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  3. New Skill: Divine Hammer, Phase Roll Buff, World Map Improvements, Fixes

New Skill: Divine Hammer, Phase Roll Buff, World Map Improvements, Fixes

NEW
  • New 1H Melee Skill - Divine Hammer: Create a divine hammer that spirals around you. Deals 50% Main Weapon Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds. Hammers are destroyed on meditation.
  • Patch Notes are now available in-game from the main menu next to the game version info.
  • New Gameplay Option - Channeling Prevents Rolling: This will prevent your character from rolling while channeling an ability. Off by default.
  • Players now receive a notification when unlocking a new difficulty.
BALANCE
[h2]SKILLS[/h2]
Flurry
  • Damage per hit increased from 50% to 65% weapon damage.
  • Fixed Bladecrest projectiles spawned by Flurry not being affected by any damage increasing talents.
[h2]TALENTS[/h2]
  • Phase Roll: Now deals 75% combined weapon damage to enemies you phase through.
  • Damage received through Symbiosis that does not hitstun will no longer interrupt resurrection.
[h2]MISC[/h2]
Lifesteal now heals more frequently for smaller amounts. Total amount healed unchanged.
IMPROVED
  • World Map now shows which Act your current quest is in.
  • Quest Tracker now shows a prompt to open the World Map if you need to travel to another level to progress your quest.
FIXED
  • Fixed a bug where canceling Sendatu's Crown would expend your Super Charge without activating the spell.
  • Fixed Fireball's projectile getting stuck on allies.
  • Fixed Master volume not working.