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Dungeon Defenders: Awakened News

June 18th Patch Notes

DEFENDERS,

We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it!
Bug Fixes
  • Fixed an issue that caused a crash while travelling between maps.
  • Fixed multiple issues with the auto reject hacker option.
  • Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu.
  • Fixed an issue with missing collision on Endless Spires.
  • Fixed multiple issues where transferring profiles were not transferring properly or loading data properly.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

June 16th Patch Notes

DEFENDERS,

Another week, another round of fixes coming your way. Let’s get into it!
Bug Fixes
  • Fixed an issue where Play save data (created from Legacy transfer) was not locally saving correctly.
  • Fixed an issue in multiplayer, after losing, where an "award" notification with no award text and 0 as the value that sticks on screen.
  • Fixed an issue where the chat box was losing focus mid chat.
  • Fixed an issue where the chat box was not cancelling input as intended.
  • Fixed an issue where ping messages wouldn’t fade if the chat box was already faded.
  • Fixed an issue where right clicking the default weapon brings up an empty context menu.
  • Fixed an issue where enemies are spawning on the TacMap in the center of map and then warp to their actual location a second or two later.
  • Fixed an issue where sell-all would sell recently locked items.
  • Fixed an issue where Legacy to Play transfers would fail and have to be attempted multiple times.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!

Chromatic Games

June 12 Hotfix

DEFENDERS,

We just pushed out a hotfix that is focused towards anyone with a Legacy profile and looking to use the Legacy Transfer tool. Let’s get into it!
Legacy Transfer Tool

On Wednesday, we pushed this tool out so that players were able to bring their Legacy profiles over to “Play” before Legacy is closed in the coming weeks. We had discussed with our community previously that the reason Legacy wasn’t brought over initially and given its own space was because of the work involved to make it happen, on top of the unknowns that could cause more work. When pushing this out to thousands of Defenders with a broad spectrum of different setups, what we test internally and with our RQA group doesn’t always match one to one. There were two issues that arose.
Legacy Progression

The first is that because of various reasons, a very small amount of players were able to continue progressing on Legacy when playing. Those that were prevented was due to a check that would have overwritten parts of the profile, causing it to become corrupt and essentially wiping all your progress. So here is what our solutions were:
  1. Apply a fix that we knew worked internally, but given the nature of how profile saving works, potentially wipe out some player profiles when they try to transfer and not have a way to recover them.
  2. Disable progression on Legacy, leaving profiles intact and able to be transferred with little to no issues.

We’re going to be going with solution 2, because there’s just enough unknowns with the first that we don’t feel is safe.

The TL;DR is that progression on Legacy is disabled, but transferring after this hotfix should be smooth sailing.
Data Overwrite

The second issue is related to players who have already transferred their profiles. If you have successfully transferred from Legacy to Play since our Wednesday, June 10th, hotfix (ver. 1.0.1.17266) and also played on Play before the Wednesday, June 10th, hotfix (ver. 1.0.1.17266) please do the following:
  1. Navigate to C:\Users\%USERNAME%\AppData\Local\DDS\Saved\SaveGames
  2. Move the _SECURE version. e.g. DDA_Player_76561198051185047_SECURE.esv to your desktop or other location.
  3. Launch DDA again and keep playing.

The reason for doing so is that with your local data and cloud data, there’s a chance that it can read the save and overwrite your transfer data with a previous save. By doing the above, it removes the chance of that happening completely.

What we’re doing here is a bit of uncharted territory and means that ultimately there are going to be some hurdles we run into. Our goal is to do what we can so that our players have the best experience playing as possible and be transparent regarding any issues we run into as we strive for that goal.
Shadow Costumes

With this hotfix, we’re also going to be pushing the previously promised Shadow Costumes to our pre 1.0 purchasers. These are not the same as the pre-order costumes, which will be coming at a later date.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:


Keep an eye out for more info!

For Etheria!

Chromatic Games

Legacy Transfer Update - Now Live!

DEFENDERS,

We’ve been hard at work trying to get our first patch out to you all that has some additional goodies. We’re looking to make good on our word, providing our early supporters with some rewards and options to look stylish as well as play with newer Defenders much easier. Let’s just get right into it!

[h2]New Content and Features For Early Supporters[/h2]

Shadow Costumes

Shadow Costumes have been added for anyone who purchased Dungeon Defenders: Awakened before the 1.0 launch. We will be handing them out automatically in the next few days.

Legacy Transfer Tool

We’ve added a Legacy to Play transfer tool. This tool has a one time use that replaces your Play data (heroes, gear, and progression) with a modified version of your Legacy data (heroes, gear, and progression). This is what happens when you use this tool:

  • Delete any characters and gear obtained through Play.
  • Transfer your Legacy characters and gear to Play.
  • Reset all Legacy gear upgrades.
  • Refund the gold spent on upgrades to a bank cap of 300 Billion.
  • Apply 1.0 balanced max upgrade levels on your gear.
  • Disable further play on Legacy.


We initially announced this tool would be available to players for a week, but have since decided to provide it up until our next big update that brings Massacre Survival and some other unannounced goodies. We’ll be getting a roadmap out for our updates and general plans as part of our continued transparency efforts, but this should extend the period for this tool by several weeks, giving Legacy players plenty of time to get their saves over. This is only available to those with Legacy profiles.

[h2]Updates[/h2]

  • Chicken Soccer Mini-game added to VIP Tavern.
  • Players now Auto-Reject Hacker Join requests, and must be manually disabled via the options menu.
  • Spawn Protection System added so you cannot be killed immediately upon respawning.
  • Bosses in Massacre drop unique weapons. Let the hunt begin!
  • Tavern visuals updated slightly.
  • Keybinding improvements which include the ability to bind Shift and Alt to any action.
  • Hover descriptions on the various selections located on the main menu.


[h2]Balance[/h2]
  • Demon Lord fireball projectile speed reduced on lower difficulties.
  • Glitterhelm Ogres spawn timers adjusted so they don't take a minute to spawn after the last enemy spawns.


[h2]Bug Fixes[/h2]
  • Fixed most cases when you sell all as a client with a large number of items in the inventory you would be kicked.
  • Fixed an issue causing the hero deck to open up when using the letter H in the chat box.
  • Fixed an issue where start from wave 15 is locked instead of wave 14.
  • Fixed some collision issues on Endless Spires.
  • Fixed an issue where Lava Mines Pure Strategy is missing its mana drops during waves.
  • Fixed an issue where pets don't face forward on 3 maps.
  • Fixed a missing string table under the block category.
  • Fixed an issue where the Redeem Code would always be successful as it was telling you that it was successful in running the redeem code code.
  • Fixed an issue where Trophies can not be seen by clients.
  • Fixed an issue where Darkness traps are failing to remove the visuals of elemental buff an enemy has, the trap itself is working as intended though.
  • Fixed an issue where the Demon Lord gets stuck while flying.
  • Fixed an issue where enemies were getting stuck in the air in the Alchemical Labs challenge.
  • Fixed an issue where you can't scroll to the last option in the Gameplay Tab in the Options UI.
  • Fixed an issue where VFX are turning off and on randomly in lower graphical settings.
  • Fixed an issue where Mixed Mode maps don't display how to unlock.
  • Fixed an issue where campaign pets can drop with no quality on Massacre.
  • Fixed an issue where Enemies are spawning in the larger part of Lava Mines on lower difficulties.
  • Fixed an issue where shooting the Blacksmith makes him fall under the ground for clients.
  • Fixed an issue where some achievements were being granted when they shouldn't be.
  • Fixed an issue where the Chicken didn't want to attack Training Dummies.
  • Fixed some locations where Localization would break the value fields.
  • Fixed an issue where enemies are spawning outside Arcane Library and getting stuck there.
  • Fixed an issue where Glitterhelm Wave 6 Campaign Massacre doesn't have a build timer.
  • Fixed an issue where a last wave award notification would be stuck on screen during the next build phase.
  • Fixed an issue where certain enemies were spawning on Tornado Highlands Pure Strategy that shouldn't be on Nightmare difficulty.
  • Fixed an issue where enemies are leaving their lanes on Royal Gardens.
  • Fixed an issue where the Squire Level-Up sound would be played twice.
  • Fixed an issue where Ping icons would be scaling up to high.
  • Fixed some very inaccurate translations, big translation patch coming up later.
  • Fixed an issue where map progression wasn't unlocking if you beat the map with a friend even though it showed you completed the map.
  • Fixed an issue where attack speed comparison was incorrect for weapons under 1.0 attack speed.
  • Fixed the Siren missing on Royal Gardens and Glitterhelm billboards.
  • Fixed the Siren appearing on billboards she shouldn't be on.
  • Fixed an issue where Skeletons can exist until the end of the universe.
  • Fixed a spot in Glitterhelm where players could get stuck behind a crystal.
  • Fixed it where Players could get out of Glitterhelm map's intended playable area and specific places only the huntress could reach.
  • Fixed an issue where clients would still have the red effect for low health despite being healed back to full until they take damage again.
  • Fixed an issue where Towers can be built in the ceiling in Glitterhelm.
  • Fixed performance issues appearing while viewing the hero in the UI on lower quality settings.
  • Fixed a spot where the Huntress could get outside of the Ramparts map.
  • Fixed an issue where in multiplayer after losing a map there's an award with no text and 0 that sticks on the screen.
  • Fixed an issue where Goblin Copters don't spawn in their correct ordered spawn sequence.
  • Fixed an issue where a Massacre weapon was dropping from the Demon Lord on Insane difficulty that wasn’t intended.
  • Fixed a specific crash for clients trying to use a disabled ability in Challenge mode that were disabled outside of cooldown.
  • Fixed a specific crash for the host while a client was in the hero customization screen.
  • Fixed a specific crash for when clients timeout from the host.
  • Fixed a specific crash for the client if they equip gear shortly before the host returns to the tavern.
  • Fixed multiple rare but random crashes.



[h2]Known Issues[/h2]

  • If you go into Legacy first before using the Transfer Tool, you may need to restart DD:A before the Transfer Tool will work properly.
  • Sell all button can sometimes sell newly locked items.



[h2]Social Defenders[/h2]

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:



Keep an eye out for more info!
For Etheria!
Chromatic Games

June 5th Legacy Transfer Update

DEFENDERS,

To help keep lines of communication opened and informed, we’re writing about our Legacy transfer tool that we previously talked about. Here’s an update, let’s get into it.

When’s it coming?

Well, we were going to do it today but wanted to test it more and make sure it was as great it could be. Then we planned on releasing it Monday, and then something happened today. Some pipes burst and flooded our entire office. This means our internal servers, internal networks, build PCs, and so much more took a nice bath. Luckily, we’re all working remote so no one was hurt.

We need to get our internal servers and build machines rebuilt and set up.  As a result, our patching is a little up in the air. We hope to get the machines back up and the patch out to you all next week. We’ll keep you posted when it’s coming.

What is this Legacy Transfer Tool?

Once this patch goes live, we’re going to be offering players the opportunity to transfer over their Legacy progression, characters, and gear over to “Play”. The goal is to do right by our community, while also having everyone in the same area to Defend.  Here’s how the tool works:

  • Load up the game.
  • “Legacy Transfer” button is now below “Legacy”
  • Once you select this button you’re presented with the following info:
    • Your current “Play” progression will be deleted.
    • Your “Legacy” progression will be copied over. This includes:
      • Heroes, Hero Level, and Progression.
      • Gear will be balanced to it’s 1.0 version and your upgrades will be reset.
      • Gold from your upgrades, up to a generous cap, will be refunded to you to reapply upgrades.
    • After confirming the transfer, you will need to restart the game.
    • Your profile will be copied to Play. You will no longer be able to access Legacy.


There are a few things to note:
  • Legacy and Legacy Transfer will become unavailable after 7 days.
  • You are able to still play on Legacy, and any progression or items acquired on Legacy will be included up to the moment you transfer.
  • Any players that do not have “Play” profiles at all (i.e. Early Access players who have not played since launch, or people solely playing on Legacy) will be automatically transferred over after the 7 days.
  • For anyone with ANY “Play” progression, you will need to opt into the transfer. This means if you have started a character and just loaded into the tavern, you will need to opt in.
  • The ability to use Discord to manually transfer is no longer available because our office flooded.


The reason that we’re going to be disabling Legacy is to accomplish two goals. The first is to have players all playing in the same space together. The second is to ensure that we do not have to balance two versions of the game, as well as worry about any potential problems that come with that kind of work/balance.

What’s Next?

We’re currently working on a big update coming down the road. We’ll have a bit more information out soon regarding that update. We’re giving our devs a moment to breathe post launch, and will be hitting the ground running. There’s a lot we’ve got planned, and as always, please throw any and all feedback you can into the in-game escape link (it might say bugs right now, but anything that bugs you can be submitted through there).

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games