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  3. Experimental: Melee Animation Update

Experimental: Melee Animation Update

[h2]Default Melee Attacks[/h2]
  • New animations.
  • Can no longer move or jump while attacking. (Movement is controlled by animations and will push you forward with each attack)
  • Increased hitstop.
  • No longer usable while airborne.
Dual Wield Melee Attack
  • Now deals 50% combined weapon damage on hit.
  • Increased attack range.
  • Now hits all targets in range.
1 Hand Melee Attack
  • Increased attack range.
  • Now hits all targets in range.

[h2]ENEMIES[/h2]
Cannon Boss
  • Can no longer cancel out of his cannon attack into a melee attack.
  • Fixed being able to hide behind Cannon boss.
Rampage Boss
  • Added more delay between attacks.
Spider Boss
  • Added more delay between attacks.