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  3. Spell Projectile Range Nerf, Heavy Hitter Rework, Wardship of Orias Rework

Spell Projectile Range Nerf, Heavy Hitter Rework, Wardship of Orias Rework

BALANCE
2H Melee Weapon Base damage increased by 5%
Damaging Spell Projectiles now have a range of 3000, which is almost the distance from spawn in Town to the training dummies. (Blizzard is unaffected by this change)

TALENTS
Wardship of Orias Rework: For 10 seconds, decrease damage taken by 30%, all damage applies Taunt, threat generation is doubled, and return 100% of damage received to your attacker.

Heavy Hitter Rework: Max Health increased by 25%. Gain 20% Bonus Damage for each 100 Max Health you have above 1000.

SKILLS
Frostbolt projectile speed reduced by 25% (Now equal with Firebolt)
Frostbolt Chill effect reduced from 25% to 20%

Guard Stance renamed Guard
Fixed Guard appearing to be a toggle

ITEMS
Song of Ice AoE chill duration reduced from 2 seconds to 1 and Chill effect reduced from 30% to 15%.
Song of Fire Burning damage reduced from 30% to 20% spell damage per second.

ENEMIES
Slightly reduced Cannon Boss attack area
Fix for Cannon boss standing still mid-fight

IMPROVED
Loot Popups now color the item's name by rarity