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Dungeon Defenders: Awakened News

July 16th Episode 1 PTR Patch

DEFENDERS,
In this patch, we’re introducing the newest boss, the Lycan King!! This baddie comes with new weapon drops we’re very excited to show off. There are lots of changes (big and small) that we’re trying out with this patch - enjoy your time in Etheria!

[h2]How to Join[/h2]
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.

[h3]Reward[/h3]
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.



[h2]Lycan King[/h2]
Defenders can now test the newest boss on The Keep!

[h2]Heroes[/h2]
Rogue
  • Stealth is now "Umbral Form".
    • Riposte buff is no longer applied after the ability ends or at all. Instead, players get increased Damage and Movement Speed as well as invisibility and healing while the ability is active.
      • Riposte Damage Reduction and Counter-Attack removed.
    • Assault, Disengage, and Carnage all still have their enhancements while active, but no longer cancel the ability when used.
      • It now persists until duration expires or it is manually toggled by the player.
    • Damage: +10%-50%.
    • Movement Speed: +25%-100%.
    • Heal: 5% Max HP every 0.5s.
    • Invisibility
    • Duration: 5-10s
    • Cooldown: 20-12s
Apprentice
  • Elemental Blockade
    • Increased defense HP by 50%.
EV
  • Blocking Field
    • Increased defense HP by 50%.
Squire
  • Spiked Blockade
    • Increased defense HP by 50%.
  • Bouncer Blockade.
    • Increased defense HP by 50%.
  • Slice and Dice
    • Increased defense HP by 75%.
Warden
  • Roots of Purity
    • Increased defense HP by 50%.
  • Wisp Den
    • Updated VFX for flying and attacking.
  • Wrath Mode
    • Colors displayed for Wrath Mode can now be transmogged.
All
  • Decreased the amount of damage heroes take in Massacre by 50%.
  • Hero Boost stat added to the Stats panel.
  • Active hero bonus tower buff granted by pets now applies to all towers owned by the player, not just ones built by the active hero.

[h2]Pets[/h2]
Fusion Pets
  • Fusion Pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
    • Magus Quarters: Paddleball
    • Endless Spires: Monkey King
    • Glitterhelm: Mega Chicken
    • Foundries and Forges: Mega Chicken
Airship
  • Now shoots its projectiles at different targets if more than 1 target exists.
    • For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
      • 1 Target - 3 projectiles on the one enemy
      • 2 Targets - 2 projectiles on the first enemy, and 1 on the second
      • 3 Targets - 1 projectile on each enemy
Monkey King
  • Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
  • Increased base damage by about 1000%.
    • When fully buffed, he will now have about 260% more damage.
Paddleball
  • Increased base damage by about 2800%.
Etherian
  • Increased base damage by 500%.
  • Increased melee extent by 185%.
Ramster
  • Increased base damage by about 500%.
  • Increased melee extent by 185%.
Steam Robot
  • Increased base damage by about 400%.
  • Increased melee extent by 330%.
All Melee Pets
  • Increased chance to drop with a max attack rate of 0.33 seconds.
  • Increased target range.
  • Increased stat scaling on Vitality by 8%.
  • Removed Knockback from all attacks.

[h2]Item Effects[/h2]
Irradiate
  • Duration will now round to the nearest whole number.
Piercing Shot
  • Adjusted VFX to make action more visible.
Piercing Slash
  • Adjusted VFX to make action more visible.
  • Adjusted collision of the projectile.

[h2]Maps[/h2]
Alchemical Labs
  • Adjusted lighting.
Endless Spires
  • Adjusted lighting.
The Keep
  • Several adjustments to lanes and environments.
    • Increased number of lanes going from the North to the Center Core to 3 .
    • Decreased number of lanes going from the North to the Western Core to 2.
    • Updated environment around Western and Eastern Cores.
  • Adjusted lighting.
Massacre Difficulty
  • Increased quality for gear drops on Act IV maps on both Campaign and Survival.

[h2]Rifted[/h2]
Enemies
  • Increased number of special enemies (Ogres, Sharken, Djinn, etc.) that can be alive at one time.

[h2]Set Bonuses[/h2]
Arcanist Set
  • Increased scaling for all base stats by 50%.
  • Arcanist armor now drops with 10% Rift Armor.

[h2]Weapons[/h2]
  • New Wolfsbane Weapons!
    • Dropped after defeating Lycan King in Massacre Campaign and Survival.
    • Staff: Max 3 Projectiles with large AOE radius.
    • Bow: Max 1 Projectile with piercing.
    • Polearm: large damage and attack rate boosts
    • Sword/Mace: increased crit bonus and large damage boosts.
  • Added Fusion variants for all new weapon sets.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Act IV Bonus Waves were not dropping Rifted Gear on Rifted.
    • NOW: Will drop 2 random pieces of Rift Armor on victory.
  • Fixed several issues where ability descriptions were incorrect.
  • Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
  • Fixed an issue with stuck enemies on The Mill.
  • Fixed an issue where the Bag Page Button was not tabbing left or right.
  • Fixed an issue where some Ranged DPS pets could hit max stat on damage.
  • Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
  • Fixed an issue where The Keep had a Build Phase before the boss wave on Campaign.
  • Fixed an issue where the Homing Missile project would search for enemies after trader death.
  • Fixed an issue where primary attack item effects were not working with staff projectiles.
  • Fixed an issue where EV could not place her defenses on Bonus Waves on Boss Maps.
  • Fixed an issue where Rifted Defense Materials were missing for the Warden.
  • Fixed an issue where double-clicking while in Multi-Select would equip the gear.
  • Fixed some issues with the Rogue’s VFX on Client.
  • Fixed an issue with Bonus Wave phase info displays.
  • Fixed an issue where Mega Chicken was missing it’s VFX for melee attacks.
  • Fixed an issue with Multi-Select would not clear after changing Inventory view.
  • FIxed an issue where Clients would not see the correct value for stats when inspecting built traps.
  • Fixed an issue where Lycans were not spawning in The Keep on Rifted.
  • Fixed an issue where Detonate’s description always showed cooldown incorrectly as 0 seconds.
  • Fixed an issue where Hero Stats were scaling lower than intended on Massacre Boss weapons.
  • Fixed an issue where you could not toggle tooltips on Gamepad.
  • Fixed an issue where Item Box was showing a tooltip when nothing was hovered on mouse/keyboard.
  • Fixed an issue where looking at a tooltip caused Left Shift and Right Thumbstick inputs could no longer function to enable tower view.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

DDA Official Release Date Set for Nintendo Switch and The Lycan's Keep Update



DEFENDERS,

The time has come… Dungeon Defenders: Awakened passed Nintendo’s Lot Check process and is ready for release on the Nintendo Switch! Thanks to all of the great feedback from our PTR testers, we’re now at a place where we feel ready to announce more details on the release of The Lycan’s Keep update (formerly known as Episode One) as well.

The official release date for DDA on Nintendo Switch is August 4, 2021. But that’s not all... The highly anticipated free update “The Lycan’s Keep” will launch simultaneously on PC via Steam, Xbox One, and Xbox Series X|S on August 4th, too; this update will be available on or soon after the launch of Dungeon Defenders: Awakened on Nintendo Switch.

Pre-order for Dungeon Defenders: Awakened on Nintendo Switch will be available on July 28, 2021.

Qualifying Kickstarter and Xsolla Backers who chose Nintendo Switch as the platform for their Game Key reward will receive their digital game key in their emails prior to the launch time on August 4th.

While you’re here, check out the official trailer for the release of DDA on Switch.

[h2]PlayStation Update[/h2]
For PlayStation 4 and PlayStation 5 ports, we don’t yet have a release timeline. We previously announced we’re aiming for DDA to be out on all consoles by the end of the year. That will still be our goal, but we need some more time to figure out what tasks we need to complete to get DDA through Sony’s certification.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

July 9th Episode 1 PTR Patch

DEFENDERS,
As has been the trend over the last few weeks, here we are with another PTR patch! You’ll see some minor changes and bug fixes as we keep cleaning up the episode using your super-duper feedback and reports. Keep them coming! (A friendly reminder that you can go back and edit your survey responses if you want to change anything based on patch revisions.)

[h2]How to Join[/h2]
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.

[h3]Reward[/h3]
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.



[h2]Pet Balance[/h2]
All Ranged Pets
  • Increased chance of spawning with a max attack rate of 0.63s.
  • Increased target range by 50%.
  • Increased all projectile speeds by 300%.
  • No longer target Siren.
    • NEW Target Priority: Djinn > Copter > Ogre/Sharken/Lycan/CopterOgre > Spider > Warrior > Bosses > Everything else
Air Ship
  • Increased chance to spawn with max projectiles (3).
Dragon
  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Fire damage.
  • Updated projectile appearance.
Griffin
  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Lightning damage.
  • Updated projectile appearance.
Little Wizard
  • Now has 1 projectile.
  • Increased attack damage.
  • Rolls for any elemental damage, except Fusion.
  • Projectile travels through all map elements for a set duration, dealing damage to all enemies hit on path.
Mega Chicken
  • Increased projectile AoE by 15%.
  • Increased melee extent by about 43%
  • Increased attack damage.
  • Increased scaling for hero stats.
  • Added VFX for projectile and melee attacks.
Mista Mine
  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 10%.
  • Reduced Hero Stat scaling by 10%.
Giraffe
  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 5%.
  • Reduced Hero Stat scaling by 10%.

[h2]Item Effect Balance[/h2]
Irradiate
  • Reduced duration scaling to 1s to 3s from 3s to 6s.
  • Will now scale for non-boss damage.
  • Reduced the amount of damage dealt to bosses.

[h2]Map Balance[/h2]
The Mill
  • Increased enemy difficulty by 25%.
The Outpost
  • Increased enemy difficulty by 25%.
The Keep
  • Increased enemy difficulty by 33%.
  • Updated collision to stop ranged enemies from sniping the Crystal.

[h2]UI/UX[/h2]
  • Updated enemy spawn door previews across all maps to improve visibility.

[h2]Bug Fixes[/h2]
  • Adjusted hacker flag rules so Defenders are not flagged when rolling some non-hacked items.
  • Fixed an issue where the Warden’s Wrath Mode was not dealing AoE damage.
  • Fixed an issue where Roots of Purity was incorrectly buffed by Gemstone pets.
  • Fixed an issue where Roots of Purity was incorrectly buffed by Yellow Ramster Can pet.
  • Fixed an issue where Shroomy Pit was incorrectly buffed by Defense Resist Gemstone pet.
  • Fixed an issue where defense rate could not be upgraded.
  • Fixed an issue where the second page of the Transmog menu was not showing.
  • Fixed an issue where the transmog was displaying item tooltips.
  • Added missing Siren on The Summit in Wave 2 of Massacre difficulty.
  • Fixed an issue with Warden’s run animations when she was low health.
  • Fixed an issue where Ogres’ snotball VFX were staying on the map.
  • Fixed an issue where Elemental Lycan enemies were not dealing their elemental damage.
  • Fixed an issue where the pause between melee attacks was too long.
  • Fixed an issue where Clients weren’t able to Reforge properly.
  • Fixed an issue where Rogue was not rooting enemies while using Stealthed Disengage.
  • Fixed an issue where the Rogue would leap into the air when Stealth was activated in the middle of Swift Assault or Disengage.
  • Fixed an issue where a controller’s left bumper could not be used to navigate Warden’s towers.
  • Fixed an issue where multiplayer sessions for Survival, Mixed, and Pure Strategy modes could not be joined on lower difficulties, even after a Client beat a higher difficulty.
  • Fixed an issue with the Wisp Den attack animation on Client.
  • Fixed an issue where some Fusion Polearms would drop with Poison damage.
  • Fixed several issues with stuck enemies and inaccurate collisions on The Outpost.
  • Heroes can no longer stand on rocks outside of the map parameters on The Outpost.
  • Fixed an issue where heroes could not walk up stairs on The Outpost.
  • Fixed several issues with heroes getting stuck or walking out of the map on The Keep.
  • Fixed an issue where the wolf pillars had no collision on The Keep.
  • Fixed an area on The Keep where you could see through the map.
  • Fixed several issues with heroes being able to walk off the map on The Mill.
  • Fixed a collision issue with the treetops on The Mill.
  • Fixed an issue where PTR play was triggering Steam achievements.
  • Fixed an issue where all equipment items had incorrect max values.
    • This will not adjust items that are already picked up.
  • Fixed an issue with EV’s SFX.
  • Fixed an issue where transmog items were not able to be clicked on after selecting a profile after being on default.
  • Fixed some issues with collision and lighting on Endless Spires.
  • Fixed several issues with incorrect weapon positions.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

July 2nd Episode 1 PTR Patch

DEFENDERS,
We’re now on Week 3 of the PTR and we’re just as excited to share more changes and revisions as we were at the launch of this new adventure! This week’s patch brings a whole bunch of balance changes to a whole bunch of areas. (Anyone know how to actually measure a “whole bunch”?) We keep saying it, but it needs to keep being said that we’re so appreciative of the feedback we’ve received so far. We literally could not do this without all of GLORIOUS Defenders. One more thing! Don’t forget that as the PTR changes come in, you can update your survey responses, but only if you want to.

How to Join

The first great news is that you can still join the PTR! All the cool kids are doing it. Click here to find out how to join.

[h2]Disclosure[/h2]
We want to remind Defenders that all progress made while in the PTR will not be transferred over to your live game. The beta and live games are not linked and cannot be linked, so please be aware that your account will be reset back to your last live save once you leave the test realm.

Rewards

The second great news is Defenders who play the PTR for at least 30 minutes and complete the in-game survey (accessible from Escape menu) will receive these gorgeous Eagle’s Wings at the Episode 1 launch! You get to try out new content, give your feedback, AND earn a cool reward. What’s not to love about this?



Heroes

[h2]General[/h2]
  • Melee Attacks
    • Melee attacks no longer deal damage based on the enemy getting hit by the weapon’s model. Instead there is now a (pretty generous) hitbox that deals damage.
      • Developer’s Note - This change was made because:
        • Melee is already punishing to play. Increasing the range gives a little more safety and a lot more consistency with damage.
        • Various animations would make it so attacks would sometimes not hit. The animations pull from a pool of options, so sometimes RNG animations could punish you if their attack range didn’t extend as far.
        • Transmogging a weapon would change the range at which it hit, and made the transmog system potentially punish players that weren’t using the biggest weapons.
        • It’s just more fun.

[h2]Apprentice[/h2]
Defenses
  • Magic Missile Tower
    • Projectile damage was increased by 60%.
    • Projectile speed was increased by 50%.
  • Flameburst Tower
    • Projectile damage was increased by 75%
    • Projectile speed was increased by 50%.
  • Lightning Tower
    • Projectile damage was increased by 80%.
    • Bounce range increased and set to 600 units.
      • Previously at base level was 275 units, and fully upgraded to 350 units.

[h2]EV[/h2]
Defenses
  • Overlock Beam
    • Decreased minimum DU cost to 3 from 4
    • Increased width to 25 from 20

[h2]Rogue[/h2]
Abilities
  • Primary Abilities
    • Added SFX when Stealth Swift Assault and Disengage throws are activated
    • Added SFX when Stealth Swift Assault and Disengage hit enemies
  • Rogue’s Mark
    • Updated VFX to improve visibility when Marking enemies
Devices
  • Arcing Device
    • Decreased cooldown time to 15-8 seconds
  • Napalm Device
    • Decreased cooldown time to 10-4.5 seconds
    • Now increases damage dealt to Marked enemies by 20%, down from 25%
  • Noxious Device
    • Decreased cooldown time to 12-5.5 seconds

[h2]Squire[/h2]
Defenses
  • Harpoon Turret
    • Projectile damage was increased by 33%
    • Projectile speed increased by 50%
  • Bowling Bowl Turret
    • Projectile damage increased by 45%

[h2]Warden[/h2]
Attacks
  • Secondary Attack - Sprout
    • Sprout now deals 4x weapon damage instead of 2x.
Defenses
  • All
    • Defense Rate scaling is no longer affected by difficulty.
    • Updated tower collision to make placement easier.
  • Wisp Den
    • Wrath mode now increases Damage instead of Rate.
  • Shroomy Pit
    • Reduced the starting cooldown to 7 seconds from 10
Enemies
Multiplayer Enemy HP
  • Reduced HP scaling for most enemies when in multiplayer mode
    • Add 50% HP to each enemy for each additional player:
      • Ogres
      • Copter Ogres
      • Siren
      • Lycan
    • Add 25% HP to each enemy for each additional player:
      • Sharken
      • Djinn
User Interface

[h2]Item Compare[/h2]
  • Update to comparing items mechanisms
    • NEW: Mouse and keyboard - toggles between comparing and not comparing
    • NEW: Dual-wielding heroes - weapon comparisons toggle between “Mainhand”, “Offhand”, and “No Comparison”
    • Comparing items in the inventory has been updated
  • Upgrade weapon icons will only show when new weapon is better than the equipped weapon of the same type
    • For example, when comparing weapons for the Rogue, swords will only compare against the Mainhand weapon currently equipped and bows will only compare against the Offhand weapon currently equipped

[h2]General[/h2]
  • Item Upgrading now has a Reforge option
    • Keyboard: R Hold
    • Gamepad: Left Thumbstick Hold
  • Filters will now work for Offhand weapons
  • Added visual effect to highlight new items in inventory
    • NEW: New items will shimmer before hovering over the first time
  • Updated various visuals in Hero Stats page
Boss Tests

[h2]Test of the Mech[/h2]
  • Reduced the turn rate of the Goblin Mech

[h2]Test of the Ancient[/h2]
  • Test of the Ancient III
    • Added one custom weapon to Monk with 1 projectile
    • Slightly decreased Monk damage
Bug Fixes
  • Updated various Item Effects to use correct buffs.
  • Fixed an issue where offhand Item effects were giving attack rate instead of damage.
  • Fixed an issue where Warden defenses were not targeting Lycans.
  • Fixed an issue where the Rogue would get stuck in Upgrade and Repair animations after using them.
  • Fixed an issue where the Rogue’s firing sound was not playing when it was intended to.
  • Removed all Hero Stats from Paddy's Lucky Cap.
  • Fixed an issue where the Southernmost Tornado Valley billboard was partially stuck in the spawn door.
  • Fixed an issue where Warden defenses didn't deactivate after the Roots of Purity powering them was sold or destroyed.
  • Fixed an issue where Fusion Sets weren't properly applying Fusion Damage to some of the Rogue's devices.
  • Fixed a potential crash with Item Effects that have passive abilities.
  • Fixed an issue where Wisps from the Wisp Den were not removing the attack rate bonus of the Warden’s Wrath ability on kill.
  • Fixed an issue where the Wave 25 victory chest would not automatically open in bonus wave build phases.
  • Fixed an issue where Rogue’s Upgrade / Repair / Sell were not working on Client.
  • Fixed an issue where Num5 and Num6 were not default to the binds for Slot 5 and Slot 6 of the hero deck for swapping.
  • Fixed an issue where the Warden’s Roots of Purity was not displaying a health bar.
  • Fixed an issue with the Warden’s Sprout seeds bounce animation.
  • Fixed an issue where Boss Test was not unlocking for players who completed the map on a higher than required difficulty.
  • Fixed an issue where the Homing Missiles Item effect was not connecting with enemies correctly.
  • Fixed an issue where rotating a Defense after selecting placement caused issues with placing towers close together.
  • Fixed an issue where reward chests were floating above the ground on most Ep. 1 maps.
  • Fixed a bug where the Rogue's Heal ability would cancel with an attack.
  • Fixed an issue where no Repair and Upgrade were not ending animations when complete.
  • Fixed an issue where regeneration effects were lingering on death.
  • Fixed an issue where defenses were not showing any damage dealt in their tooltips.
  • Fixed an issue where Roots of Purity's Wrath damage could kill enemies that should have been immune.
  • Fixed an issue where the compare tooltip showed up for slots that didn't have anything equipped.
  • Fixed an issue where defenses were unable to be placed on the pipes in Lava Mines.
  • Fixed an issue where Rifted Ogre's Kobold projectile was exploding too soon.
  • Fixed an issue where the Set Bonus counts were incorrect on tooltips.
Known Issues
  • The Reforge option on the Upgrade screen will only work for the host.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

June 25th Episode 1 PTR Patch Notes

DEFENDERS,
First, we want to send a big THANK YOU to those of you who have taken the time to try out our Episode 1 test build. It’s been exciting for all of us to finally share our hard work and talk about the changes with our community! With that, we have another PTR patch ready to go for you, as we continue to rebalance, add new things, and fix bugs based on your helpful feedback.

How to Join

If you haven’t joined our PTR yet, you still can! Click here to find out how.

[h2]Rewards[/h2]
We updated the survey and would greatly appreciate it if you could fill it out. We’ll be updating the survey to compare data over time and all your input is incredibly helpful! Remember, by filling out at least one of the surveys, on Episode 1 release you will be rewarded with the Eagle’s Wings!



General Balance

[h2]Bonus Waves[/h2]
  • Lycan King Wave
    • Massacre Survival and Rifted
      • Increased Demon Lord HP by about 3x.
      • Increased Goblin Mech HP by about 2x.
      • Increased Ancient Dragon HP by about 2x.
  • Ancient Dragon Wave
    • Massacre Survival and Rifted
      • Increased Demon Lord HP by about 50%.
      • Increased Goblin Mech HP by about 50%.

[h2]Boss Tests[/h2]
  • Test of the Demon
    • Increased Huntress damage on Demon
    • Decreased EV-A damage on Demon
  • Test of the Dragon
    • Decreased Monk damage
    • Increased movement speed of Wyverns on Test of the Dragon III

[h2]Enemies[/h2]
  • Massacre Difficulty
    • Increased health of all Massacre enemies by 10%.
    • Removed 10% Armor from all Massacre enemies.
  • Lycan
    • Increased health to be about half that of an Ogre.
    • Added Lycan Nameplates to match other Special enemies.

[h2]Item Effects[/h2]
  • Damage Reflect
    • Now a flat value instead of a percentage.
    • New: Strength ranges from 45 to 300,000.
  • Heal Interval
    • Increased scaling to 5% Max HP per second from 1% Max HP per second.
  • Reworked item effects on Boss and Challenge weapons. This will result in missing item effects on existing weapons but newly dropped items should have them.

[h2]Maps[/h2]
  • Doubled Build Mana on Lava Mines for Insane, Nightmare, and Massacre Campaigns.
  • Increased DU on The Outpost to 130 from 90.
  • Decreased DU on The Mill to 120 from 140.
Hero Balance

[h2]Monk[/h2]
  • Secondary Attack
    • Increased max projectile to 8 from 6.
    • Updated attack to hit for 50% of melee damage per projectile.
    • Decreased attack rate scaling.

[h2]Rogue[/h2]
General
  • Added correct voice-overs.
  • Updated SFX for abilities.
  • Updated Spawn SFX on UI menu.
Stats
  • Increased HP scaling on the Rogue by about 50%.
Abilities
  • Stealth
    • Removed Stealth requirement for applying Marks with Primary and Secondary abilities.
      • NEW: Primary and Secondary Attacks now apply up to eight Marks to enemies at all times.
    • NEW: Heals for 5% Max HP every 0.5 seconds that Stealth is active (50% HP healed max)
    • Reduced cooldown to 15-7 seconds from 30-15 seconds.
    • Duration no longer scales and is always 5 seconds.
    • Riposte Buff
      • Now granted regardless of how Stealth was ended.
      • NEW: Applies a: 25% Damage Buff.
  • Swift Assault
    • No longer costs Ability Mana to activate.
  • Disengage
    • No longer costs Ability Mana to activate.
Devices
  • Arcing
    • No longer applies the additional damage component and instead deals a single large tick of damage when applied.

[h2]Warden[/h2]
General
  • Updated Spawn SFX on UI menu.
Abilities
  • Sprout
    • Increased the max targeting range to 1000 from 500.
  • Mushroom Circle
    • Increased the max targeting range to 1000 from 500.
Towers
  • Roots of Purity
    • Now scales off the Range stat.
    • Upgrading to max rank scales the range to 50% larger than base rank.
  • Beaming Blossom
    • Reduced beam attack time (duration of the beam) to 0.6 from 1.6 seconds.
    • Added max attack rate (cooldown between firing and not firing) of 0.65 seconds.
    • Reduced damage tick rate (amount of hits while firing) to 0.3 from 0.4.
    • Increased base damage to 80 from 25.
  • Wisp Den
    • Increased Wisp Den range to be similar to the Lightning Tower.
    • Increased Wisp movement speed by 50%.
  • Shroomy Pit
    • Decreased DU cost to 3 from 4.
    • Lowered Shroomy scream volume.
UI
  • Added bag icon material for the inventory and filters UI.
  • Added x10 and x25 modifiers while adding stat points or upgrading.
  • Added new icons for all weapons.
Bug Fixes

[h2]General[/h2]
  • Fixed an issue where repair times were incorrect and taking longer on some defenses.
  • Fixed an issue where enemies were stuck on Endless Spires near the Northwest spawn point.
  • Fixed an issue where the enemy count tracker was not working during the second wave on The Mill.
  • Fixed an issue where Hero Stat points were resetting after upgrading an item and then returning to the Hero Stat menu.
  • Fixed an issue where Vitality would not show as increasing when adding points.
  • Fixed an issue where Crossbow weapons did not continue firing while holding the button to attack after double-clicking.
  • Fixed an issue where the Bonus Wave Selector wasn't selecting correctly and tried to play bonus waves that didn't exist.
  • Fixed an issue where a Bonus Wave looped back to Build Phase after losing a wave.
  • Fixed an issue where the XP required for Level 102 was significantly lower than intended.
  • Fixed an issue where defenders could build in the lava on Foundries and Forges.
  • Fixed an issue where Rift Portals can open in the Build Phase.
  • Fixed an issue where the “Sell All” function wasn’t working on PC.
  • Decreased delay on the spawn of the last Ogre on Ancient Mines on Massacre Survival.
  • Fixed an issue where incorrect Fusion weapons were dropping on Act 4.
  • Fixed an issue where the Crystals could be attacked on Alchemical Labs while the boss timer was counting down, resulting in an instant stun when the Demon Lord spawned.
  • Fixed an issue Repair / Upgrade / Sell abilities were not cancelling after swapping to Build Mode.
  • Fixed an issue where Clients could see their own HP bar above their head.
  • Fixed an issue where the Megachicken was showing incorrect projectile count.
  • Fixed an issue where the pointer was missing from the main menu.
  • Adjusted various accessory placements on heroes.
  • Fixed an issue where a host’s activated Swift Assault caused the Rogue’s VFX to linger and flicker on clients.
  • Fixed an LOD issue with the Baby Phoenix Pet’s VFX.
  • Fixed an issue where Level, XP, and Unspent Points don't update if you swap heroes while on the stats tab in the inventory
  • Fixed an issue where IE ability passive abilities were not restarting on defender death and respawn.
  • Fixed a lighting issue on Deeper Well.
  • Updated max Hero Stats on gear from 9999 to 999999.
  • Fixed an issue where Copter Ogres would get stuck after their Copter was shot down.
  • Fixed an issue where Sirens were getting stuck when fleeing.

[h2]Heroes[/h2]
  • Squire
    • Fixed an issue where the Squire lost his base mana regen value.
  • Rogue
    • Added rebinding for Rogue's Special Abilities.
  • Warden
    • Fixed an issue where the Wisp Den was not attacking while following targets.
    • Fixed an issue where the Warden defenses were not showing nameplates when damaged by enemies.
    • Fixed an issue where Wisp Den was not attacking Spiders.
    • Fixed an issue where the Warden’s cast animation for Right click and F abilities were not working for clients.
  • Apprentice
    • Fixed an issue where the Lightning Tower was improperly scaling attack rate overflow.

[h2]Known Issues[/h2]
  • Wisp Den is not currently targeting Lycans.
  • Boost Damage chance item effect is currently restoring ability mana instead of boosting damage.

[h2]Item Effects and Set Bonuses[/h2]
  • Fixed an issue where Etherian Marksman and Champion sets were not working properly.
  • Fixed an issue where the Double Edge Item Effect was damaging defenders below 50% HP and killing them.
  • FIxed an issue where Rogue and EV Item Sets were dropping on Offhands.
  • Fixed an issue where Offhands couldn't drop their elemental item effects.
  • Fixed an issue where Defense Damage was not scaling correctly.

[h2]Social Defenders[/h2]
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Chromatic Games