Summoner Overhaul, Helmet Buff
HELMET BUFF
Helmets now roll their natural implicit at double strength, similar to chest armors.
SUMMONER OVERHAUL
- Minions now reserve mana equal to their mana cost.
- Minions can now be dismissed by holding down Left Ctrl while casting.
- Base Damage and scaling increased by 50%.
- Base Health and scaling increased by 50%.
- Max Summons reduced from 3 to 2.
- Base Damage and scaling increased by 50%.
- Base Health and scaling increased by 50%.
- Max Summons reduced from 3 to 2.
- Mana cost increased from 75 to 100.
- Base Damage and scaling increased by 50%.
- Base Health and scaling increased by 50%.
- Max Summons reduced from 3 to 2.
- Mana cost increased from 75 to 100.
- Base Damage increased by 50%.
- Damage per level scaling increased by 25%.
- Now always inflicts Bleed for 40% of the damage dealt.
- Mana cost increased from 125 to 150.
- Base Damage and scaling increased by 50%.
- Third attack now creates a large nova for 100% increased damage and inflicts hitstun.
- Base Damage increased by 30%.
- Damage scaling increased by 50%.
- Health scaling increased by 60%.
These changes should:
- Make each individual summon feel more impactful
- Reduce minion crowding and blocking
- Reduce the frequency of all of your minions getting deleted by a single AoE attack
- Increase the power of Recruiter for non-Legendary summons
- Significantly increase the amount of hitstuns inflicted by normal minions
- Make Mana a more relevant stat for summoners (who could otherwise ignore it completely)
- Reduce the amount of Synthesis damage taken in general
- Relax the stats required to play summoner at max level
- Reduce network saturation
FIXED
- Fixed some bugs with skill tooltips.
- Removed a debug line printing to screen.