1. Rune Knights
  2. News
  3. New Skill: Reave, New Talents

New Skill: Reave, New Talents

NEW
New 1H Sword and Axe Skill - Reave: Slice upwards through the target, dealing 150% primary weapon damage, tearing apart their defenses and causing them to take 20% more damage from all sources for 2 seconds. This effect does not stack in any way. Can interrupt current action.

BALANCE

[h2]Archives Exterior[/h2]
Boss damage increase in phase 2 increased from 15% to 20%.

[h2]SKILLS[/h2]
Flurry
  • Cooldown reduced from 6 to 3 seconds.
  • Stamina cost increased from 75 to 150.

[h2]TALENTS[/h2]
All 1H Melee and 2H Melee passives have been changed to a new, broader "Melee" version that applies to both.

[h3]Alcaeus[/h3]
New Talent - Exerted Strikes: Melee hits gain flat damage equal to 5% of your current stamina.

Invigorating Potion: Your potions increase Stamina Regeneration by 50 and Stamina Regeneration cannot be halted for 4 seconds. Duration increased to 6 seconds if Health is full.

Fists of Ruin removed. Its effects will return in a new form.

[h3]Zabaoth[/h3]
Critical Strike Chance passive changed to Critical Strike Damage.

Unstoppable Rework
  • Become immune to hitstun. Gain 10% Bonus Damage for each 100 Max Health.
  • Renamed to Hulking.
Heavy Hitter
  • Max Health increased by 30%, up from 25%.
  • Damage portion removed.
  • Renamed to Sturdy.

[h3]Orias[/h3]
Menace has been split into the following talents:
  • Adamantine: All damage received is reduced by 20%. Threat generation increased by 75%.
  • Powerful Build: Gain 50% of Max Stamina as Max Health. Threat generation increased by 75%.
Shatterwall removed. Its effects will return in a new form.

FIXED

Added some checks for valid talent allocations.