New Skill: Gale Trap
NEW
Gale Trap: Spawn a Gale Trap. On activation, deals 200% spell damage to nearby targets, hitstuns Elite and Boss enemies, knocks away Normal enemies, and creates a powerful gale for 5 seconds. Enemies within the gale take 50% spell damage each second. Max 1 Gale Trap. Trap becomes armed after 2 seconds. Hold Left Ctrl while casting to dismiss.
BALANCE
[h2]TALENTS[/h2]
- Cerridwen - Guardian Rework: Minions gain 25% damage resistance.
[h2]SKILLS[/h2]
- All traps now deal Spell damage instead of combined weapon damage.
- Detonation damage reduced from 100% to 30% spell damage.
- Damage per second reduced from 30% to 25% spell damage.
- Chill reduced from 30% to 25%.
- Damage increased from 80% to 125% spell damage.
- Mana cost increased from 150 to 200.
- Health per level reduced from 125 to 75.
- Damage resistance removed.
- Mana cost increased from 100 to 125.
- Base Health reduced from 150 to 125.
- Health per level reduced from 50 to 40.
- Base Damage reduced from 37.5 to 35.
- Damage per level reduced from 16.5 to 14.
- Base Attack Speed reduced from 1.5 to 1.3.
- Mana cost increased from 100 to 125.
- Base Health reduced from 75 to 60.
- Health per level reduced from 25 to 20.
- Damage per level reduced from 20 to 17.
- Mana cost increased from 100 to 125.
- Base Health reduced from 120 to 60.
- Health per level reduced from 22 to 18.
RAID
- Increased the size of some melee hit boxes.
- Skeleton Warrior is now more deadly up close.
- Increased damage of Wizard's Fireball.
- Reduced damage of Wizard's Ice Storm.
IMPROVED
- Chill effects will now slow targets which have already started an attack animation.