New Endgame: Invasions
Invasions - Beta
Once the campaign has been completed on Commander difficulty, a random map will be invaded by powerful monsters. This map will be purple on the World Map. These invasion enemies start at level 35.
Dev notes: This is the quickest functioning version of the system I could put together. Invasions will see significant changes to gameplay in the coming weeks.
BALANCE
Infinite Arena Wave Completion Rewards
Enemies above level 30 now have bonus magic find applied to their drops equal to 3% per level above 30.
Poison Novas now do an initial Hit of damage.
Fixed Act Bosses sometimes spawning with less health than intended
Once the campaign has been completed on Commander difficulty, a random map will be invaded by powerful monsters. This map will be purple on the World Map. These invasion enemies start at level 35.
- If the invasion boss is defeated, enemies will give up invading that area, and send more powerful foes to invade a new area. These enemies will be 5 levels higher than the previous invasion. There is no enemy level cap for invasions.
- If all players die during an invasion, enemies will take over that zone and, unimpressed by your resistance, send weaker enemies to invade another zone. These enemies will be 5 levels lower than the previous invasion, to a minimum of level 35.
- Invasion enemies have a higher chance to drop enhanced gear and legendaries, which increases further with their level. Invasion bosses drop especially valuable loot.
- Invasions are unique per player (not character), and hosts in multiplayer games will be able to bring allies into their invasion.
- Invasions are exclusive to Commander difficulty.
- If you have already completed the campaign on Commander difficulty, enemies will invade a random zone.
Dev notes: This is the quickest functioning version of the system I could put together. Invasions will see significant changes to gameplay in the coming weeks.
BALANCE
Infinite Arena Wave Completion Rewards
- Base Bonus Magic Find increased by 2.5x
- Magic Find per wave completed increased by 5x
Enemies above level 30 now have bonus magic find applied to their drops equal to 3% per level above 30.
Poison Novas now do an initial Hit of damage.
Fixed Act Bosses sometimes spawning with less health than intended