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New Skill: Gale Trap

NEW
Gale Trap: Spawn a Gale Trap. On activation, deals 200% spell damage to nearby targets, hitstuns Elite and Boss enemies, knocks away Normal enemies, and creates a powerful gale for 5 seconds. Enemies within the gale take 50% spell damage each second. Max 1 Gale Trap. Trap becomes armed after 2 seconds. Hold Left Ctrl while casting to dismiss.

BALANCE

[h2]TALENTS[/h2]
  • Cerridwen - Guardian Rework: Minions gain 25% damage resistance.

[h2]SKILLS[/h2]
  • All traps now deal Spell damage instead of combined weapon damage.
Frost Trap
  • Detonation damage reduced from 100% to 30% spell damage.
  • Damage per second reduced from 30% to 25% spell damage.
  • Chill reduced from 30% to 25%.
Lightning Nova
  • Damage increased from 80% to 125% spell damage.
Summon Demon Wolf
  • Mana cost increased from 150 to 200.
  • Health per level reduced from 125 to 75.
  • Damage resistance removed.
Summon Spider
  • Mana cost increased from 100 to 125.
  • Base Health reduced from 150 to 125.
  • Health per level reduced from 50 to 40.
  • Base Damage reduced from 37.5 to 35.
  • Damage per level reduced from 16.5 to 14.
  • Base Attack Speed reduced from 1.5 to 1.3.
Summon Zombie
  • Mana cost increased from 100 to 125.
  • Base Health reduced from 75 to 60.
  • Health per level reduced from 25 to 20.
  • Damage per level reduced from 20 to 17.
Summon Firefly
  • Mana cost increased from 100 to 125.
  • Base Health reduced from 120 to 60.
  • Health per level reduced from 22 to 18.
RAID
  • Increased the size of some melee hit boxes.
  • Skeleton Warrior is now more deadly up close.
  • Increased damage of Wizard's Fireball.
  • Reduced damage of Wizard's Ice Storm.
IMPROVED
  • Chill effects will now slow targets which have already started an attack animation.