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New Endgame: Invasions

Invasions - Beta
Once the campaign has been completed on Commander difficulty, a random map will be invaded by powerful monsters. This map will be purple on the World Map. These invasion enemies start at level 35.

  • If the invasion boss is defeated, enemies will give up invading that area, and send more powerful foes to invade a new area. These enemies will be 5 levels higher than the previous invasion. There is no enemy level cap for invasions.
  • If all players die during an invasion, enemies will take over that zone and, unimpressed by your resistance, send weaker enemies to invade another zone. These enemies will be 5 levels lower than the previous invasion, to a minimum of level 35.
  • Invasion enemies have a higher chance to drop enhanced gear and legendaries, which increases further with their level. Invasion bosses drop especially valuable loot.
  • Invasions are unique per player (not character), and hosts in multiplayer games will be able to bring allies into their invasion.
  • Invasions are exclusive to Commander difficulty.
  • If you have already completed the campaign on Commander difficulty, enemies will invade a random zone.


Dev notes: This is the quickest functioning version of the system I could put together. Invasions will see significant changes to gameplay in the coming weeks.

BALANCE
Infinite Arena Wave Completion Rewards
  • Base Bonus Magic Find increased by 2.5x
  • Magic Find per wave completed increased by 5x


Enemies above level 30 now have bonus magic find applied to their drops equal to 3% per level above 30.

Poison Novas now do an initial Hit of damage.

Fixed Act Bosses sometimes spawning with less health than intended