1. Gunsmith Simulator
  2. News

Gunsmith Simulator News

New shooting ranges



Hello Gunsmiths!

Do you remember we created a survey a while ago asking what kind of facility you'd like to see in a shooting range? Something that in your opinion could make it more attractive? Well, that's exactly what we did... Today we'd like to officially announce that CQB won most of your votes. But... that's not all! Inspired by your responses, we decided to combine it with other facilities. In total, CQB will feature three new zones with short-distance shooting. In the text below, we'll describe the mechanics of the entire facility and show it in screenshots.

Ok, so let's get to the point... CQB will be located in a post-industrial brewery, where a shooting range has been set up for training.



As we mentioned, we've broken it down into three parts related to the short-range shooting. Here are these objects:

- Killhouse - this is a building combat simulation where you have to cross the track on time and eliminate the targets, but not hit the "hostages",



- Indoor Shooting Range - underground is a shooting range with moving targets. You'll have to hit the group of moving targets as quickly as possible,



- Destruction Range - is a zone for arbitrarily smashing a variety of targets, such as fruit or a water bottle. It's also supposed to be there to compare the effects of hitting with different bullets.



Let us know how you like the newest shooting ranges We're waiting for your feedback!

See you soon!

Changelog - 31 July 2022



Hi Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

31 July 2022

Mechanics:
1. Chokes for shotguns.
2. More involved woodworking:
- Made pieces need finishing,
- Used pieces may require removing of damaged finish and applying new one.
3. Saving part history to preserve information on fixed faults.

Content:
1. CQB shooting range level lighting and details.
2. Improvements in in-game PC.
3. Configuration, animations and data for some guns.

Remember, there will be another changelog next month - in August!

Stay tuned!

Devlog #4



Dear Community!

We'd like to discuss with you the weapon customization in Gunsmith Simulator.

The customization process has been in our game for a long time, but we've only recently made improvements to it.

Workshop has a designated place for mixing and applying paints, you don’t want to thread paint all over don’t you? In painting weapons, we’re only limited by our own imagination. The player has his own collection of paints and patterns. We can mix patterns and colors, put them on any part of the weapon and if we don't like it, just remove them. Each paint may be more or less glossy and metallic. You can also apply it thinly to let some of the original material show through. If you want a weathered look, you don’t need to wait a year, you can simulate it right away. Oh and there are also stickers. We also have weathering and stickers.

After painting we can proceed to customization. Consisting of adding attachments. Of course, first we've to buy the necessary items in the store. We can add scope or foregrip to our weapon. As a curiosity, it’s worth adding that although the customization process is much easier to do than painting, it’s much more significant for the function.

Add-ons will affect how a given weapon behaves in action, e.g. adding a foregrip to a weapon changes its weight, mobility and handling. The change isn’t revolutionary, it’s still the same weapon, but if you want to go down a few seconds lower over time on the CQB track, the difference will be significant.

We can now take the customized weapons to the shooting range and test them.

Let us know how you like such material and stay tuned for more!

Changelog - 30 June 2022



Dear Gunsmiths!

We present to you another material from the progress of work on the game. Below you'll find the current changelog:

30 June 2022

Content:
1. Demo build testing, analytics, processing for analytics and launch.
2. Large number of bugs fixed from demo feedback.
3. CQB shooting range scene blockout.
4. Target shooting range changed season and color grading.
5. Text localization.
6. Help window contents with animations.
7. Reworking controls.

Next material in a month!

Stay tuned!

Gunsmiths! Your feedback needed!



Dear Gunsmiths!

Steam Next Fest is over, but that doesn't mean the opportunity to play the free demo of our game Gunsmith Simulator has ended. You still have a chance to get to know the first mechanics and see what the gameplay looks like!

All you've to do is go to Steam and download it for free to your computer.

Thank you for the feedback so far and we constantly encourage you to write another one!

Devs