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Dungeon Defenders: Awakened News

September 2 Hotfix 1.1.0.19456

[h2]Balance Changes[/h2]
[h3]Nightmare and Massacre[/h3]
  • The enemy caps for Special enemies were higher than intended in one, two, and three player games.
    • Ogres, Sharken, Djinn, Copters, and Sirens were higher than intended in one, two, and three player games and have since been reduced (that means they should be easier).

[h3]Heroes[/h3]
Squire
  • Reduced the amount the Squire’s health scaled in Nightmare and Massacre.
  • Adjusted the Slice N Dice Blockade so that it attacks at the correct max speed (0.2s) and also damages enemies sooner.
  • Reduced the weapon damage scaling of Squire Massacre special weapons dropped from the Goblin Mech and the Ancient Dragon.
    • This was causing the Squire to one shot a lot of enemies. We enjoy the DPS Squire gameplay and will continue to investigate ways to keep it viable.
  • Removed Mana Drain each time a player is hit while Blocking.
    • We want to make Block a more engaging and risk/reward ability in the future, but for the time being, block away!
Series EV-A
  • Drastically increased Series EV-A’s hero damage scalar.
    • We’re going to continue monitoring her performance, but this is a step towards making her feel better to DPS with.

[h3]Enemies[/h3]
Goblin Copters
  • Goblin Copters no longer spawn on Wave 1 for Ancient Mines, Lava Mines, Magus Quarters, Throne Room, Royal Gardens, Ramparts, and Glitterhelm.
  • Goblin Copters have been removed from Nightmare Campaign and Survival Ancient Mines.
    • This is to maintain that one new nightmare enemy is introduced per map.
  • Goblin Copters now only spawn from one lane on both Tornado Valley and Tornado Highlands.
  • Decreased the number of Goblin Copters that can spawn on single player sessions at any given time from 5 -> 2.

[h2]Gear[/h2]
Pets
  • Pet Abilities now have their values displayed as a Primary Stat for improved visibility
  • Mega Chicken
    • Updated the melee attack and ranged attack ranges to match similar pets.
  • Gemstone
    • Made it so they are always provided a default stat.
      • May still not be upgradeable depending on the roll, but makes it so that minimum rolled pets are still useful.

[h2]Maps[/h2]
Summit
  • Gargoyles
    • Added Gargoyles to prevent players from getting into melee positions against the Ancient Dragon that avoided all damage. Buncha sneaky sneaks!

[h2]BUGFIXES[/h2]
  • Fixed an issue where binding actions to the arrow keys were not functioning properly.
  • Fixed an issue with some enemy spawn issues on Glitterhelm.
  • Fixed an issue with the HUD disappearing when a player respawned as a client.
  • Fixed an issue where Strength Drain Aura could affect bosses.
  • Fixed multiple issues with the Corgi pets appearing for clients in unintended ways.
  • Adjusted Wyvern bounding settings to function properly now.
  • Fixed an issue with Level Range and Upgrade Range within Auto Loot not working properly for clients.
  • Fixed an issue where high quality pets could not be upgraded.
  • Fixed an issue where some DPS calculations for defenses were slightly incorrect.
  • Fixed an issue where traps were not taking external Defense Rate buffs.
  • Fixed an issue where Djinns could buff one another.
  • Achievement “Unstoppable Defender” should now be attainable.
  • Removed the Yellow Ramster ability from some streamer pets.
  • Fixed an issue where EV Tactical Map icons were not showing up properly or removed when destroyed.
  • Updated the primary and secondary default binds for defense adjustment.
  • Fixed an issue with the Hero Scene in the inventory for clients not functioning properly.
  • Fixed a bug where item powers were not properly comparing item tooltips.
  • Fixed a spelling error on the Magic Missile Tower.
  • Fixed an issue where Defense Rate wasn’t taking into account external buffs.
  • Fixed the Defense Rate and DPS of the Deadly Strike Tower to take into account the wind-up animation.
  • Optimized the Torch VFX in various maps.
  • Added a temporary fix for clients using Sell All.
  • Fixed an issue where dragging your mouse too quickly to spin a Hero during Hero Creation could cause all UIs to be non-interactable.
  • Fixed tooltip context actions from bleeding over the edges.
  • Fixed an issue where tooltip context actions were improperly displayed as disabled while looking at items in-world.
  • Fixed an issue where flying enemies were not moving on Tornado Valley
  • Fixed an issue where mana spent notification didn’t match the actual upgrade price of a defense.
  • Fixed an issue where percentage comparisons were displaying incorrectly.
  • Fixed an issue where Siren health bars were not displaying above her head.
  • Shock Beam duration has been clarified as “stun duration” on the Defense Tooltip.

[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Weapon stat difference comparing for projectile speed and charge rate are off by 100 times.
    • Projectile speed is 100x lower.
    • Charge rate is 100x higher.

[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 28 Hotfix Part-3 1.1.0.19377

Defenders,
We were so busy squashing bugs, the navigation for Tornado Highlands did not get built on our latest build. As Lawlta would say, Dang Ol' Dang! This meant that no monsters could spawn there, we have rebuilt the navigation and are pushing it live. I did not want to patch, even for something this small, without letting you all know what the change was.

Cheers,
Higgsbosonic

[h2]BUGFIXES[/h2]
  • BUGFIX: Enemies were unable to spawn in Tornado Highlands.


[h2]Known Issues: [/h2]
  • Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected.
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 28 Hotfix Part-2 1.1.0.19350

Defenders,
We wanted to get this small update out to resolve some issues for you all before the weekend grind commences. Enjoy the boss webbing debuff while you can! More bug fixes and changes coming next week.

[h2]BUGFIXES[/h2]
  • BUGFIX: Series EV-A towers can now be placed on islands in Tornado Valley.
  • BUGFIX: Series EV-A defenses could not be placed and pets could not target enemies when the player was standing on top of the Boiler in Alchemical Labs.

[h2]Known Issues: [/h2]
  • Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected.
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.

[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 28 Hotfix 1.1.0.19311

[h2]BALANCE[/h2]
  • Fixed an issue causing Massacre Survival Experience to not match Massacre Campaign experience.


[h2]BUGFIXES[/h2]

  • BUGFIX: When comparing time values where less is better the sign would be wrong.
  • BUGFIX: Missing tracking stat on proton beam.
  • BUGFIX: Chat box lagging when too many messages.
  • BUGFIX: Updated stat displays to display if the value is over 9999 so you'll see like 10.45k.
  • BUGFIX: Flamethrower weapon set to be fire damage and removed stat tag for damage override.
  • BUGFIX: Targeting Prevention volumes aren't preventing targeting.
  • BUGFIX: Unable to bind Mousewheel Up/Down to any action in the controls screen of the options menu.
  • BUGFIX: When clients join a multiplayer session the ammo counter is placed on screen at 9999 until they swap heroes.
  • BUGFIX: Several enemy targeting changes, both melee and ranged to help with some AI bugs and collision issues.
  • BUGFIX: Fixed Pet entitlements not working.
  • BUGFIX: Defenses stop firing, even when valid targets are presented.
  • BUGFIX: Changed location of Siren nameplate.
  • BUGFIX: Fixed an issue for Series EV-A beams health going down on the first few points.
  • BUGFIX: Healing aura no longer stacks only the first one is applied.
  • BUGFIX: When hero abilities are disabled by being in Pure Strategy they display a 99 cooldown timer until you swap heroes.
  • BUGFIX: Alchemical Labs Ogre & Demon Lord AI fixes.
  • BUGFIX: Defenses are difficult to place on stone islets on Tornado Valley & Highlands.
  • BUGFIX: Fixed a bug where pet ability range was not formatted as distance.
  • BUGFIX: Fixed an issues with clients lock all function by making lock all server driven.
  • BUGFIX: EV tacmap icons now show both tower nodes.
  • BUGFIX: Fixed a bug where block % was assigned to projectile speed, preventing its display.
  • BUGFIX: Filter Bag for Weapons was incorrectly saving.



[h2]Other:[/h2]
  • UI texture optimization pass



[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

August 26 Hotfix 1.1.0.19252

[h2]BALANCE:[/h2]
  • Proton Beam - No longer does less damage than base attack as base attack gets higher. You need to put points in to see an increase in attack, but will see an increase.
  • Skyward Revenge Challenge - Lowered the difficulty slightly.

    • Instead of spawning 2 Ogres at once they will be split on all difficulties.
    • Set initial Goblin Copter spawn to be a max of 1 for Easy though Insane and added 10 seconds to the delay between Normal and VIP Goblin Copter spawns (15 to 25). Nightmare/Massacre unchanged.
  • Skyward Offensive Challenge - Lowered Dreadbones difficulty on Easy through Insane. Nightmare/Massacre unchanged.
  • Little Wizard Pet - Scaled damage is increased to match other pets.


[h2]BUGFIXES:[/h2]
  • Fixed an issue where tooltips could get stuck on the screen until transitioning to a new map.
  • Fixed an issue where Ancient Mines waterfall distortion effects act a bit strangely.
  • Fixed an issue with an incorrect defense tooltip on aura that appeared.
  • Fixed an issue with some UIs where percentages weren’t displayed properly.
  • Fixed an improper stat display for the primary damage type.
  • Visually improved the tooltip context bar.
  • Added the feature for the autoloot to ignore common settings for pets and accessories.
  • Fixed an issue when you swap heroes where it briefly showed the squire icon for a brief second regardless of what hero you swap to.
  • Fixed an issue where DPS calculations on tooltips were incorrect.
  • Added missing VFX Colors for Godly items dropped in the world.
  • Fixed an issue where clients didn’t properly see EV-A DU cost on built towers.
  • Fixed LOD issues with the Poison VFX on enemies at long range.
  • Fixed an issue where the Siren doesn’t play her death animation or ragdoll.
  • Fixed an issue where the VIP room sign is invisible from behind.
  • Fixed an issue on Skyward Revenge where the rocket volley can continue into the next Build Phase.
  • Fixed an issue where clients in Pure Strategy could not pass through Defenses properly.
  • Fixed an issue where the Etherian Ancient displayed a knockback stat.
  • Fixed an issue where most of the Huntress weapons were misaligned and not held in her hand correctly.
  • Fixed an issue where the Dark Elf Warriors were landing on top of EV-A’s blocking field.
  • Fixed an issue where the Goblin Copters weren’t spawning on Endless Spires.
  • Fixed an issue with the Overclock Beam stat display.
  • Fixed an issue with inspect on placed defense tooltip was showing a progress bar even though it’s a single button press.
  • Fixed an issue for clients where Damage Dealt, Enemies Hit, and Enemies Killed were always zero on defense tooltips.
  • Fixed an issue causing clients to be randomly kicked from games.
  • Fixed an issue where Healing Auras were non-stop stacking.
  • Fixed an issue where costume changes won’t save if you transition fairly quickly after making them.
  • Fixed an issue were some filter options weren’t getting reset when requested.
  • Fixed an issue where stats were missing on the upgrade UI.
  • Fixed an issue where adding a point on an item would cause the attack rate to display incorrectly.
  • Fixed an issue where the entire inventory would be covered by a white haze.
  • Fixed an issue where the EV-A’s defenses collisions were too big for placement.
  • Fixed an issue where on The Summit it didn’t allow consistent placement of defenses.
  • Fixed an issue where EV-A’s defenses didn’t have level restrictions for upgrading them.
  • Fixed a crash for players using a Czech keyboard.
  • Fixed a crash caused by Kobolds and EV-A’s Decoy explosions.
  • Fixed a crash caused by the demon lord flying while the core dies.
  • Fixed small slew of rare game crashes.



[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Clients who initially load into a game may see a 9999 ammo counter until they swap heroes.


[h2]Social Defenders[/h2]
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games