1. Dungeon Defenders: Awakened
  2. News

Dungeon Defenders: Awakened News

Pre-Epsiode 2 Patch 2 Hotfix - 9/22

DEFENDERS,
This hotfix should address some of the pain points players have raised regarding Mixed Mode and Endless Survival. Additionally some changes to Sirens to help players who prefer to build around their cores. We'll continue to monitor this update as we make progress towards Episode 2 Part 1.

[h2]Balance[/h2]
  • Tweaked Boss Accessories potential to match that of Lycan King Boss Accessories when dropping at the same quality.
  • Removed Dark Elf Warriors from Mixed Mode Randomization due to their enemy cap causing slow waves.
  • Non-rifted Woodland weapons now drop as act drops instead of as a boss reward to match how fusion versions drop.
  • Massacre waves should move quicker than before when there are less enemies on the map.
  • Rifted Mix Mode should have less overall enemies now to be closer to survival, this won't be perfect due to the randomness of the Mixed Mode.
  • Siren's Explosion no longer damages cores and caps out at 75% of defense health
    • Damage against heroes remains unchanged.

[h2]Bug Fixes[/h2]
  • Fixed issue with Mixed mode boss accessories not dropping.
  • Fixed Various VFXs that weren't being removed causing performance issues.
  • Fixed issue with Dark Elf Warriors getting stuck on Tornado Valley.
  • Fixed issue where players had received wave 1000+ unlocked on specific maps.


[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

PRE-EPISODE 2 PATCH 2 UPDATE

DEFENDERS,

The Pre-Episode 2 Patch 2 is now live on PC, Xbox and PlayStation, including some major enhancements to the endgame in the form of Endless Survival, Rifted Mixed and Pure Strategy, and lots of balance changes. Let's dive into the changes!

[h2]Endless Survival[/h2]

Ever felt like 25 waves just wasn’t enough? Ever wish you could keep your build and keep playing forever? Well now’s your chance! Endless survival does just that by allowing the player to keep playing after wave 25 to no end. Each wave will get increasingly difficult, carrying on potentially forever.

Item quality will stay the same as wave 25, as this helps to avoid too much power creep. Every 5 waves we will reward players with a Map Victory chest, which will contain the same item rolls and potential as that of Wave 25. Bosses will spawn every 5th wave and gain 20% health each time.

Endless Survival can be started by the host pressing continue on the summary screen. Players will still be able to start on higher waves but must start on a wave after a Victory Chest. (Ex: Every 5th wave such as 26, 31, 36)

Since loot quality doesn’t scale we have added special rewards for endless survival in the form of Golden Pet Transmogs! Every map has a golden pet transmog to unlock by beating wave 100 on Massacre Survival on the respective map. With the exception of the Golden Giraffe On a Treadmill which is unlocked by beating wave 100 Massacre Survival on every map (Act 1, 2, 3 & 4).

[h2]Cutting Attack Rate Caps[/h2]
We’ve received lots of feedback overtime asking for changes to the attack rate caps and as such In this update we are cutting attack rate caps for defenses in half for PC, Xbox and PlayStation. This means towers will attack much faster than they have in the past. We’ve also removed the higher attack rate caps on specific towers like Deadly Striker and Sludge Launcher. Unfortunately this is the only change in this list that Switch users will not receive.

[h2]Bonus Waves are now Bonus Difficulties[/h2]
Bonus Waves are now a feature of the past, and Bonus Difficulties will be replacing it. Bonus Difficulties work almost identically to how bonus waves work with one exception. Instead of getting a bonus wave after completing the map, Bonus Difficulty will scale up the entire map’s difficulty and loot quality.

This means you no longer have to casually play through wave 23, 24 and 25 to get to the single hard wave that challenges you and provides the loot quality you are looking for. Bonus Difficulties unlock the same way as bonus waves and are usable in the same locations.

[h2]HUD Party Bar[/h2]

Tired of not knowing who is not readied up? Wish you could see who joined your game without having to go to the escape screen? Want to know what level your friends are?

Well now you can do all that and more! The HUD party is a way to see a quick all of that and more at a quick glance. You’ll be able to see Names, Hero Type, Hero Level, Hero Health and Ready up status.

[h2]4 New Fusion Pets[/h2]

We have added another set of 4 new Fusion pets for you to collect!
  • Act 1: Griffin
  • Act 2: Etherian
  • Act 3: Lil Bomber
  • Act 4: Lycan King Mini

Fusion Pet Drop locations have been adjusted. Here is the complete list of where to get Fusion Pets:
  • Griffin: The Deeper Well & Ancient Mines
  • Steam Robot: Lava Mines & Alchemical Labs
  • Paddle Ball: Magus Quarters
  • Little Wizard: Tornado Valley & Tornado Highlands
  • Etherian: The Ramparts & The Throne Room
  • Monkey King: Endless Spires
  • Lil’ Bomber: Arcane Libary & Royal Gardens
  • Dragon: The Promenade & The Summit
  • Mega Chicken: Glitterhelm Caverns
  • Angry Cloud: The Mill & The Outpost
  • Mini Lycan Prince: The Keep
  • Demon Lord: Foundries and Forges


[h2]Rift Mixed & Pure Strategy[/h2]
In order to fill out the game more and work towards our goal of eventually having more gamemodes open to the player at the endgame, we’ve added the ability to play those gamemodes with rifted enabled.

This will be something we continue to expand on in the future but wanted to offer the player the ability to play these modes with rifted enabled.

Pure Strategy will not be getting a rework in this update, We decided it was best to hold off on that rework till we can offer special rewards to go along with it. As currently other gamemodes are just offer inherently better rewards and so this is something we want to address at the same time.

[h2]Mixed Bosses and Bonus Difficulty[/h2]
With Rift added to mixed mode we wanted to offer players more reason to play mixed as well. As such we’ve added Bosses and allowed Bonus Difficulties to be used on mixed. This means the waves will be harder but the loot will scale to that of the bonus difficulty selected.

[h2]Balance[/h2]
The goal with these changes is to provide players with more options for Pets, Weapons and Defenses. As with anything in this patch we will be monitoring this to see if any further adjustments are needed. 

This is gonna be a long list so get ready!

Defenses
  • Squire
    • Spike Blockade
      • Health increased by 100%
    • Harpoon
      • Damage increased by 10%
    • Bouncer Blockade
      • Health increased by 100%
    • Slice N’ Dice
      • Health increased by 100%
  • Monk
    • Lightning Aura
      • Damage increased by 10%
    • Strength Drain Aura
      • DU decreased from 5 to 4
  • Apprentice
    • Magic Blockade
      • Health increased by 100%
    • Magic Missile
      • Damage increased by 10%
    • Flameburst
      • Damage increased by 10%
  • EV
    • Proton Beam
      • Starting Attack rate increased from 0.3s to 0.5s
      • Damage scalar increased by 10%
      • Overall this is a nerf to early game and a buff to endgame
    • Physical Beam
      • Health increased by 100%
  • Warden
    • Roots of Purity
      • Health increased by 100%
    • Wisp Den
      • Damage decreased by 10%


Pets
  • Angry Cloud
    • Increased damage by ~600% at the endgame
  • Demon Lord
    • Increased damage by ~185% at the endgame
  • Dragon
    • Increased damage by ~300% at the endgame
  • Etherian
    • Increased damage by ~20% at the endgame
  • Hippogriff
    • Increased damage by ~275% at the endgame
  • Lil’ Bomber
    • Increased damage by ~360% at the endgame
  • Lycan Prince
    • Fusion version gives Rift Armor
  • Mega Chicken
    • Increased damage by ~150% at the endgame
  • Monkey King
    • Decreased the damage increase per stack from 10% to 5%
    • Increased the damage stack limit from 10 to 30
  • Paddle Ball
    • Increased damage by ~55% at the endgame
  • Steam Robot
    • Increased damage by ~65% at the endgame
  • General
    • Increased movement speed of all pets by 200%


Weapons
  • Boss Weapons
    • We increased the damage scalars of all Demon Lord, Goblin Mech and Ancient Dragon Boss weapons to try to be within 5-10% of the potential power of a Lycan King Boss Weapon when dropped at similar quality.
      • The goal here is to allow players more choice to choose which of the boss weapons fit their playstyle the best. So playing Bonus Difficulties on Boss Maps should provide weapons with the potential to be as good as Lycan King Boss Weapons.


[h2]Bug Fixes & Misc[/h2]
  • Bonus Difficulty is now displayed on the pause menu in the bottom left corner.
  • Opening launch cinematic has been replaced by a simplified loading screen.
  • Fixed issue with a couple Mixed & Pure Strategy maps having wrong item quality drops.
  • Fixed issues with Fusion pets dropping a really low quality in higher difficulties.
  • Fixed issue where clients couldn’t cancel carnage.
  • Fixed issue with Foundries and Forges having the wrong experience in Survival.
  • Fixed Issue with auto sell loot total display showing negative numbers.
  • Fixed issue with woodland weapons not dropping.


[h2]What’s Next?[/h2]
The next step for DDA is Episode 2 Part 1 PTR which includes Runes, Trading, The Outcast Summoner Hero, 2 Maps, The Bazaar and The Lost Metropolis. That’s not all though there will be additions coming in October that players will be excited for. Outside of DDA, we are still hard at work making a new update for DD2. 

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

Pre-Episode Patch 2 PTR Hotfix

DEFENDERS,

This patch should address some of the main issues players are seeing on the PTR currently. Overall the feedback we've been getting from the surveys has been really positive and we are happy with how things are going so far. We expect the PTR to go for another week before deciding if more time and changes are needed before looking at a live game release. If you are still looking to take part in the PTR to test these new changes, follow these instructions


[h3]Balance[/h3]

Boss Weapons
  • Further tweaked Fusion Boss Weapons to scale better when dropped at equal quality tiers. You'll still see about a 5-10% difference between any boss weapon and a Lycan king boss weapon.
Tornado Highlands
  • Significantly cut enemy counts to be more in line with other maps in the act. 

[h3]Bug Fixes[/h3]
  • Fixed issue where Lycan King Lures weren't resetting properly between boss fights.
  • Fixed issue with the Keep waves not scaling in endless.
  • Fixed issue with the Lycan King not scaling health in endless.
  • Fixed issue with Fusion Pets not having a minimum quality when dropped.
  • Fixed Beaming Blossom not being able to attack after the first attack.
  • Fixed issue where players could start on higher waves or waves they shouldn't be able to start on.
  • Fixed issue with Lycan Prince Rift Armor not showing on the tooltip.
  • Fixed issue with Lycan Prince Rift Armor now applying properly.
  • Fixed issue with Rogue's Carnage not being able to be canceled on clients.

[h3]Social Defenders[/h3]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

  • Discord
  • Twitter
  • Facebook
  • Instagram
  • TikTok
  • YouTube
  • Twitch

For Etheria!
Chromatic Games

PRE-EPISODE 2 PATCH 2 PTR

[h3]DEFENDERS,[/h3]

The Pre-Episode 2 Patch 2 PTR is now live, and like last time we need help from our Defenders to test out all these upcoming changes! This PTR focuses on more endgame as well as balancing Pets and Weapons. We aim to run this PTR for a few weeks and tweak things as needed before releasing it to the live game including consoles.

[h3]How to Join[/h3]
We want you to join the PTR! If you own Dungeon Defenders: Awakened on PC/Steam, check out our forum post that shows you exactly how to join!

[h3]PTR Reward[/h3]

For those that complete the PTR survey, the PTR reward will be slightly different this time around, We’ll be allowing people to catch up on any missed PTR rewards in the past. You’ll be given the choice of reward in the survey. This includes the following rewards:
  • Forest Ally’s Wings
  • Eagle’s Wings
  • Crystalline Corgi

For those that have all the PTR rewards or want something else, You can choose to enter in to win a set of Pizza Wings instead.

[h3]Endless Survival[/h3]
Ever felt like 25 waves just wasn’t enough? Ever wish you could keep your build and keep playing forever? Well now’s your chance! Endless survival does just that by allowing the player to keep playing after wave 25 to no end. Each wave will get increasingly difficult, carrying on potentially forever.

Item quality will stay the same as wave 25, as this helps to avoid too much power creep. Every 5 waves we will reward players with a Map Victory chest, which will contain the same item rolls and potential as that of Wave 25. Bosses will spawn every 5th wave and gain 20% each time.

Endless Survival can be started by the host pressing continue on the summary screen. Players will still be able to start on higher waves but must start on a wave after a Victory Chest. (Ex: Every 5th wave such as 26, 31, 36)

Since this is a PTR and there will be a lot of tweaking to the scaling, there won’t be any special rewards and something that will be added once we have a better idea of how far players will get.

[h3]Bonus Waves are now Bonus Difficulties[/h3]
Bonus Waves are now a feature of the past, and Bonus Difficulties will be replacing it. Bonus Difficulties work almost identically to how bonus waves work with one exception.
  • Instead of getting a bonus wave after completing the map, Bonus Difficulty will scale up the entire map’s difficulty and loot quality.

This means you no longer have to casually play through wave 23, 24 and 25 to get to the single hard wave that challenges you and provides the loot quality you are looking for. Bonus Difficulties unlock the same way as bonus waves and are usable in the same locations.

[h3]HUD Party Bar[/h3]

Tired of not knowing who is not readied up? Wish you could see who joined your game without having to go to the escape screen? Want to know what level your friends are?

Well now you can do all that and more! The HUD party is a way to see a quick all of that and more at a quick glance. You’ll be able to see Names, Hero Type, Hero Level, Hero Health and Ready up status.

[h3]4 New Fusion Pets[/h3]
We have added another set of 4 new Fusion pets for you to collect!
  • Act 1: Hippogryph
  • Act 2: Etherian
  • Act 3: Lil Bomber
  • Act 4: Lycan King Mini

Fusion Pet Drop locations will be adjusted as well in this PTR. Here is the complete list of where to get Fusion Pets:
  • Hippogryph: The Deeper Well & Ancient Mines
  • Steam Robot: Lava Mines & Alchemical Labs
  • Paddle Ball: Magus Quarters
  • Little Wizard: Tornado Valley & Tornado Highlands
  • Etherian: The Ramparts & The Throne Room
  • Monkey King: Endless Spires
  • Lil’ Bomber: Arcane Libary & Royal Gardens
  • Dragon: The Promenade & The Summit
  • Mega Chicken: Glitterhelm Caverns
  • Angry Cloud: The Mill & The Outpost
  • Mini Lycan Prince: The Keep
  • Demon Lord: Foundries and Forges

[h3]Cutting Attack Rate Caps[/h3]
We’ve received lots of feedback overtime asking for changes to the attack rate caps and as such In this PTR we are cutting attack rate caps for defenses in half for PC, Xbox and PlayStation. This means towers will attack much faster than they have in the past. We’ve also removed the higher attack rate caps on specific towers like Deadly Striker and Sludge Launcher. We’ll monitor these changes over the PTR and see if any adjustments are needed. Unfortunately this is the 1 change in this list that Switch users will not receive, unless major performance breakthroughs are made.

[h3]Rift Mixed & Pure Strategy[/h3]
In order to fill out the game more and work towards our goal of eventually having more gamemodes open to the player at the endgame, we’ve added the ability to play those gamemodes with rifted enabled.

This will be something we continue to expand on in the future but wanted to offer the player the ability to play these modes with rifted enabled.

Pure Strategy will not be getting a rework in this update, We decided it was best to hold off on that rework till we can offer special rewards to go along with it. As currently other gamemodes are just offer inherently better rewards and so this is something we want to address at the same time.

[h3]Balance[/h3]
The goal with these changes is to provide players with more options for Pets, Weapons and Defenses. As with anything in this patch we will be monitoring this to see if any further adjustments are needed. 

This is gonna be a long list so get ready!

[h3]Defenses[/h3]
  • Squire
    • Spike Blockade
      • Health increased by 100%
    • Harpoon
      • Damage increased by 10%
    • Bouncer Blockade
      • Health increased by 100%
    • Slice N’ Dice
      • Health increased by 100%
  • Monk
    • Lightning Aura
      • Damage increased by 10%
    • Strength Drain Aura
      • DU decreased from 5 to 4
  • Apprentice
    • Magic Blockade
      • Health increased by 100%
    • Magic Missile
      • Damage increased by 10%
    • Flameburst
      • Damage increased by 10%
  • EV
    • Proton Beam
      • Starting Attack rate increased from 0.3s to 0.5s
      • Damage scalar increased by 10%
      • Overall a nerf to early game and a buff to endgame
    • Physical Beam
      • Health increased by 100%
  • Warden
    • Roots of Purity
      • Health increased by 100%
    • Wisp Den
      • Damage decreased by 10%


[h3]Pets[/h3]
  • Angry Cloud
    • Increased damage by ~600% at the endgame
  • Demon Lord
    • Increased damage by ~185% at the endgame
  • Dragon
    • Increased damage by ~300% at the endgame
  • Etherian
    • Increased damage by ~20% at the endgame
  • Hippogriff
    • Increased damage by ~275% at the endgame
  • Lil’ Bomber
    • Increased damage by ~360% at the endgame
  • Lycan Prince
    • Fusion version gives Rift Armor
  • Mega Chicken
    • Increased damage by ~150% at the endgame
  • Monkey King
    • Decreased the damage increase per stack from 10% to 5%
    • Increased the damage stack limit from 10 to 30
  • Paddle Ball
    • Increased damage by ~55% at the endgame
  • Steam Robot
    • Increased damage by ~65% at the endgame
  • General
    • Increased movement speed of all pets by 200%


[h3]Weapons[/h3]
  • Boss Weapons
    • We increased the damage scalars of all Demon Lord, Goblin Mech and Ancient Dragon Boss weapons to try to be within 5-10% of the potential power of a Lycan King Boss Weapon when dropped at similar quality.
      • The goal here is to allow players more choice to choose which of the boss weapons fit their playstyle the best. So playing Bonus Difficulties on Boss Maps should provide weapons with the potential to be as good as Lycan King Boss Weapons.


[h3]What’s Next?[/h3]
Collecting feedback and testing, testing, testing! Make sure to fill out your survey in the PTR client and let us know what you think about the changes. Tell us what you like. Tell us what you don’t like. We expect the PTR to go for a few weeks, where you can definitely expect changes and we continue to get more information. Thanks again to our Defenders for taking the time to participate and give us feedback!

[h3]Social Defenders[/h3]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

Pre-Episode 2 Patch 1 Notes

[h3]DEFENDERS,[/h3]

The Pre-Episode 2 Patch 1 is now live on PC, Xbox and PlayStation! Switch will get this update at a future date once it’s gone through certification. This patch adds many highly requested features and changes from the community.

Let’s get into all the great changes in this patch!

[h3]Siren Rework[/h3]

The Siren has been a point of frustration for many of our players and has received a rework. The reworked version will be targetable by towers and have two abilities and a normal ranged attack:

  • Ability 1 - Mitigate damage to nearby enemies.
  • Ability 2 - Target players/defenses with a casted explosion that will cause damage if the player does not move away before the cast completes.

Make sure to keep an eye on defenses and cores as The Siren will now attack anything in her path without needing to be provoked.

Note: Currently there is no difference between normal and rifted and is still considered a Rifted Enemy in both modes.

[h3]Pet Transmog[/h3]

Do you want your Corgi to shoot fireballs? Well now they can! Pet Transmog can be accessed through the blacksmith and you can now transmog your currently equipped pet with any pet that you’ve unlocked.



[h3]New Fusion Pets[/h3]



What better way to welcome the addition of Pet Transmog than to add more pets to collect!

In this patch we’ve added 4 new Fusion pets for you to collect!
  • Act 1: Steam Robot
  • Act 2: Little Wizard
  • Act 3: Dragon
  • Act 4: Angry Cloud

Players can obtain them by playing Rifted Survival on any act map except for the encore maps. Bonus Waves will roll between the map's pet and the Fusion pet (50/50 currently). We expect to add more in future patches.

[h3]Defense Range Decal[/h3]



For those that have played DDGR, we changed the defense range decal to a clearer and nicer looking blue range indicator that more concisely communicates your range without overriding the environment. We’ve brought this over to replace the green glow that is currently presented. Overall we think this should provide players with a less obstructive view of their defense range.

[h3]Changing enemy Elemental Resistance from 100% to 75%[/h3]

Enemy Elemental Resistance has been lowered from 100% to 75%. This will not change how towers work. Elemental Towers will not target, Auras will not damage, and Traps will not trigger or damage elemental enemies.

[h3]Item Culling Changes[/h3]

This change makes it so that instead of drops always replacing the lowest IPWR item on the ground once the max drop limit has been reached, it will now instead keep 20 Armor, 10 Weapons and 10 Offhand drops on the ground and replace an item of the same category. Pets and Accessories are no longer culled and will stay on the ground.

[h3]Rifted Enemies now drop Fusion Gear[/h3]

Enemies now have a small chance to drop Fusion Gear when playing rifted. This isn’t meant to be a major source of Fusion Gear but will help players breaking into rifted to make sets easier.

[h3]Centered Perspective Camera Option[/h3]

This was an addition that was done in DDGR to allow players to have a centered camera view and has been a popular request in the community. This can be enabled in the gameplay settings for users that prefer that camera angle.

[h3]Smart Upgrade and Repair[/h3]

This new system will allow you to upgrade and repair defenses like never before! When enabled in the gameplay setting (Enabled by default). Each setting can be toggled on or off independently of each other.

Smart Repair will attempt to repair nearby defense to the reticle starting with the lowest health percentage.

Smart Upgrade will upgrade nearby towers to the reticle in the order of their priority fully before going down to a lower priority tower. Two towers of the same priority will alternate between the lower upgrade level. The priority list is now:

Overclock Beam
DPS Towers / Traps / Auras
Blockades
Everything else
Reflect Field

Example 1: If you have a Harpoon Tower and a Spike Blockade, the Harpoon Turret will get upgraded fully before the Spike Blockade receives any upgrades.

Example 2: if you have 2 Harpoon towers and a Spike blockade, it will alternate upgrading the 2 Harpoon Towers to full before targeting the Spike Blockade

[h3]Balance[/h3]
General
  • Item Effects
    • Irradiate can no longer activate on target dummies to allow users to more easily compare actual DPS values as irradiate.
Squire
  • Spiked Blockade
    • Health Increased from 1160 to 1392
  • Slice N Dice Blockade
    • Health Increased from 1225 to 1470
    • Damage Increased from 7 to 7.7
  • Harpoon Turret
    • Damage Increased from 60 to 73
    • Projectile is no longer destroyed by map geometry
  • Bouncer Blockade
    • Health Increased from 1087 to 1304
    • DU reduced from 2 to 1
  • Bowling Ball Turret
    • Damage Increased from 70 to 84
Apprentice
  • Elemental Barrier
    • Health Increased from 1160 to 1392
  • Magic Missile Tower
    • Damage Scaling Increased from 1.6 to 1.75
  • Lightning Tower
    • Damage Increased from 20 to 22
Huntress
  • Explosive Trap
    • Damage increased from 375 to 412
    • Range Increased from 200 to 220
    • Rate Increased from 10 to 8
  • Inferno Trap
    • Damage Increased from 65 to 78
    • Effect Rate Increased from 0.65 to 0.5
  • Thunder Spike Trap
    • Damage Increased from 1500 to 1800
    • Rate Increased from 8.5 to 6.8
    • Can be overlapped with other Thunder Spike Traps outside of a small radius
EV
  • Blocking Field
    • Health Increased from 882 to 1058
Warden
  • Roots of Purity
    • Health Increased from 825 to 990
    • Shroomy Pit is now Shroomy Geyser
      • Use the new and improved Shroomy Geyser to yeet Shroomies to your heart's content!


[h3]Miscellaneous[/h3]
  • Entitlements no longer give items, but will now just unlock the transmog. Entitlements that were given as items are now sellable, but will not be tradable. Additionally those items will also be locked when logging in to prevent accidental selling. Note: Any entitlement items sold at this point will be gone forever.
  • Added Social Button Bar to Main Menu.


[h3]Bug Fixes[/h3]
  • Fixed a few issues to help with multiplayer disconnects.
  • Fixed an issue where the spawn door had some weird textures.
  • Fixed an issue where hackers can see non hacked games.
  • Fixed an issue where defeated enemies on the Tactical Map would still display despite being defeated.
  • Fixed issues with item effects spawning projectiles at the wrong location.
  • Fixed an issue where leaving a game that was lower difficulty than what your Tavern was previously set to would cause you to have difficulty scaling issues until hero swapping.
  • Fixed an issue where deleting your last transmog could result in a crash.
  • Fixed an issue where the client would occasionally crash when culling an item.
  • Fixed an issue where the session browser displays 9999 games found instead of 0 when no games found on initial open.
  • Fixed an issue where refreshing the Session Browser when there are no sessions will hide the X Games Found text instead of saying 0.
  • Fixed an issue where the Siren icon on the Tactical Map was too small.
  • Fixed some additional backend issues with Session Browser with games not showing up in specific cases.
  • Fixed issue where Ping was not shown in the controls UI.