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Dungeon Defenders: Awakened News

Propeller Cat Plushie

Introducing the Propeller Cat plush, the furriest feline aviator to ever grace the fantastical world of Dungeon Defenders! This gravity-defying kitty is the purr-fect companion for any aspiring defender. With its adorably science defying propeller backpack and sorrow-filled face of one cursed with knowledge, the Propeller Cat is ready to whisk you away on an airborne adventure.

Each plush comes with an exclusive in-game back cosmetic!



Propeller cat is available for a limited time only, get yours today before he flies into the cosmos!

How it works:
- Makeship launches the campaign on their site.
- During a limited time, the fans can go and support the campaign.
- If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back.

To claim your in-game propeller backpack and cute plush today, go to the link below
[h2]Purchase your plush![/h2]

This plush is available for the next 21 days ONLY. It will not be available for purchase again afterwards. The propeller backpack will be limited to this promotion as well

King's Game Update is live!

Defenders,

This update is available on Steam! This update contains King’s Game, a recreation of the DD1 map, Player Titles and an overhaul to how special enemies spawn in the wave.

While this update is a on the smaller side, our goal is to continue to break up large chunk updates into more bitesize updates that constantly improve player experience instead of having long periods between updates.
[h2]New Map - King's Game[/h2]

This was a very popular DD1 map and has been highly requested to return to DDA. We’ve brought back the Dice pet as a map's pet reward. This pet will offer a lot of similar features to the original but with some slight changes to fit DDA’s design.

We've seen feedback from players about bringing back some of the weapons from Kings Game and this is something we will continue to investigate, as well as potentially look into some new runes to populate the map rewards a bit more. 

[h2]Player Titles[/h2]

Player Titles were a reward offered during our Kickstarter, BackerKit and Xsolla pre-order days. Adding this will allow players to display a title below their nameplate for other players to see when playing in multiplayer. We will be looking into distributing the special player titles in the near future, and will let players know once those have started going out.

There are also a handful of player titles that are tied to achievements. That way if you didn’t get any of those rewards you will still be able to have access to titles. 

[h2]New Schedule System[/h2]
A new schedule system to help evenly spread-out the special enemies throughout the wave, without the many flaws of the current system causing enemies to come out too quickly or delay the wave waiting to spawn. This should help with the issue players were seeing with having to wait for ogres or sirens at the end of the wave to spawn.

[h2]Balance & Changes[/h2]
  • Guardian
    • Owl Perch
      • Disabled attack rate overflow which was causing damage values to go higher than intended as the Owl Perch doesn't have a traditional attack rate and more of a reset time.
  • Fixed issue with Texture Streaming setting not enabling properly, this should hopefully help with some of the textures not loading properly.
    • This will be a monitored changed for any issues that may arise.
  • Fixed issue with Holy Cannon rune killing Rift Portals.
  • Giraffe now gives 20% Cast Rate.
  • Mista Mine now gives 30% Cast Rate.
  • Guardian SFX have been updated
[h2]Tavern Storage (Postponed)[/h2]
While Tavern Storage was one of the features we had hoped to include in the update, during the PTR there were a couple of reported issues that needed more time to be investigated and as such we’ll be giving this feature a little more time to cook as we look into those. That said we are hopeful it shouldn’t be too far behind and our goal is to get it in the game when possible.

[h2]What’s Next?[/h2]
We’ll be working on investigating the remaining issues with Tavern Storage and look at releasing that once ready. After that we’ll be continuing to make progress on our road map features. The goal being to release another smaller update hopefully by the end of June.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

New PTR Update available for testing!

[h3]Defenders,[/h3]
This update is open for PTR testing! The update is centered around bringing some long requested features and quality of life to the game. The addition of Tavern Storage for players to more effectively store items, and Player Titles for various Kickstarter tier rewards and Gameplay wise we are also bringing back King's game from DD1 and testing a new enemy schedule system for Survival and Mixed mode.

[h2]How to Join[/h2]
We want you to join the PTR! If you own Dungeon Defenders: Awakened on PC/Steam, check out our forum post that shows you exactly how to join!

[h2]PTR Reward[/h2]
Given this is a smaller PTR test and the different nature of it we won’t be offering a new reward, but you are able to earn any of the previous PTR rewards if you are missing any.

We’ll be offering a smaller choice of rewards in the survey as we'll be rotating the different rewards in the PTR as offering tons of different rewards complicates sending out the rewards.

This includes the following rewards:
  • Egyptian Eagle Wings
  • Crystalline Corgi
  • RGB Pumpkin Mask
  • A Giveaway entry for a Pizza Wings Transmog (3x Winners)

[h2]New Map - King's Game[/h2]

This was a very popular DD1 map and has been highly requested to return to DDA. We'll be bringing this map back as closely as possible to the original including the Dice Pet that was an iconic reward from the map. The PTR Survey specifically will ask about what you would like to see the Dice Pet do as well as ask if you would like to see the special tiles return.
[h2]Tavern Storage[/h2]

Tavern Storage gives players a way to store items outside of their inventory. This increases quality of life by allowing you to have cleaner inventories when going into gameplay maps and additionally greatly reduces load times for multiplayer. Players will start with a set amount of storage space of 999, and will be able to unlock more by acquiring rare consumables throughout the game. Though those consumables are not part of the PTR.

With this change, we will be reducing the size of the normal inventory as we want players to be utilizing the extra tavern storage available while benefiting from increased load times for multiplayer.

[h2]Player Titles[/h2]

Player Titles were a reward offered during our Kickstarter, BackerKit and Xsolla pre-order days. Adding this will allow players to display a title below their nameplate for other players to see when playing in multiplayer.

There are also a handful of player titles that are tied to achievements. That way if you didn’t get any of those rewards you will still be able to have access to titles. That said, in the PTR you won’t have access to Kickstarter, BackerKit and Xsolla titles.

[h2]New Special Enemy Schedule System[/h2]
Currently only available in Survival and Mixed Mode, but this is a new schedule system to help evenly spread-out the special enemies throughout the wave, ideally without the many flaws of the current system causing enemies to come out too quickly or delay the wave waiting to spawn. This should help with the issue players were seeing with having to wait for ogres or sirens at the end of the wave to spawn.

[h2]What’s Next?[/h2]
Due to the update being a relatively small update, the PTR will run through Tuesday as we collect data and make any adjustments needed before doing a full release. The goal is to release this prior to the DDA anniversary release on May 28th pending issues arising.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

2023 DDA COMMUNITY FEEDBACK SURVEY & ROADMAP UPDATE

DEFENDERS,
[h2]DDA Community Feedback Survey [/h2]
With the Episode 2 Part 2 update live we wanted to take some time to gather feedback as we plan and prepare for future DDA updates this year. As such we’ve created a Survey for players to fill out to steer the direction of things and ask some questions about various game related topics.

[h3]Survey Link: https://forms.gle/zenPttoDaA8LdHA86[/h3]

If you fill out the survey and you can enter in for a chance to win one of the following rewards:
  • Golden Corgi Pet Transmog (All Platforms)
  • Pizza Wings Transmog   (All Platforms)
  • Rifted Corgi Cover Transmog   (All Platforms)
  • Golden Fish Sword Transmog   (PC, Xbox and PlayStation)
  • DDA DLC Item of your choice (Has to be available on your platform)

The Survey will run for 2 weeks, after which the survey will be closed and we'll pick a winner for each of the prizes above! Winners will be reached out on the platform selected in the survey.
[h2]Updated Roadmap[/h2]

Additionally we’ve taken some time to update the road map with some of the upcoming features we are working on. A lot of these have been features that are long overdue or have been highly requested.

Can check out the full site at: https://app.loopedin.io/dungeon-defenders-awakened

The goal moving forward is to try to release smaller more focused updates containing individual groups of features or maps instead of doing large bundled episode updates. As for a team our size trying to make, test and release multiple maps, a hero, new features, bosses, etc can often lead to some things being forgotten about and we want to limit that as much as possible.

That said, let's talk about some of the items listed.
[h2]Tavern Storage[/h2]
As the title says, Tavern storage will be an additional inventory space that players can transfer items from their inventory into the Tavern Storage, This feature will be a nice QoL for many players, as it solves a handful of problems and frustrations. Such as the following:
  • Having cleaner inventory by moving long term items into the stash, and making new items easier to identify and keep track of.
  • It will mean reduced load times when joining games in multiplayer as there’s less profile data needed to be transferred to other players.
  • Generally just means players can store more items too.
[h2]Crystal Core Transmog[/h2]
This feature doesn’t need much introduction. As in DD1 players will be able to swap the Crystal Core model to one of their liking and show it off to other players when hosting a game. These will be earned through gameplay as well as we’ll likely have some specific ones available through Supporter Bundles like how we do with Hero Costumes.

[h2]In-Game Titles[/h2]
While this isn't a very exciting feature, it’s one that is long overdue. For those that supported us through Kickstarter, Backer-Kit or Xsolla will receive their In-Game Titles according to their reward tiers. Outside of that we plan to also add additional titles that can be earned through gameplay or other means.

[h2]Cross-Saves[/h2]
This is something that we are still actively wanting to include into the game to allow players to transfer saves from PC to consoles or vice versa. There’s a lot of work that has already been done here but there are still things we need to figure out without it working per platform. Once we know more we will post info but this is high on the priority list now.

[h2]Player Shops, Tavern Keep Shop and Marketplace Map[/h2]
These features all tie into one another but with the addition of trading, a lot of players have been requesting the ability to run player shops similar to how they were handled in DD1. We agree and want to further that idea by creating a dedicated marketplace map where players can join and find multiple players shops at the same time, Hopefully with increased player count to further make the experience more enjoyable.

The Tavern Keep shop is also just another no-brainer addition to the game and will help early game players, but we also want to take a look at how we can innovate the concept to allow end-game players to take advantage of the system too. More information will be provided as the features are developed.

[h2]New Maps & Heroes[/h2]
As we stated previously we don’t plan on doing huge episodes like updates, but that doesn’t mean there won’t be any new content in the form of Maps & Heroes. We got 2 maps in the works that we will be releasing as individual bonus maps hopefully in the near future. As for heroes we’ve got something in the works but that will be longer term and will be added the roadmap once things are moving along.

[h2]More Quality of Life[/h2]
Quality of life is one of the main strengths that DDA has to offer and we want to continue improving that as much as we can. As such we are exploring some ideas such as the following:
  • Public / Private Multiplayer Match Toggle
  • Rune Level Selection
  • Inventory Management Mid Combat Phase (Vote in the survey above)
[h2]Split-Screen[/h2]
Our goal here is to finish up the other remaining Kickstarter tasks like Cross-Saves and Player Titles before doing more investigation on the remaining work here. Unfortunately this is a large task and there will be a mountain of work to do here so we want to tackle the easier tasks first to improve the overall experience for players.

[h2]What’s Next?[/h2]
Well really this whole post is what’s next. That said our goal is to try and release smaller updates or in-game events about one a month starting in late May. Though there may be skip months here and there depending on how development goes or if we want to group things together.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

Episode 2 Part 2 - April 25th, 2023 Hotfix

[h2]Game Version v2.1.0.34989[/h2]

[h3]Balance:[/h3]
  • Owl Perch
    • Removed DPS from the tooltip to avoid confusion.
    • Renamed Attack Rate to Reset Time, as this is the time it takes for the Owl to start flying again after returning to the perch.
  • Holy Cannon
    • Fixed issue with base damage not applying to enemies on hit.
  • Radiant Outbreak (Holy Cannon Rune)
    • Increased chance ranging from 5% to 60% at max rank instead of 2.5% to 40% prior.
    • Added additional stat that allows it to spread to multiple enemies at once, ranging from 1 to 3 at max rune rank.

[h3]Bugfixes & Changes:[/h3]
  • Swapped out explosion VFX on Exploding Aura to be more subtle.
  • Fixed issue with Empowering Shrine buff to go away if you swapped heroes.
  • The Dune Eater should no longer target Towers with projectiles unless all players are dead.
  • The Dune Eater should now spawn in Endless Survival Boss Waves.
  • The Dune Eater health on massacre campaign has been fixed. 
  • Fixed issue with Double Edge and Guardian Reflect Rune combo causing crashes.
  • Fixed issue with Poison Dart Tower projectiles stopping inside of Siren Reflect Bubbles.
  • Transmog Limit has been increased from 25 to 30.
  • Removed localization on tooltip values causing weird issues with numbers.
  • Next map on Foundries and Forges now goes to Bazaar
  • Next Map on Lost Metropolis goes to The Forsaken Temple.
  • Powerful Gemstones no longer target Overclock Beams and Empowering Shrine.
  • Overdrive Rune no longer counts Empowering Shrine and variations of Reflects Field.
  • Fixed description error on Siren Reflect Rune.
  • Updated front and back side lanes on Castle Armory to have better navigation.
  • Fixed name issue on multiple default offhands.

[h3]Social Defenders[/h3]

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games