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Dungeon Defenders: Awakened News

June 12 Hotfix

DEFENDERS,

We just pushed out a hotfix that is focused towards anyone with a Legacy profile and looking to use the Legacy Transfer tool. Let’s get into it!
Legacy Transfer Tool

On Wednesday, we pushed this tool out so that players were able to bring their Legacy profiles over to “Play” before Legacy is closed in the coming weeks. We had discussed with our community previously that the reason Legacy wasn’t brought over initially and given its own space was because of the work involved to make it happen, on top of the unknowns that could cause more work. When pushing this out to thousands of Defenders with a broad spectrum of different setups, what we test internally and with our RQA group doesn’t always match one to one. There were two issues that arose.
Legacy Progression

The first is that because of various reasons, a very small amount of players were able to continue progressing on Legacy when playing. Those that were prevented was due to a check that would have overwritten parts of the profile, causing it to become corrupt and essentially wiping all your progress. So here is what our solutions were:
  1. Apply a fix that we knew worked internally, but given the nature of how profile saving works, potentially wipe out some player profiles when they try to transfer and not have a way to recover them.
  2. Disable progression on Legacy, leaving profiles intact and able to be transferred with little to no issues.

We’re going to be going with solution 2, because there’s just enough unknowns with the first that we don’t feel is safe.

The TL;DR is that progression on Legacy is disabled, but transferring after this hotfix should be smooth sailing.
Data Overwrite

The second issue is related to players who have already transferred their profiles. If you have successfully transferred from Legacy to Play since our Wednesday, June 10th, hotfix (ver. 1.0.1.17266) and also played on Play before the Wednesday, June 10th, hotfix (ver. 1.0.1.17266) please do the following:
  1. Navigate to C:\Users\%USERNAME%\AppData\Local\DDS\Saved\SaveGames
  2. Move the _SECURE version. e.g. DDA_Player_76561198051185047_SECURE.esv to your desktop or other location.
  3. Launch DDA again and keep playing.

The reason for doing so is that with your local data and cloud data, there’s a chance that it can read the save and overwrite your transfer data with a previous save. By doing the above, it removes the chance of that happening completely.

What we’re doing here is a bit of uncharted territory and means that ultimately there are going to be some hurdles we run into. Our goal is to do what we can so that our players have the best experience playing as possible and be transparent regarding any issues we run into as we strive for that goal.
Shadow Costumes

With this hotfix, we’re also going to be pushing the previously promised Shadow Costumes to our pre 1.0 purchasers. These are not the same as the pre-order costumes, which will be coming at a later date.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:


Keep an eye out for more info!

For Etheria!

Chromatic Games

Legacy Transfer Update - Now Live!

DEFENDERS,

We’ve been hard at work trying to get our first patch out to you all that has some additional goodies. We’re looking to make good on our word, providing our early supporters with some rewards and options to look stylish as well as play with newer Defenders much easier. Let’s just get right into it!

[h2]New Content and Features For Early Supporters[/h2]

Shadow Costumes

Shadow Costumes have been added for anyone who purchased Dungeon Defenders: Awakened before the 1.0 launch. We will be handing them out automatically in the next few days.

Legacy Transfer Tool

We’ve added a Legacy to Play transfer tool. This tool has a one time use that replaces your Play data (heroes, gear, and progression) with a modified version of your Legacy data (heroes, gear, and progression). This is what happens when you use this tool:

  • Delete any characters and gear obtained through Play.
  • Transfer your Legacy characters and gear to Play.
  • Reset all Legacy gear upgrades.
  • Refund the gold spent on upgrades to a bank cap of 300 Billion.
  • Apply 1.0 balanced max upgrade levels on your gear.
  • Disable further play on Legacy.


We initially announced this tool would be available to players for a week, but have since decided to provide it up until our next big update that brings Massacre Survival and some other unannounced goodies. We’ll be getting a roadmap out for our updates and general plans as part of our continued transparency efforts, but this should extend the period for this tool by several weeks, giving Legacy players plenty of time to get their saves over. This is only available to those with Legacy profiles.

[h2]Updates[/h2]

  • Chicken Soccer Mini-game added to VIP Tavern.
  • Players now Auto-Reject Hacker Join requests, and must be manually disabled via the options menu.
  • Spawn Protection System added so you cannot be killed immediately upon respawning.
  • Bosses in Massacre drop unique weapons. Let the hunt begin!
  • Tavern visuals updated slightly.
  • Keybinding improvements which include the ability to bind Shift and Alt to any action.
  • Hover descriptions on the various selections located on the main menu.


[h2]Balance[/h2]
  • Demon Lord fireball projectile speed reduced on lower difficulties.
  • Glitterhelm Ogres spawn timers adjusted so they don't take a minute to spawn after the last enemy spawns.


[h2]Bug Fixes[/h2]
  • Fixed most cases when you sell all as a client with a large number of items in the inventory you would be kicked.
  • Fixed an issue causing the hero deck to open up when using the letter H in the chat box.
  • Fixed an issue where start from wave 15 is locked instead of wave 14.
  • Fixed some collision issues on Endless Spires.
  • Fixed an issue where Lava Mines Pure Strategy is missing its mana drops during waves.
  • Fixed an issue where pets don't face forward on 3 maps.
  • Fixed a missing string table under the block category.
  • Fixed an issue where the Redeem Code would always be successful as it was telling you that it was successful in running the redeem code code.
  • Fixed an issue where Trophies can not be seen by clients.
  • Fixed an issue where Darkness traps are failing to remove the visuals of elemental buff an enemy has, the trap itself is working as intended though.
  • Fixed an issue where the Demon Lord gets stuck while flying.
  • Fixed an issue where enemies were getting stuck in the air in the Alchemical Labs challenge.
  • Fixed an issue where you can't scroll to the last option in the Gameplay Tab in the Options UI.
  • Fixed an issue where VFX are turning off and on randomly in lower graphical settings.
  • Fixed an issue where Mixed Mode maps don't display how to unlock.
  • Fixed an issue where campaign pets can drop with no quality on Massacre.
  • Fixed an issue where Enemies are spawning in the larger part of Lava Mines on lower difficulties.
  • Fixed an issue where shooting the Blacksmith makes him fall under the ground for clients.
  • Fixed an issue where some achievements were being granted when they shouldn't be.
  • Fixed an issue where the Chicken didn't want to attack Training Dummies.
  • Fixed some locations where Localization would break the value fields.
  • Fixed an issue where enemies are spawning outside Arcane Library and getting stuck there.
  • Fixed an issue where Glitterhelm Wave 6 Campaign Massacre doesn't have a build timer.
  • Fixed an issue where a last wave award notification would be stuck on screen during the next build phase.
  • Fixed an issue where certain enemies were spawning on Tornado Highlands Pure Strategy that shouldn't be on Nightmare difficulty.
  • Fixed an issue where enemies are leaving their lanes on Royal Gardens.
  • Fixed an issue where the Squire Level-Up sound would be played twice.
  • Fixed an issue where Ping icons would be scaling up to high.
  • Fixed some very inaccurate translations, big translation patch coming up later.
  • Fixed an issue where map progression wasn't unlocking if you beat the map with a friend even though it showed you completed the map.
  • Fixed an issue where attack speed comparison was incorrect for weapons under 1.0 attack speed.
  • Fixed the Siren missing on Royal Gardens and Glitterhelm billboards.
  • Fixed the Siren appearing on billboards she shouldn't be on.
  • Fixed an issue where Skeletons can exist until the end of the universe.
  • Fixed a spot in Glitterhelm where players could get stuck behind a crystal.
  • Fixed it where Players could get out of Glitterhelm map's intended playable area and specific places only the huntress could reach.
  • Fixed an issue where clients would still have the red effect for low health despite being healed back to full until they take damage again.
  • Fixed an issue where Towers can be built in the ceiling in Glitterhelm.
  • Fixed performance issues appearing while viewing the hero in the UI on lower quality settings.
  • Fixed a spot where the Huntress could get outside of the Ramparts map.
  • Fixed an issue where in multiplayer after losing a map there's an award with no text and 0 that sticks on the screen.
  • Fixed an issue where Goblin Copters don't spawn in their correct ordered spawn sequence.
  • Fixed an issue where a Massacre weapon was dropping from the Demon Lord on Insane difficulty that wasn’t intended.
  • Fixed a specific crash for clients trying to use a disabled ability in Challenge mode that were disabled outside of cooldown.
  • Fixed a specific crash for the host while a client was in the hero customization screen.
  • Fixed a specific crash for when clients timeout from the host.
  • Fixed a specific crash for the client if they equip gear shortly before the host returns to the tavern.
  • Fixed multiple rare but random crashes.



[h2]Known Issues[/h2]

  • If you go into Legacy first before using the Transfer Tool, you may need to restart DD:A before the Transfer Tool will work properly.
  • Sell all button can sometimes sell newly locked items.



[h2]Social Defenders[/h2]

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:



Keep an eye out for more info!
For Etheria!
Chromatic Games

June 5th Legacy Transfer Update

DEFENDERS,

To help keep lines of communication opened and informed, we’re writing about our Legacy transfer tool that we previously talked about. Here’s an update, let’s get into it.

When’s it coming?

Well, we were going to do it today but wanted to test it more and make sure it was as great it could be. Then we planned on releasing it Monday, and then something happened today. Some pipes burst and flooded our entire office. This means our internal servers, internal networks, build PCs, and so much more took a nice bath. Luckily, we’re all working remote so no one was hurt.

We need to get our internal servers and build machines rebuilt and set up.  As a result, our patching is a little up in the air. We hope to get the machines back up and the patch out to you all next week. We’ll keep you posted when it’s coming.

What is this Legacy Transfer Tool?

Once this patch goes live, we’re going to be offering players the opportunity to transfer over their Legacy progression, characters, and gear over to “Play”. The goal is to do right by our community, while also having everyone in the same area to Defend.  Here’s how the tool works:

  • Load up the game.
  • “Legacy Transfer” button is now below “Legacy”
  • Once you select this button you’re presented with the following info:
    • Your current “Play” progression will be deleted.
    • Your “Legacy” progression will be copied over. This includes:
      • Heroes, Hero Level, and Progression.
      • Gear will be balanced to it’s 1.0 version and your upgrades will be reset.
      • Gold from your upgrades, up to a generous cap, will be refunded to you to reapply upgrades.
    • After confirming the transfer, you will need to restart the game.
    • Your profile will be copied to Play. You will no longer be able to access Legacy.


There are a few things to note:
  • Legacy and Legacy Transfer will become unavailable after 7 days.
  • You are able to still play on Legacy, and any progression or items acquired on Legacy will be included up to the moment you transfer.
  • Any players that do not have “Play” profiles at all (i.e. Early Access players who have not played since launch, or people solely playing on Legacy) will be automatically transferred over after the 7 days.
  • For anyone with ANY “Play” progression, you will need to opt into the transfer. This means if you have started a character and just loaded into the tavern, you will need to opt in.
  • The ability to use Discord to manually transfer is no longer available because our office flooded.


The reason that we’re going to be disabling Legacy is to accomplish two goals. The first is to have players all playing in the same space together. The second is to ensure that we do not have to balance two versions of the game, as well as worry about any potential problems that come with that kind of work/balance.

What’s Next?

We’re currently working on a big update coming down the road. We’ll have a bit more information out soon regarding that update. We’re giving our devs a moment to breathe post launch, and will be hitting the ground running. There’s a lot we’ve got planned, and as always, please throw any and all feedback you can into the in-game escape link (it might say bugs right now, but anything that bugs you can be submitted through there).

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

5/29 Patch Notes

DEFENDERS,

With the launch yesterday, we haven’t had any crazy big issues, which is amazing. That said, we do have some bugs to get fixed, so let’s get into it!
Bug Fixes
  • Fixed an issue with the Huntress causing a crash.
  • Fixed an issue where player dropped items were not showing correctly for clients.
  • Fixed an issue that was falsely triggering hacker flags on players.
  • Fixed an issue where Pure Strategy could not use start from wave.
  • Fixed an issue with the Hero Stat panel’s responsiveness.
  • Fixed an issue with the Bug Report’s responsiveness.
  • Fixed an issue where clients could not properly see a Huntress’s trap being on cooldown.
  • Fixed an issue with chat persisting incorrectly.
  • Fixed an issue where only the Secret Room or VIP room could be unlocked, but never both.
  • Fixed an issue with clients connecting to hosts.
  • Fixed an issue with multiple achievements not triggering.
  • Fixed an issue where camera location wasn’t correct when leaving top down mode.
  • Fixed an issue where skeletons were using the wrong run animation.
Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!

Chromatic Games

Calling all Defenders, Dungeon Defenders: Awakened is OUT NOW!

The Old Ones threaten Etheria and Bring A Horde of New Content.


[h3]A reimagining of the classic Dungeon Defenders with new threats to fend off![/h3]

Defender, your return to the land of Etheria is needed! Are you able to take on the evil that has returned to destroy the world?

15 Epic Maps!
In your adventures, you’re going to encounter very familiar environments, alongside all-new carefully crafted battlefields. One moment you’re fighting on cliffs of an ancient civilization on the all-new Tornado Valley map, and the next you’re slaying wyverns on the castle rooftops known as the Ramparts. The world of Etheria is vast and needs you to protect it!

Four Legendary Heroes Return!
Play as the Squire, Huntress, Apprentice, and Monk to construct a wide array of defenses, devising a custom strategy all your own. Want to make a Squire who focuses on raining down cannonballs and harpoons? What about a Monk that jumps into the fray to fight off enemies? You choose how you defend Etheria by crafting unique heroes to fit your playstyle.

Party Up!
You can choose to go alone or play with up to three other Defenders as you journey through Etheria. Use the Session Browser to find new Defenders to play with, invite your friends to join you through Steam, or be a lone wolf protecting the world, the choice is yours!

Six Difficulties — All-New “Massacre” Difficulty!
Take on the hordes of enemies that await through Easy, Medium, Hard, Insane, Nightmare, and Massacre difficulties. As you progress, enemies not only become stronger, but new enemies begin to appear, gaining new strength and mechanics along the way. There’s a difficulty for every Defender to enjoy their time in Etheria, each helping you attain the status of a Legend!

Loot, Loot, LOOT!
As you progress in your journey, a plethora of loot shall become yours. Millions and millions of gear combinations are at your disposal to help build your heroes how you see fit. Upgrade your arsenal and customize your pieces to help you acquire gear needed to take on some of the unspeakable evils that await!

Story and More!
In an all-new story, learn what has thrown our Heroes into the past and how to return home through the Campaign. As you succeed, you gain access to alternative game modes where you can take on epic trials that await you in Challenge Mode, face wave after wave of powerful enemies spawned only in Survival Mode, and so much more, available on all difficulties!

Gorgeous UIs!
Dungeon Defenders has never looked so good with all new UIs hot off the press. While looking amazing, the user interface in Dungeon Defenders Awakened makes it easy to customize your heroes and sort your loot so you can get back into the action faster!

Much, Much More!
Epic Bosses, unique rewards, trophies, achievements, pets, accessories, and more await you! Dungeon Defenders Awakened will also be receiving free content updates, letting you explore more of the world, and take on threats that lurk right around the corner, attain even greater rewards, tackle new challenges, and maybe picking up an ally, or two, or three along the way!

To keep up with all the news coming, visit our Steam News page for fixes, changes, and updates!

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!

Chromatic Games