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Summoner Overhaul, Helmet Buff

HELMET BUFF

Helmets now roll their natural implicit at double strength, similar to chest armors.

SUMMONER OVERHAUL
  • Minions now reserve mana equal to their mana cost.
  • Minions can now be dismissed by holding down Left Ctrl while casting.
Summon Firefly
  • Base Damage and scaling increased by 50%.
  • Base Health and scaling increased by 50%.
  • Max Summons reduced from 3 to 2.
Summon Spider
  • Base Damage and scaling increased by 50%.
  • Base Health and scaling increased by 50%.
  • Max Summons reduced from 3 to 2.
  • Mana cost increased from 75 to 100.
Summon Zombie
  • Base Damage and scaling increased by 50%.
  • Base Health and scaling increased by 50%.
  • Max Summons reduced from 3 to 2.
  • Mana cost increased from 75 to 100.
Summon Demon Wolf
  • Base Damage increased by 50%.
  • Damage per level scaling increased by 25%.
  • Now always inflicts Bleed for 40% of the damage dealt.
  • Mana cost increased from 125 to 150.
Summon Bear
  • Base Damage and scaling increased by 50%.
  • Third attack now creates a large nova for 100% increased damage and inflicts hitstun.
Summon Troll Lord
  • Base Damage increased by 30%.
  • Damage scaling increased by 50%.
  • Health scaling increased by 60%.


These changes should:
  • Make each individual summon feel more impactful
  • Reduce minion crowding and blocking
  • Reduce the frequency of all of your minions getting deleted by a single AoE attack
  • Increase the power of Recruiter for non-Legendary summons
  • Significantly increase the amount of hitstuns inflicted by normal minions
  • Make Mana a more relevant stat for summoners (who could otherwise ignore it completely)
  • Reduce the amount of Synthesis damage taken in general
  • Relax the stats required to play summoner at max level
  • Reduce network saturation
FIXED
  • Fixed some bugs with skill tooltips.
  • Removed a debug line printing to screen.