Experimental: Melee Animation Update
[h2]Default Melee Attacks[/h2]
[h2]ENEMIES[/h2]
Cannon Boss
- New animations.
- Can no longer move or jump while attacking. (Movement is controlled by animations and will push you forward with each attack)
- Increased hitstop.
- No longer usable while airborne.
- Now deals 50% combined weapon damage on hit.
- Increased attack range.
- Now hits all targets in range.
- Increased attack range.
- Now hits all targets in range.
[h2]ENEMIES[/h2]
Cannon Boss
- Can no longer cancel out of his cannon attack into a melee attack.
- Fixed being able to hide behind Cannon boss.
- Added more delay between attacks.
- Added more delay between attacks.