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1-Month Patch Notes Compilation

NEW
New Item Types - Jewelry: Rings and Amulets
•Always drop Crescendo'd
•Always have 2 mods
•Both mods can roll any mod, even those only accessible via Twists of Fate
•Mods roll at 75% strength on Amulets and 37.5% strength on Rings
•Higher rarity drops = higher base mod level instead of more mods, as follows:
White = -5
Green = +0
Blue = +5
Purple = +10
•Legendary mods still roll +10 and are unaffected by the reduced mod strength effect
•Not sold by shop or available as a quest reward
•More rare than regular gear
•Higher rarities are more rare than on regular gear

Added a Skill Merchant to Town. All regular skills are available for 2,000 gold.

Added hitstop to melee attacks
Adjusted melee animations to compensate for hitstop (This may end up being a slight buff to all melee attack speed).

New Mod - Hitstun Resistance: Reduces your chance of being hitstunned.
Note: This stacks multiplicatively with Unwavering (Unwavering + 50% Hitstun Resistance = 75% reduced chance to be hitstunned.)

Added a new keybinding "Show Skill Information" (default Left Ctrl), press this while inspecting an item or Dying Wish to show detailed information about the skill it contains.

Cerridwen: Potion of Recall replaced with Mutual Mending - Your potions also heal your minions for 20% of their maximum health.

BALANCE
Infinite Arena Drop Improvements
-Improved the chance of equipment dropping at higher enhancement levels in Infinite Arena. (In Commander, Boss waves will always spawn equipment that is at least +2. These items have a 3% chance per wave completed to instead spawn at +3, increased from 2% per wave completed.)
-Chance for legendary items to drop has been increased by 10% in Infinite Arena.

Increased the drop rate of equipment.

Minion Health can now roll naturally as an implicit mod on Staves and Foci, and on any gear with Twists of Fate.

2-Handed Melee weapons now have a bonus flat chance to inflict hitstun on any melee hit. (Swords - 10%, Axes - 15%, Maces - 20%).

Shield standard attacks now have a 10% bonus chance to inflict hitstun.

Arena/Infinite Arena: Increased the delay between spawns from 1.25 seconds to 1.5 seconds.

-TALENTS
  • Zabaoth: Vampiric Potion - Bloodthief duration increased from 4 to 6 seconds.
  • Ehtiras: Mana Vampire - Standard melee attacks replenish 2.5% of your maximum mana, doubled while wielding a focus.
  • Ehtiras: Bottled Lightning now enables the use of potions while at full health.
  • Wrath of Ehtiras - Increased duration from 5 to 6 seconds


-SKILLS
Fixed many damaging skills which had their mana cost affected by Heightened Spell and Greater Heightened Spell, but not their damage.

  • Magic Missile damage increased from 20% to 30% spell damage.
  • Increased the maximum fire rate of Magic Missile and the effectiveness of CDR.
  • Ice Storm radius is now affected by Cataclysmic Casting
  • Death Aura now deals 30% combined weapon damage per second in addition to its regular damage.
  • Consecration damage increased from 25% to 30% combined weapon damage per second.
  • Whirlwind can now spend Spellblade.
  • Fixed Undying Will not increasing max resists by the correct amount. This is a buff.


-ITEMS
Viscera: Now increases the rate of healing over time from lifesteal effects by 20%, in addition to its regular effect. This effect can stack.

Reduced the price of Last Word from 5,000 to 1,500 gold.

IMPROVED
  • Dying Wish now displays the skill icon of the stored skill. This makes shopping for new skills much easier!
  • Improved humanoid ragdolls
  • Updated Icons for Envenom, Innate Magic.
  • Reduced the size of skill icons on the main HUD
  • Improved filtering options for the Skill Merchant. Skills can now be filtered by weapon type required and by 1H or 2H.
  • Improved the description of some summons to clarify that the summon takes reduced damage, not the player.
  • Added a timer after spawn that should remove stubborn chat windows.
  • New charge sounds for Calamitous Strike and Ground Smash


FIXED
  • Fixed Bloodthief not turning off once you've run out of mana
  • Fixed some bugs with talent unlocks.
  • Fixed Bladecrest remaining active while wearing incompatible equipment.
  • Potential fix for Ravager boss facing the wrong target when using his Rock Throw ability
  • Potential fix for clients seeing jittery movement in other players
  • Fixed a bug where Ctrl + Click would not buy 5 of an item
  • Fixed Ravager boss not playing a hitstun animation
  • Fix for losing Legendary item effects after being resurrected.
  • Fixed a bug with overlapping Boons. Now only the highest intensity boon of each type will be applied at a time.
  • Fixed a bug with boons stacking from the same source
  • Fixed supers not being added while playing in non-English languages
  • Potential fix for talents not working while playing in non-English languages
  • Fix for the World Map not updating enemy level values in non-English languages
  • Fixed an issue with character name and save data
  • Fixed an audio issue with the Zabaoth: Revenge talent
  • Fixed Barbaric Stomp holding you afloat if you cast while in midair
  • Fixed shop filters not working in non-English languages.
  • Fixed an issue with Runic Serration SFX volume.
  • Potential fix for SFX chaos when applying boons.
  • Fixed Bloodthief gained from Vampiric Potion still draining mana for the caster
  • Fixed Recruiter affecting Verndari wolf summons
  • Fixed Verndari wolf summons dying instantly with Volatile Minions
  • Fixed Death Aura draining Stored Mana which had not been activated for Mana Shield.
  • Fixed Backstep Volley procing Venomwood's fully-charged effect
  • Potential fix for enemy Summoner's minions spawning at level 1 in infinite arena
  • Fixed skills which inflict hitstun not working for clients in multiplayer
  • Fixed Death Aura remaining active without draining health or even being available to use
  • Fixed a bug where running out of mana would disable Death Aura
  • Fixed some bugs with talent point allocation
  • Potential fix for Ravager boss leaping out of Arena maps
  • Potential fix for resurrecting/healing after death
  • Fixed minor bugs with tooltip comparisons.
  • Fixed a bug which allowed unintended crafting of jewelry
  • Fixed issues with overlapping taunts