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Dungeon Defenders: Awakened News

Dungeon Defenders: Awakened Hotfix 02/05/2024

Dungeon Defenders: Awakened Hotfix


Greetings, Defenders! Today, we released a small hotfix to address recently discovered issues within the live build, including an issue that was improperly flagging some users for cheating.

[h2]Fixes[/h2]

  • Fixed an issue where loot would appear invisible when swapping heroes.
  • Fixed “Patch Notes" button linking to the wrong update.
  • Fixed an issue where the 'Tavern Stash' was causing some players to be incorrectly flagged as a hacker. For those affected, you will no longer be hacker flagged upon your next login.
  • Improved the tooltip experience within the 'Tavern Stash' based on player feedback.
  • Better optimized interactables (e.g., objects that you can look at and a UI appears) with the changes that were made for split-screen in non-split-screen games.

Split-Screen, Tavern Stash, and More!

Dungeon Defenders: Awakened - Split-Screen, Tavern Storage and Cross-Save Update


Greetings, Defenders! Today the additions and changes from the Public Test Realm come to the live game, along with the foundation for Cross-Save and more fixes. Our appreciate goes out to all Defenders who participated in the PTR, and those that provided feedback!

You'll find these patch notes strikingly similar to our previous post on the 17th of January, so we've provided the courtesy of bolding new additions.

[h2]Split-Screen[/h2]
Implemented Split-Screen! This feature is currently limited to two players. To enabling Split-Screen;
  1. Grab a keyboard and a controller (or two controllers). 
  2. If using only one controller, go to the options menu, and within the 'Gameplay' tab select 'Use First Gamepad for Player 2'.

  3. In the top-right of your pause menu, add another player as usual, but as opposed to selecting 'Online', you'll select 'Split-Screen'.

  4. Get defending!


[h2]Tavern Stash[/h2]
  • Implemented the Tavern Stash! This new storage system can hold up to 1000 items, and is accessible--as the name implies--within your Tavern!
  • Player Inventory Reduced from 525 to 200 slots (any overflow items have been moved to your Tavern Stash). This also greatly improves multiplayer load times.

[h2]Cross-Save[/h2]
  • You will soon be able to connect your different platforms through the Cross-Save Hub!

[h2]Quality of Life[/h2]
  • Rune tooltips now include which hero can effectively utilize the rune.
  • Hosts of multiplayer games will notice a new hint for force-readying other players (the current shortcut is Ctrl + G on PC).
  • Client party icons now default to the player's current hero if playing offline or Steam is unavailable.
  • When one or more accessories are not equipped on the current hero, a warning for the associated slot(s) will be displayed on the transmog UI.
  • When trading, players can now type "1M" / "1B" / "1T" to add a million / billion / trillion gold respectively.
  • Players are now able to toggle their match between public and private with the 'Change Access' option on the pause menu.
  • Players can manually lower the rank of any given rune in the 'Runes' tab.

[h2]Fixes[/h2]
  • Fixed an issue where swapping heroes during Guardian's 'Shield Slam' would no longer allow you to move.
  • Fixed a crash related to selling multiple items at once.
  • Fixed a gap left of a spawn door on Bazaar that the player could crawl through.
  • Fixed a typo in the description of Guardian's 'Divine Judgement'.
  • Fixed Warden's Action Wheel tooltips not filling out their numerical values.
  • EV's Action Wheel now includes descriptions for her 'Plasma Defense System' and 'Heat Cannon Defenses'.
  • Fixed a formatting issue in Huntress' 'Poison Trap' description within the Action Wheel.
  • The Outcast Summoner's defense tooltips now have color-coding,
  • Fixed Outcast Summoner's missing defense descriptions in their Action Wheel.
  • Tower placement sounds are now spatially located at the tower itself (previously emanated from the player). 
  • Held Actions now display as such in the 'Controls' section of the Options Menu.
  • Fixed Massacre enemies' icons showing as Nightmare on the lane billboards and tactical map.
  • Fixed defense statistics not showing decimal places in some non-English localizations.
  • Fixed an issue where a player's death icon would not disappear if that player died with their tactical map open.
  • Fixed an issue where tooltips would sometimes display beyond the bottom of the screen.
  • 'Strengthen Field' now drops as intended.
  • Fixed an issue where in-world item tooltips would cut-off in some non-16:9 resolutions.
  • Fixed an issue where enemies caught in a stun would not have their corresponding cough/stun animation.
  • Fixed an issue in the 'Stats' UI where hero DPS would only update upon adding attack points but not when subtracting them.
  • Fixed an issue where the 'Grenadier' and 'Chicken Chucker' would not visually produce explosions.

PTR Hotfix 1/26/24

Hotfixes:
  • Fixed an issue where split-screen profiles were not saving correctly in the PTR build.
  • Fixed an issue where in-world item tooltips would be cut off in some non-16:9 resolutions.
  • Fixed an issue where enemies damaged in the middle of a stun would look like they’re doing nothing, rather than actually being in a stun/cough animation.
  • In split-screen, player 2’s highlight pointer now displays as expected in the pause menu.
  • Fixed an issue in the Stats UI where hero DPS was only updating correctly when adding to Attack points, not subtracting.
  • The tavern stash’s “Transfer All” keybind now displays correctly.
  • Both search bar filters now work as expected in the Tavern Stash UI.
  • Fixed an issue where “Auto-Loot Overflows to Stash” setting wasn’t in Gameplay settings.
  • Fixed an issue where Player 1 profile saves were incorrectly named in the PTR build. Please note that the previous hotfix incorrectly removed “_PTR_35190” from the save file, so if you’ve played during that time, you’ll want to add this to the end of your save file’s name to keep progress.
  • Core Transmog tab has been hidden again.
  • Fixed an issue where Summoner’s Phase Shift being used on Player 2 caused Player 1 to lose focus of the viewport. Because of engine limitations, only Player 1 goes into top-down mode during Phase Shift. When Player 2 uses Phase Shift, they can look around as usual in third-person mode.
  • In the action context menu (e.g., the menu when interacting with an item in the inventory), highlight focus is now shown with a border.
  • Fixed an issue where the main bag filter (All Items) was not saving the filters when using the Tavern Stash UI. Please note that it is intended for the “All Items” bag filter to not save to the actual profile, allowing it to reset to no filters on game restart (This is how it acts on live).
  • You can now properly click the bag filters in the Tavern Stash and Trading UIs as expected.
  • Fixed an issue where “Auto-Loot Overflows to Stash” wasn’t auto-looting into stash as expected.
  • Fixed an issue where “insert gamepad offset setting name here” wasn’t applying properly when restarting the game.

Split-Screen and Tavern Stash PTR

Dungeon Defenders: Awakened PTR - January 17th, 2024


The PTR is available to all players who own Dungeon Defenders: Awakened on Steam. To opt into this beta, right-click DD:A within your Steam library, select 'properties', 'Betas', and finally, 'Public Testing Realm' from the drop-down at the top of the window. Our goal with PTRs is of course to collect as much community feedback as possible, so please utilize that 'PTR Feedback Survey' button (hit 'escape' to find it)!

Now, onto the good stuff;

[h2]Split-Screen[/h2]
Implemented Split-Screen! This feature is currently limited to two players. To enabling Split-Screen;
  1. Grab a keyboard and a controller (or two controllers). 
  2. If using only one controller, go to the options menu, and within the 'Gameplay' tab select 'Use First Gamepad for Player 2'.

  3. In the top-right of your pause menu, add another player as usual, but as opposed to selecting 'Online', you'll select 'Split-Screen'.

  4. Get defending!


[h2]Tavern Stash[/h2]
  • Implemented the Tavern Stash! This new storage system can hold up to 1000 items, and is accessible--as the name implies--within your Tavern!
  • Player Inventory Reduced from 525 to 200 slots (any overflow items have been moved to your Tavern Stash). This also greatly improves multiplayer load times.

[h2]Quality of Life[/h2]
  • Rune tooltips now include which hero can effectively utilize the rune.
  • Hosts of multiplayer games will notice a new hint for force-readying other players (the current shortcut is Ctrl + G on PC).
  • Client party icons now default to the player's current hero if playing offline or Steam is unavailable.
  • When one or more accessories are not equipped on the current hero, a warning for the associated slot(s) will be displayed on the transmog UI.
  • When trading, players can now type "1M" / "1B" / "1T" to add a million / billion / trillion gold respectively.
  • Players are now able to toggle their match between public and private with the 'Change Access' option on the pause menu.
  • Players can manually lower the rank of any given rune in the 'Runes' tab.

[h2]Fixes[/h2]
  • Fixed an issue where swapping heroes during Guardian's 'Shield Slam' would no longer allow you to move.
  • Fixed a crash related to selling multiple items at once.
  • Fixed a gap left of a spawn door on Bazaar that the player could crawl through.
  • Fixed a typo in the description of Guardian's 'Divine Judgement'.
  • Fixed Warden's Action Wheel tooltips not filling out their numerical values.
  • EV's Action Wheel now includes descriptions for her 'Plasma Defense System' and 'Heat Cannon Defenses'.
  • Fixed a formatting issue in Huntress' 'Poison Trap' description within the Action Wheel.
  • The Outcast Summoner's defense tooltips now have color-coding,
  • Fixed Outcast Summoner's missing defense descriptions in their Action Wheel.
  • Tower placement sounds are now spatially located at the tower itself (previously emanated from the player). 
  • Held Actions now display as such in the 'Controls' section of the Options Menu.
  • Fixed Massacre enemies' icons showing as Nightmare on the lane billboards and tactical map.
  • Fixed defense statistics not showing decimal places in some non-English localizations.
  • Fixed an issue where a player's death icon would not disappear if that player died with their tactical map open.
  • Fixed an issue where tooltips would sometimes display beyond the bottom of the screen.

Hotfix - June 16th, 2023

DEFENDERS,

[h3]Game Version v2.1.0.35337[/h3]

[h3]Changes:[/h3]
  • Updated Stuck Enemy Detection
    • When an enemy is stuck and not actively attacking the game or stunned it will attempt to reposition the enemy back on to a valid location, if this fails multiple times it will kill the enemy.
      • This should help either fix stuck mobs or kill them off much quicker instead of waiting for them to timeout.
      • Additionally Flying enemies are exempt from this system, due to their special pathing.
  • Strengthen Field Rune
    • Now heals back a % of the damage from reflected projectiles increasing per rune rank.
    • Additionally it now properly drops at the correct map & act.
  • Spiders
    • They will now hunt down towers instead of chilling at the core.
    • Rift Spiders are able to throw webs again.
  • King's Game
    • Now has some ambient sounds.

[h3]Bugfixes:[/h3]
  • Rift Portals now spawn after wave 1010 in endless survival.
  • Foundries and Forges Furnace collision has been updated.

[h2]Social Defenders[/h2]

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