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Dungeon Defenders: Awakened News

3/20/2023 Early Game Hotfix

DEFNEDERS,

Wanted to get a small hotfix out for some of the early game issues we've gotten reports for as we are prepping for the Episode 2 Part 2 PTR with the Guardian, 2 new maps and more!

[h3]Game Version v2.1.0.34620 [/h3]

[h3]BUGFIXES:[/h3]
  • Fixed issue with issue with Nightmare & Massacre gear having higher level requirements than intended.
  • Potential fix for Rogue Djinns not being targetable on Royal Gardens.
  • Fixed issue with Map Select keeping Nightmare and Massacre locked until Summit was beat.
  • Fixed issue with Beaming Blossom rune losing damage stacks when in wrath mode.
  • Fixed issue with Deeper Well Loot chests missing items.
[h3]Misc:[/h3]
  • Removed difficulty selection slider on the summary screen as it was not a working feature.

[h3]Social Defenders[/h3]

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

Early Game + Twitch Integration Update + Upcoming Event News!

[h3]DEFENDERS,[/h3]

Today we have a small game update and a handful of other events to talk about! This update contains the Early Game changes to make things harder. As well as Twitch Integration which will allow streamers to connect their twitch account to the game and let viewers vote on events to take place in game!

Upcoming Events



[h2]Free Steam Weekend[/h2]
Have you been curious to try the game before buying? Got a friend you want to convince to play? Well now is their chance! We’ll be running a free weekend for Dungeon Defenders: Awakened on Steam! There will also be a sale for the game so if you decide to buy the game after giving it a try you can continue right where you left off in progression.

The Free Weekend will start March 9th at 10AM Pacific / 1PM EST and will run until March 13th at 10AM Pacific / 1PM EST.

[h2]Twitch Drops[/h2]
What better time to offer some free cosmetic rewards than during a free weekend. We’ll be running our first ever Twitch drop campaign. All you have to do is connect your twitch account on our website - https://drops.dungeondefenders.com/ then watch any twitch channel streaming Dungeon Defenders: Awakened with drops enabled.

The following rewards will become available at specific times:
  • Starting Mar 9th - Mar 30 Watch for 1 hour and claim the reward Squire Guardian Pet
  • Mar 10th - Mar 30 · Watch for 1 hour and claim the reward Huntress Guardian Pet
  • Mar 11th - Mar 30 · Watch for 1 hour and claim the reward Monk Guardian Pet
  • Mar 12th - Mar 30 · Watch for 1 hour and claim the reward Apprentice Guardian Pet
  • Mar 13th - Mar 30 · Watch for 1 hour and claim the reward Crystalline Pizza Wings

Note: You will have to redeem the rewards in order and watch the required hours per reward.

[h2]Galaxy Costume Bundle[/h2]
The Galaxy Costume Bundle will be releasing alongside the free weekend on March 9th at 10AM PST / 1PM EST! Explore the world of Etheria with these new cosmic themed hero costumes cosmetics. This DLC Bundle unlocks the above costumes through the Transmog UI accessible in the tavern through the Blacksmith or Escape Menu.

The Galaxy Costume Bundle applies to the following heroes:
  • Squire
  • Apprentice
  • Huntress
  • Monk
  • EV
  • Warden
  • Rogue
  • The Outcast Summoner
  • Guardian (once released in-game)

The bundle is currently only available on Steam and will cost $6.99 with a 15% launch discount bringing it down to $5.95 for the first week!

Game Update Patchnotes


[h2]Twitch Integration[/h2]
As many games have added, Twitch integration will allow streamers to link their Twitch account and have their chat vote on randomly chosen events to happen in-game. Events can be both negative and positive for the streamer and only happen in the combat phase.

Streamers will also be able to configure the amount of voting time, time between events, number of events per wave and whether they want to disable positive events entirely.

To use this feature, go to the Twitch tab on the options UI and fillout the info to link your Twitch account.

[h2]Early Game Changes[/h2]
We've heard a lot of player feedback about the early game and so one of the main goals for these changes is to increase the difficulty of the early game to help better match the power level of players and entertain players who want a harder experience. At the same time our goal is also not to make the early game too difficult as some players do want an easier experience.

That said here are the following changes
  • Hard is now unlocked from the beginning.
  • We’ve shifted all the difficulties down from Easy to Insane, What this means is the following:
    • Easy - The difficulty of what Medium used to be.
    • Medium - The difficulty of what Hard used to be.
    • Hard - The Difficulty of what Insane used to be and slightly harder.
    • Insane - Is what Insane used to be but with higher scaling to be a new middle ground between Hard and Nightmare.
  • We’ve changed how progression unlocks work, the way it works now is the following:
    • If a map is unlocked on any difficulty, you can play that map on a higher difficulty without having to play it on lower difficulties first.
      • Example: If you’ve beaten The Throne Room on medium, you can play Endless Spires on any difficulty you have unlocked (Insane, Nightmare or Massacre) assuming you meet the requirements.
  • Removed gear level requirements until nightmare to allow players to equip the gear they are getting as they progress.
  • Insane is now unlocked after beating Easy, Medium or Hard on Campaign Summit.
  • Decreased Nightmare Level requirement to 60 from 70
  • Decreased Massacre Level requirement to 80 from 83.
  • Added some new difficulty explanation popup for when you open the map select for the first time.
  • Maps are now hidden on the map select if you don’t have the difficulty unlocked and it explains why the difficulty is locked.
  • Increased IPWR on Swords and Polearms to help bring them in more in line with Staffs and Crossbows.
  • Greatly Reduced the amount of stats that item effects provide in the early game 
    • Ex: Armor giving +50 Fortify on a piece that only gives +10 Fortify.

[h2]What’s Next?[/h2]
This is just the tip of what’s to come for the Dungeon Defenders franchise as a whole! We got updates for all the games around the corner. In regards to Dungeon Defenders: Awakened we have Episode 2 Part 2 coming which will feature the Guardian a new hero, 2 new maps, one of which is a boss map. Our goal is to get this into PTR playtesting the week of March 20th.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

Early Game Update PTR Testing is live!

[h3]DEFENDERS,[/h3]
This is going to be a bit of a different PTR, Instead of testing new features this PTR is aimed at testing out early game changes. What that means is that going into the PTR you will be given a new profile and not a copy of your live game. Obviously this PTR is not going to be for everyone and this is really aimed at people who enjoy providing feedback to try and help improve the game.

[h3]How to Join[/h3]
We want you to join the PTR! If you own Dungeon Defenders: Awakened on PC/Steam, check out our forum post that shows you exactly how to join!

[h3]PTR Reward[/h3]
Given this is a smaller PTR test and the different nature of it we won’t be offering a new reward, but you are able to earn any of the previous PTR rewards if you are missing any.

You’ll be given the choice of reward in the survey. This includes the following rewards:
  • Forest Ally’s Wings
  • Eagle’s Wings
  • Crystalline Corgi
  • RGB Pumpkin Mask
  • A Giveaway entry for a Golden Corgi Pet Transmog

[h3]Early Game Changes[/h3]
We've heard a lot of player feedback about the early game and so one of the main goals for these changes is to increase the difficulty of the early game to help better match the power level of players and entertain players who want a harder experience. At the same time our goal is also not to make the early game too difficult as some players do want an easier experience.

That said here are the following changes
  • Hard is now unlocked from the beginning.
  • We’ve shifted all the difficulties down from Easy to Insane, What this means is the following:
    • Easy - The difficulty of what Medium used to be.
    • Medium - The difficulty of what Hard used to be.
    • Hard - The Difficulty of what Insane used to be and slightly harder.
    • Insane - Is what Insane used to be but with higher scaling to be a new middle ground between Hard and Nightmare.
  • We’ve changed how progression unlocks work, the way it works now is the following:
    • If a map is unlocked on any difficulty, you can play that map on a higher difficulty without having to play it on lower difficulties first.
      • Example: If you’ve beaten The Throne Room on medium, you can play Endless Spires on any difficulty you have unlocked (Insane, Nightmare or Massacre) assuming you meet the requirements.
  • Removed gear level requirements until nightmare to allow players to equip the gear they are getting as they progress.
  • Insane is now unlocked after beating Easy, Medium or Hard on Campaign Summit.
  • Decreased Nightmare Level requirement to 60 from 70
  • Decreased Massacre Level requirement to 80 from 83.
  • Added some new difficulty explanation popup for when you open the map select for the first time.
  • Maps are now hidden on the map select if you don’t have the difficulty unlocked and it explains why the difficulty is locked.
  • Increased IPWR on Swords and Polearms to help bring them in more in line with Staffs and Crossbows.
  • Greatly Reduced the amount of stats that item effects provide in the early game 
    • Ex: Armor giving +50 Fortify on a piece that only gives +10 Fortify.
Known Issues:
  • Rift Bosses haven't received health or increased difficulty changes.

[h3]What’s Next?[/h3]
The PTR will run for over the weekend as this is a short playtest and doesn’t need long playtimes to test. After this we’ll look at the survey data and make any adjustments needed.

[h3]Social Defenders[/h3]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games

WINTER HOLIDAY UPDATE & LOGIN REWARD!


[h3]DEFENDERS,[/h3]

The holiday season is upon us and as such it’s time for some holiday fun! This update brings a brand new map to the Dungeon Defenders universe as well as some QoL features that have been requested.

[h2]Santa Hat Login Reward[/h2]

Starting between now and January 5th, 2023 if you login in on any platform you’ll be rewarded a Santa Hat transmog to help you celebrate the season! Go talk with the blacksmith to get your festive spirit going!

[h2]Yuletide Village[/h2]

It wouldn’t be the holidays without a festive new map to play. As such we’ve gone through and made a brand new never seen before map called Yuletide Village. This winter map should feel right at home for the holidays. 

It can be played in Campaign, Survival and Mixed mode with Rifted & Bonus Difficulties if you want an additional challenge. It also features a festive pet reward when played on Survival or Mixed, and does have a fusion variant to go along with it. The map will be unlocked if you have completed Throne Room on campaign.

[h2]Hero Selection Filtering[/h2]

Are you someone who likes to have lots of different heroes? Do you have issues finding the right hero in the hero list? Well now you have the ability to filter to a specific hero type. This should help players more quickly find the hero they want and should serve as a nice little QoL.

[h2]Tower Targeting Priority Presets[/h2]
One big feature request we’ve gotten over the years is being able to select what kind of targeting priorities your towers have. That said we’ve added the ability for users to switch what kind of targeting towers have. This is done in the spellbook by selecting the defense that you wish to change. 

Currently we only offer the user the ability to switch between Fodder, Special, Air and Strong. Fodder and Special should work how they currently do in the game. Air works how the Plasma Defense System works and targets Air enemies first then follows a special priority. Strong works by targeting enemies that have larger health pools first, Such as Ogres, Sirens, Lycans, Djinn, etc.

Our end goal is to expand this system to allow users to eventually make their own presets so they can really fine tune things to their liking, but this will come at a later date as it requires more UI and backend work.

[h2]Miscellaneous[/h2]
  • Fusion gear and the Arcanist helmet no longer have guaranteed stats.
  • Electric, Ensnare, Healing, and Strength Drain can all be overlapped with each other but provide no benefit for doing so. This should be a small QoL for smaller maps at the endgame.

[h2]Bugfixes[/h2]
  • Fixed issue with Bonus Difficulty display not showing on clients on the pause menu.
  • Summoner Minions now unlock at proper levels (1, 2, 7, 11, and 15)
  • Fixed issue with EV Rune damage applying to the hero and not just the decoy.
  • Fixed issue with movement speed item effects not stacking properly.
[h2]What’s Next?[/h2]
Well with this update out, this wraps up all the updates we’ll be doing in 2022. It’s now time to look towards the new year in which we have some great stuff planned. We are continuing to work on Episode 2 Part 2 which will have the Boss Map & Boss, a bonus encore map and a new hero. Besides that update we plan to continue to be more frequent in our updating providing smaller content updates along the way to keep things fresh.

Lastly I’ll leave you with the first look at the new hero The Guardian, coming to the game next year!

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!

Chromatic Games

Episode 2 Part 1 Hotfix for 12/1/2022

DEFNEDERS,

[h3]Game Version v2.1.0.33566  | Available on PC[/h3]

[h3]Balance:[/h3]
  • Infinite Boss Phase enemies no longer drop loot.
[h3]Misc:[/h3]
  • Plasma Defense System no longer needs to be rotated before placing.
  • Vulture Mask is now the transmog list.
  • Adjusted ogre spawn times on Ancient Mines and Foundries and Forges to be quicker.
  • Adjusted the Kill volume underneath Bazaar to cover more of the map.
  • Added some additional trading UI protections to prevent trading any potential duplicates.
[h3]BUGFIXES:[/h3]
  • Fixed issue with Bazaar and Lost Metropolis survival waves not saving.
  • Fixed issue with players loading late into a game showing 0 build mana despite having build mana if the host force readied up.
  • Fixed issue with Heat Cannon Rune stacking damage buffs and debuffs incorrectly.
  • Fixed issue causing skeletons to make the enemy counter go negative.
  • Fixed issue with Mana Cost on Summoner Towers being incorrect.
  • Fixed map collision hole in Bazaar.
  • Fixed issue with Rogue Dagger not calculating the right damage when stacking buffs and debuffs.

[h3]Social Defenders[/h3]

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games