Resurrection, Immortality, and Death... of Crit.
BALANCE
Crit Chance and Crit Damage from equipment mods has been reduced by 50% :rip: . Crit Chance and Crit Damage from passive talents unaffected.
Supercrit multiplier reduced from 50% to 25%.
(Crit builds have been obscenely strong for a while. This should keep the game from becoming trivial.)
-Thanks @akamemura!
Increased the "Health Multiplier Per Player" of bosses by 50%. More players = even tankier bosses than before. Solo play unaffected.
FIXED
Fixed a bug where being resurrected could cause you to become immortal
-Thanks @akamemura, @RoganJosh, and @McOp
Fixed a bug with leaderboards
Crit Chance and Crit Damage from equipment mods has been reduced by 50% :rip: . Crit Chance and Crit Damage from passive talents unaffected.
Supercrit multiplier reduced from 50% to 25%.
(Crit builds have been obscenely strong for a while. This should keep the game from becoming trivial.)
-Thanks @akamemura!
Increased the "Health Multiplier Per Player" of bosses by 50%. More players = even tankier bosses than before. Solo play unaffected.
FIXED
Fixed a bug where being resurrected could cause you to become immortal
-Thanks @akamemura, @RoganJosh, and @McOp
Fixed a bug with leaderboards