scene splitting for optimized loading.
2. Localization keys for all UI elements, contracts and for guns.
3. Better gun and contract IDs.
4. Shooting range testing and debugging tool.

Content:
1. Shooting range.

Graphics:
1. Various shooting range assets like targets, skeet shooting buildings etc.
2. Main menu UI.
3. Guns added: 2.

Next material in a month!

See you soon!