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Massive Melee Update - 5 New Skills, New Talents, Buffs, Improvements, and Fixes

NICE THINGS

  • Completing Meditation now resets all cooldowns.
  • Meditation time to complete reduced from 5 to 4 seconds.
  • You can now link equipment in chat by Ctrl-Clicking it while in a party.
  • Added Ring and Amulet filters to Stash.
  • New Steam Achievements for completing Invasion Levels 50, 75, and 100


STAMINA CHANGES

  • Melee skills now cost Stamina instead of (or in addition to) Mana.
  • All melee skills that strike with a weapon (not a shield) now proc most effects that would proc on Standard Attacks.
  • Dodge Rolls can now be queued.
  • Max Stamina scaling from mods reduced from +3 to +2.5 per mod level
  • Base Stamina Regen reduced from 30 to 20
  • Stamina Regen scaling from mods increased from .15 to .25 per mod level, and base amount increased from 0 to 1 (Note: A level 30 mod now provides 8.5 regen, up from 4.5)
  • Dodge Roll stamina cost reduced from 100 to 50
  • Talents which affect Dodge Roll stamina costs have had their values modified proportionally
  • Stamina Regeneration while blocking reduced from 50% to 33%


SKILLS

[h2]NEW SKILLS[/h2]

  • New 2H Melee Skill - Vicious Spin: Spin and deal 200% weapon damage to all nearby enemies. Swords will Bleed targets for the damage dealt over 5 seconds. Axes apply 1 stack of Sunder, causing targets to take 5% more damage from all sources (max 5 stacks). Maces knock back targets.
  • New 2H Melee Skill - Guard Stance: While channeled, 50% of damage is taken from stamina before health and stamina regeneration is slowed.
  • New 1H Melee Skill - Riposte: Use your weapons to parry an incoming attack. Successful parries also deal 150% combined weapon damage to the target. Damage received from parried attacks is reduced by 20% and taken from Stamina before Health.
  • New Melee Skill - Ruthless Charge: Quickly dash forward. On colliding with an enemy, attack for 100% combined weapon damage.
  • New Support Skill - Bestow Mercy: Cast an orb that bestows Mercy to an ally it hits, negating the next attack they receive within 2 seconds.

[h2]CHANGED SKILLS[/h2]
Aggravating Shout Rework: Taunt nearby enemies for 6 seconds and gain 1 stack of Aggravating per target affected. Each stack of Aggravating increases Stamina Regeneration by 5 per second. Elite enemies generate 2 stacks, and Boss enemies generate 3 stacks.

[h3]FUNCTION CHANGES[/h3]

  • Runic Serration now Bleeds for 40% of each hit over 5 seconds (From 20% over 5 seconds).
  • Lacerating Strike now hits all targets in range.
  • Lacerating Strike now uses multiple animations.
  • Shockwave cooldown reduced from 8 to 4 seconds.
  • Shockwave now creates more distance between each AoE when used with the new talent, Catastrophic Impacts.
  • Leap Smash cooldown reduced from 3 to 2 seconds.
  • Quicken Shout and Quicken Aura now have a Boon Intensity Effectiveness of 50%. This means that 50% of Boon Intensity is applied.

[h3]COST CHANGES[/h3]
  • All Aura mana costs increased from 30 to 35 per second.
  • Backstab - Now costs 150 Stamina (From 130 Stamina) and requires a 1H Sword equipped
  • Whirlwind - Now costs 100 Stamina per second (From 60 Mana per second)
  • Rapid Fire - Stamina cost reduced from 50 to 25, and is affected by the new Mighty Warrior and Precision Fighter talents
  • Shield Slam - Stamina cost reduced from 100 to 75
  • Siphon Strike - Now costs 75 Mana and 75 Stamina (From 125 Mana)
  • Chilling Strike - Now costs 75 Mana and 75 Stamina (From 125 Mana)
  • Voltaic Thrust - Now costs 100 Mana and 100 Stamina (From 100 Mana)
  • Flash Dagger - Now costs 75 Mana and 75 Stamina (From 100 Mana)
  • Shield Throw - Now costs 75 Mana and 75 Stamina (From 100 Mana)
  • Calamitous Strike - Now costs 125 Stamina at max Charge (From 100 Mana)
  • Poison Nova Arrow - Now costs 75 Mana and 50 Stamina (From 125 Mana)
  • Rooting Arrow - Now costs 150 Mana and 50 Stamina (From 150 Mana)
  • Explosive Arrow - Now costs 125 Mana and 125 Stamina at max Charge (From 200 Mana)
  • Blink Arrow - Now costs 75 Mana and 50 Stamina (From 100 Mana)
  • Rain of Arrows - Now costs 75 Mana and 50 Stamina (From 125 Mana)
  • Ice Nova Arrow - Now costs 100 Mana and 50 Stamina (From 125 Mana)
  • Mystic Arrow - Now costs 100 Mana and 50 Stamina (From 100 Mana)
  • Seeker Barrage - Now costs 125 Mana and 50 Stamina (From 150 Mana)

[h3]MISC. CHANGES[/h3]

  • New icon for Runic Serration.
  • New animations for Firebolt, Frostbolt, and Thunderbolt.
TALENTS

[h2]ZABAOTH[/h2]

  • New T1 Talent - Catastrophic Impacts: Area effects from damaging skills that cost stamina have a 30% larger area.
  • New T1 Talent - Blood and Sweat: Stamina costs reduced by 20%. You take damage equal to half of Stamina spent.
  • New T2 Talent - Mighty Warrior: Damaging skills that cost Stamina consume 25% more Stamina and deal 30% more damage.
  • New T2 Talent - Unstoppable: Receive 15% more damage. Become immune to hitstun.
  • Vampiric Potion moved to T1
  • Unwavering removed
  • Berserker removed
  • Intimidating removed (This effect will return in a new form)
  • Face of Death removed (This effect will return in a new form)

[h2]ALCAEUS[/h2]

  • New T2 Talent - Precision Fighter: Damaging skills that cost Stamina consume 15% less Stamina and deal 15% more damage.
  • Relentless - Health and Stamina restored on kill increased from 30 to 40.
  • Stalker removed

[h2]OTHER[/h2]

  • Heightened Spell and Greater Heightened Spell now only affect skills that cost mana, and increase only the mana cost on those skills.
  • Skills that have both a Mana Cost and Stamina Cost are affected by Mighty Warrior, Precision Fighter, and both Heightened Spell talents.
  • Spellsurge - Movement speed boost decreased from 100% to 50%
  • Inspiring Defense - Boon Intensity reduced from 100% to 75%
  • Telepathic Bond - Boon Intensity reduced from 100% to 75%

[h2]PASSIVES[/h2]

  • All Critical Chance and Critical Damage passives changed to 2.5% per point (some were higher than this, some were lower)
  • All Attack Speed passives changes to 2.5% per point (some were higher than this, some were lower)
  • Cooldown Reduction passives increased from 2% to 2.5% per point
  • Max Stamina passives increased from 10 to 12.5 per point
  • All Resist passives increased from 2.5% to 3.5% per point
  • Magic Find passives reduced from 3% to 2% per point
  • Lower Mana Cost passives increased from 1% to 2% per point
  • Health Regeneration passives increased from 1 to 1.25 per point
  • Boon Intensity passives changed to 5% per point


ITEMS

  • The Ordained - Now doubles the damage of Consecration while you are within it, in addition to its existing effects.


BALANCE

  • Boon Intensity scaling reduced from 1% to 0.75% per mod level, base amount reduced from 4% to 3.25%
  • Increased the drop rate of Crescendos.
  • Slowed the attack speed of most enemies.
  • Reduced the amount of movement speed and attack speed granted to enemies by the Lightning Mage's buff.
  • Increased the animation speed of the player's second 2H melee attack animation.


IMPROVED

  • Player and Enemy Nameplates now scale by distance.
  • Ravager and Avatar bosses will no longer feint attacks.
  • Skill Merchant now lists skills alphabetically.
  • Potential performance improvements.


FIXED

  • Fixed Bow skills not being affected by Heightened Spell talents.
  • Fixed Whirlwind not dealing combined weapon damage while dual wielding melee weapons
  • Fixed a bug where non-existent mod slots would show on jewelry in the shop's buyback menu
  • Fixed Greater Heightened spell increasing mana costs by 30% instead of 25% as stated in the description
  • Fixed Shatter Nova not dealing double damage if enemies were affected by stacking Chill effects.
  • Fixed Mystic Arrow sometimes dealing no damage.
  • Fixed Act Bosses giving significantly more XP than intended.
  • Fixed a bug where Whirlwind would not cast after a Dodge Roll if its hotkey was held down.
  • Fixed Stamina Regeneration buffs from spell effects not being reflected in the stat readout.
  • Fixed characters being able to level beyond 30.
  • Fixed clients in multiplayer not seeing an accurate readout of Mana Shield remaining.
  • Fixed some bugs with Fireball's collision.
  • Fixed many VFX not playing in multiplayer.
  • Fixed Sinister Flare appearing to bounce instead of stick for players who did not cast it.
  • Fix for chat sticking open.
  • Fix for Stamina not regenerating smoothly while meditating.
  • Various UI fixes.