Localization Update and Patch Notes Compliation
Hey everyone,
Rune Knights now supports French, Italian, German, Spanish, Portuguese, Russian, and Simplified Chinese languages.
[h2]BALANCE[/h2]
Summoning Overhaul
Summon Bear Rebalancing
Old values: Cooldown 8 seconds, mana cost 125, base health 300
New values: Cooldown 15 seconds, mana cost 150, base health 200
[h2]IMPROVED[/h2]
[h2]FIXED[/h2]
[h2]CHANGED[/h2]
Rune Knights now supports French, Italian, German, Spanish, Portuguese, Russian, and Simplified Chinese languages.
PATCH NOTES COMPILATION
[h2]BALANCE[/h2]
Summoning Overhaul
- Added information about certain summons' damage resistance to their skill description.
- Reduced damage reduction on Summoned Bear and Demon Wolf, and increased health to compensate.
- Increased Demon Wolf's health scaling, final health increase at level 30 of about 13%.
- Capped summon damage resistance to 75%.
- Cerridwen: Symbiosis - You now receive 5% of damage taken by minions.
- Reduced Thunderbolt damage from 75% to 65% spell damage.
- Decreased caps on Reduced Mana Cost and Cooldown Reduction from 75% to 50%.
- Reduced base CDR per mod from 5% to 3%, reduced scaling per level from .3% to .2%
- Blink Arrow now instantly teleports you upon reaching max range. Max height attainable is 500 units.
- Removed mana cost on Summon Troll Lord.
- Whirlwind now procs "melee attack" effects.
- Super: Wrath of Ehtiras damage increased to 100% combined weapon damage per second from 30%, now deals spell damage as intended to proc the Spellblade talent.
- Attack Speed gained from Zabaoth: Berserker doubled.
- Reduced the amount of enemies that can spawn per encounter on Forest, Icewastes, and Cave maps
- Spiders can no longer swarm a target with charge attacks
- Summoned Demon Wolf damage reduction increased from 20% to 30%
- Thunderbolt projectile speed increased by 30%
- Infinite Arena: Doubled the chance of wave completion rewards to roll an additional +1, and increased the quality of loot overall, including legendary drop chances
- Increased gold reward from all quests
- Added Staff/Focus requirements back to Cerridwen: Summon Troll Lord.
- Cerridwen: Swapped the positions of Potion of Recall and Infusion on the tree.
- Whirlwind no longer applies spell effects from Legendary items which require "Basic attacks".
- Removed 1 spider from the troll encounter in Act 1 Castle.
- Increased Summon Demon Wolf mana cost from 75 to 125.
- Magic Missile fire rate now affected by Cooldown Reduction.
- Flame Dash cooldown increased from 5 to 8 seconds.
- A target cannot be hitstunned by Flash Dagger more than once every 6 seconds. A particle effect will show while targets are immune.
- Heavy Knights have learned from their spider brethren and now respect the rules of dueling. Only one Heavy Knight can charge a player at a time.
Summon Bear Rebalancing
Old values: Cooldown 8 seconds, mana cost 125, base health 300
New values: Cooldown 15 seconds, mana cost 150, base health 200
[h2]IMPROVED[/h2]
- All MTX can now be universally applied to gear, and applies the proper equipment model.
- Stash is now filterable, scrollable, and has more expansion available. (Filter functions can be very processor-intensive currently)
- Reduced the radius of Rampage's ground slam to more accurately reflect the damage area indicator.
- Clarified the effect of some legendary weapons to use the wording "Basic attacks".
- Skill icons for Supers now display in red if weapon requirements are not met.
- Clarified the weapon requirements for Supers in the talent description.
- Reduced the volume of the electricity buff placed on enemies.
- Merchant prompts now reappear after closing your inventory - no more moving back and forth to reactivate
- Minions now teleport to you on starting meditation.
- Updated models and materials of loot crystals.
- Added new cursor art to main menu.
- Clarified that Heightened Spell and Greater Heightened increase damage and mana cost of all damaging abilities.
- When you interrupt one of your abilities with a dodge roll, mana cost is refunded and cooldown is not incurred.
- Improved AI pathfinding on Avatar's Reach
- Minion and enemy AI and target acquisition improved.
- Summoned Bears are no longer able to be pushed by other units.
- Summoned Bear and Troll Lord taunts are now continuous and taunt much more reliably.
- Ravager boss can now be hitstunned as intended.
- Increased the time between Ravager leaps.
- Improved the timing and animation speed of 2 hand melee animations to better reflect expected DPS and attack speed values.
- Improved Taunt behavior
- Improved Feast behavior
- Pointer art updated.
- Updated icon for Face of Death
- Updated equipment slot art while empty.
- Characters that die while flying will now fall to earth.
- Added screen shake to Leap Smash.
[h2]FIXED[/h2]
- Fixed tutorial bug
- Fixed Summon Troll Lord not consuming Super Charge
- Fixed crafting item amount in inventory not updating after being used.
- Fix for talents not being applied for connected clients.
- Fixed Sendatu's Crown not applying Bonus Damage as intended.
- Fixed a bug with Act 2 Boss' melee range.
- Fixed items not being removed when selling.
- Fixed Whirlwind not dealing damage to enemies.
- Fixed mod slot visuals not updating after using Endeavor on an item in your inventory.
- Fixed equipment comparison tooltips not updating after equipping a new item.
- Fixed Ice Storm projectiles not making a sound on impact.
- Fixed Crescendo'd items still being able to be Course Corrected.
- Fixed weird portal VFX.
- Fixed doors in the Town dungeon not opening for all players.
- Fixed a bug where exiting Spam mode would leave items green/red.
- Fixed Blizzard interefering with aiming some abilities through it.
- Fixed Blizzard dealing more damage than intended for clients in multiplayer.
- Fixed sometimes spawning in the dungeon underneath Town.
- Fixed Crimson Rush being able to interrupt itself.
- Fixed Shield Slam not dealing damage if it interrupted another of your abilities.
- Fixed Blizzard not despawning on clients.
- Fixed the Legendary Loadout achievement.
- Fixed Consecration, Rain of Arrows, Sendatu's Crown, and Flame Dash trails not dealing damage or detecting units.
- Potential fix for crazy footstep noises.
- Potential fix for Firefly enemies trying to get in your face.
- Inventory bug hotfix
- Various fixes for Whirlwind and channeling
- Uncapping FPS is now functional.
- Fixed skill tooltips not updating after changing equipment
- Fixed Death Aura SFX
- Fixed MTX getting weird
- Fixed an exploit where enemies could be killed instantly.
- Fixed the Alchemist buff becoming hidden.
- Potential fix for quest bugs in multiplayer
- Potential fix for Summoner Knight continuing to summon while out of combat
- Fix for Legendaries not working in multiplayer
- Fix for abilities becoming unusable in multiplayer
- Fixed Bladecrest not dealing damage when cast by clients.
- Fixed a bug where Anti-Magic shield was increasing the damage of blocked projectiles instead of decreasing it.
- Fixed a bug where MTX could appear on your character at the main menu even when there was no item equipped in that slot.
- Potential fix for weird taunt behavior
- Fixed a bug with trade
- Fix for characters breaking apart during Leap Smash and meditation.
- Fixed a bug with skill keys after equipping a shield.
- Fixed a bug where heavy armor MTX were not applying correctly when wearing caster robes.
- Fixed lags in AI moving to a new target or location
[h2]CHANGED[/h2]
- Reduced the volume of Meteor projectiles
- Barbarous Stomp renamed Barbaric Stomp
- Reduced the number of particle effects on aura buffs
- Made some changes to Anti-Aliasing
- Leaderboards reset
- Can no longer receive new trade requests while a trade request or trade window are open